Players will set foot in a Gothic horror setting. This adventure will start at level 3, Stats will be rolled. Newer and veteran players are welcomed. Games will be held on a weekly basis at 6pm PST. Some homebrew aspects added to game. Players will level from 3-15. The purpose of this is for me to get an understanding of you as a player. You may post your application here, private message me on roll20 or add me on discord BrianV#0773.
Name/Alias:
Age:
Timezone:
D&D Experience: This is just to gauge familiarity with rules and mechanics; please specify if you're typically a player, DM, or balance roles. If you've read the PHB but haven't played, that qualifies! Alternatively, you can list any experience with games or mediums similar to D&D, like Pathfinder or Dungeon World—or even video games. Your familiarity with D&D won't guarantee your approval or exclude you.
roll20 Experience: This is just to gauge familiarity with mechanics and features. I'm more than happy to run an introduction to roll20 before your inaugural session.
Roleplaying (1-5): Please rate your preference of roleplaying. Here, roleplaying is defined as PC interactions with NPCs and the influence exerted by NPCs. This campaign has lots of roleplaying opportunities. Your experience will heightened the more invested you are with your characters.
Tactics (1-5): Please rate your preference of tactics. Here tactics, are defined as combat strategy and complexity. I don't implement flanking in my games, but I give advantage the more creative you are!
Self-Direction (1-5): Please rate your preference of self-direction. Do you enjoy a clearly defined objective branching linearly into your next goal? Or do you prefer a sandbox, wherein you create your own objectives?
Character Name:
Class (I accept homebrew):
Race:
Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important).
Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it:
D&D Experience: I’ve balanced between the roles of player and DM for a handful of years, and have enjoyed every bit of both.
roll20 Experience: I’ve never used roll20 before.
Playstyle:
The Bartle Test of Gamer Psychology
You are 87% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
60% Socialiser
40% Achiever
13% Killer
This result may be abbreviated as ESAK
Roleplaying (1-5): 5
Tactics (1-5): 5
Self-Direction (1-5): 3
Character Name: Lilith Cursed-Horn
Class (I accept homebrew): Blood Hunter (CR)
Race: Tiefling of Zariel
Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important)
Lilith’s family was once a powerful influence of the church of Baldur’s Gate, but as damned forces planted their seeds of corruption in the minds and hearts of the people, her family came to harbor a wicked secret: a pact with the Archdevil Zariel has bestowed unto them a child in her image. When the church folk learned of the she-devil, they executed her parents, and prepared to sacrifice the infant Lilith in a display of devotion to their gods. It was a man who called himself Adam, a traveling friar, who rescued her, hoping that he could raise the daughter of hell in the light of the gods. They fled to Waterdeep. In the years that came and went, Lilith learned to love the favor of the divine, but always struggled to fit in and feel like she belonged to the righteousness. Raised by Adam in secret, her existence was eventually discovered, and her church home was set ablaze by an angry mob of fire, steel, and zealous fury. Lilith escaped, watching Adam perish in the pyre. It was that night, as she ran southward from Waterdeep, that Lilith received a vision from the legacy of Avernus that flowed through her veins would forever brand her a monster. It was up to Lilith to embrace her inner darkness and hunt worse monsters so that she may find her own peace with the Gods.
Lilith believes that the true pantheon of Faerûn is not exclusive to the Gods of the Upper Astral Planes, but also to the Devils who rule the Nine Hells below. She finds omens everywhere, walking this fine line of righteousness and hellish zealotry, and is convinced that she must act as a force of change in order to promote the unseen workings of the Divine. Raised in isolation all throughout her youth, Lilith never really learned how to not stand out in a crowd or fit in with others. Perhaps this is a blessing, or perhaps a curse? She doesn’t know, and she no longer truly cares. What does vex her, however, is the harsh judgement she places on herself as she seeks to master Adam’s unfinished lesson: Which is greater - to be born good, or to overcome her evil nature through great effort? She hopes to one day discover peace within herself, so that her soul may rest in the hands of the Gods.
Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it:
Lilith’s travels from Waterdeep eventually led her to Daggerford, where she discovered the presence of vampiric activity. Night after night, blood-drained corpses were discovered by local guards and passerbys, until it was confirmed that vampire fletchlings were set loose on the town by an unknown master. Lilith sought these lesser blood-suckers out, and trapped them in a barn she set ablaze. The corpses were never discovered, and the guards still pursue the unknown entity that ruined a fourth of their town’s food supply in some cryptic, brazen act.
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Players will set foot in a Gothic horror setting. This adventure will start at level 3, Stats will be rolled. Newer and veteran players are welcomed. Games will be held on a weekly basis at 6pm PST. Some homebrew aspects added to game. Players will level from 3-15. The purpose of this is for me to get an understanding of you as a player. You may post your application here, private message me on roll20 or add me on discord BrianV#0773.
Name/Alias:
Age:
Timezone:
D&D Experience: This is just to gauge familiarity with rules and mechanics; please specify if you're typically a player, DM, or balance roles. If you've read the PHB but haven't played, that qualifies! Alternatively, you can list any experience with games or mediums similar to D&D, like Pathfinder or Dungeon World—or even video games. Your familiarity with D&D won't guarantee your approval or exclude you.
roll20 Experience: This is just to gauge familiarity with mechanics and features. I'm more than happy to run an introduction to roll20 before your inaugural session.
Playstyle: https://matthewbarr.co.uk/bartle/ Take this short quiz and share your results.
Roleplaying (1-5): Please rate your preference of roleplaying. Here, roleplaying is defined as PC interactions with NPCs and the influence exerted by NPCs. This campaign has lots of roleplaying opportunities. Your experience will heightened the more invested you are with your characters.
Tactics (1-5): Please rate your preference of tactics. Here tactics, are defined as combat strategy and complexity. I don't implement flanking in my games, but I give advantage the more creative you are!
Self-Direction (1-5): Please rate your preference of self-direction. Do you enjoy a clearly defined objective branching linearly into your next goal? Or do you prefer a sandbox, wherein you create your own objectives?
Character Name:
Class (I accept homebrew):
Race:
Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important).
Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it:
Name/Alias: Koby (Kobes)
Age: 19 (20 upcoming Dec.)
Timezone: PST / PDT
D&D Experience: I’ve balanced between the roles of player and DM for a handful of years, and have enjoyed every bit of both.
roll20 Experience: I’ve never used roll20 before.
Playstyle:
The Bartle Test of Gamer Psychology
You are 87% Explorer
What Bartle says:
You are also:
60% Socialiser
40% Achiever
13% Killer
This result may be abbreviated as ESAK
Roleplaying (1-5): 5
Tactics (1-5): 5
Self-Direction (1-5): 3
Character Name: Lilith Cursed-Horn
Class (I accept homebrew): Blood Hunter (CR)
Race: Tiefling of Zariel
Give me a taste of your characters backstory. Where'd they come from? What are there goals and aspirations? Personality Traits, Bonds, Flaws, and any phobias/fears. (Very Important)
Lilith’s family was once a powerful influence of the church of Baldur’s Gate, but as damned forces planted their seeds of corruption in the minds and hearts of the people, her family came to harbor a wicked secret: a pact with the Archdevil Zariel has bestowed unto them a child in her image. When the church folk learned of the she-devil, they executed her parents, and prepared to sacrifice the infant Lilith in a display of devotion to their gods. It was a man who called himself Adam, a traveling friar, who rescued her, hoping that he could raise the daughter of hell in the light of the gods. They fled to Waterdeep. In the years that came and went, Lilith learned to love the favor of the divine, but always struggled to fit in and feel like she belonged to the righteousness. Raised by Adam in secret, her existence was eventually discovered, and her church home was set ablaze by an angry mob of fire, steel, and zealous fury. Lilith escaped, watching Adam perish in the pyre. It was that night, as she ran southward from Waterdeep, that Lilith received a vision from the legacy of Avernus that flowed through her veins would forever brand her a monster. It was up to Lilith to embrace her inner darkness and hunt worse monsters so that she may find her own peace with the Gods.
Lilith believes that the true pantheon of Faerûn is not exclusive to the Gods of the Upper Astral Planes, but also to the Devils who rule the Nine Hells below. She finds omens everywhere, walking this fine line of righteousness and hellish zealotry, and is convinced that she must act as a force of change in order to promote the unseen workings of the Divine. Raised in isolation all throughout her youth, Lilith never really learned how to not stand out in a crowd or fit in with others. Perhaps this is a blessing, or perhaps a curse? She doesn’t know, and she no longer truly cares. What does vex her, however, is the harsh judgement she places on herself as she seeks to master Adam’s unfinished lesson: Which is greater - to be born good, or to overcome her evil nature through great effort? She hopes to one day discover peace within herself, so that her soul may rest in the hands of the Gods.
Lastly, something great your character has achieved. From stopping a chimera to outsmarting an Oni. You have my permission to get creative with it:
Lilith’s travels from Waterdeep eventually led her to Daggerford, where she discovered the presence of vampiric activity. Night after night, blood-drained corpses were discovered by local guards and passerbys, until it was confirmed that vampire fletchlings were set loose on the town by an unknown master. Lilith sought these lesser blood-suckers out, and trapped them in a barn she set ablaze. The corpses were never discovered, and the guards still pursue the unknown entity that ruined a fourth of their town’s food supply in some cryptic, brazen act.