GAME DAYS : Mondays/Wednesdays/Fridays at 6pm pst (3 times a week) (sessions lasting 4 hours)
Using Discord for voice and text journals
Hi my name is Rocco and I'll be DM'ing a Homebrewed 5E Swordcoast Campaign
I'm attentive/creative/respectful/helpful/on time/reliable/enthusiastic/laid back/fun/hard working
I've been playing for 40+ years
I spend 12-18 hours a day on writing/making maps/building worlds/ect
I never cancel sessions/never flake/never late/never play in a bad mood
My DM style is FAST with a mix of RP and combat (60/40)
I often do not require roles for checks to speed up the game
Changed certain spells/abilities (Find Familiar/Polymorph/Healing Spirit/Resurrection/Conjure Woodland Beings/Heat Metal/ect)
Rules are a mix of 5E Rules/Homebrew adjustments
This is a "grittier" game - thus leveling will be slower - so that you can enjoy each level
HIGH CHANCE OF DEATH (early on) (so be extra careful, be afraid, stay together, and have party combat tactics worked out)
Leveling will only be done at a city/druid encampment/temple/wandering trainer/Gift from the Gods
Gaining a level is based off of accomplishments not XP
Use critical hit/fail charts for melee/range/spells
Rolling a 1 is ALWAYS A FAILURE
Rolling a 20 is ALWAYS A SUCCESS
"Does your character embrace their vulnerabilities and flaws?"
Use ETHOS (piety) - [If you rely on a god to give you powers or strength or guidance/ect] - rewards for doing deeds in the name of your god
Use spell components (which you have to buy and have in your inventory and announce during casting)
Use flanking "attack from behind" gets advantage (for baddies too)
No PVP (unless under an enemies spell)
Track (magic only) ammo
Track encumbrance (can't exceed your max)
Conjuration Limit - All creatures and players can only summon 1 creature at a time (to speed up combat)
Only the party can Raise Dead, Revivify, or Reincarnate - NO ONE ELSE IN THE WORLD CAN
Using a potion is a bonus action (giving it to someone else is an action)
When a wizard levels up, the spells available to learn, depend on the wizard training them
Any damage made from a spell is inherently magical
ALL SPELLS GET A SAVING THROW OR AN ATTACK ROLL (will give a DC if not in the spell description)
Only a spell that has an ongoing duration can be dispelled (example DAWN spell cast from an EVO wizard after the initial casting round, cannot protect party members from the damage)
ALIGNMENT: MUST BE GOOD (This is a classic good vs evil campaign)
No Feats/No Multi-classing
Abilities: 27 point buy
DETAILED BACKSTORY: Be sure to include LOVES, HATES, FEARS, MOTIVATIONS, GOALS, DREAMS, SECRETS
This is a "RICH VIBRANT WORLD" where looking for love/friendships with NPC's, finding/making a home, starting a business, having a family, building a temple/church, ect - are all encouraged (This is your world to explore and escape into) BE PROACTIVE
GAME DAYS : Mondays/Wednesdays/Fridays at 6pm pst (3 times a week) (sessions lasting 4 hours)
Using Discord for voice and text journals
Hi my name is Rocco and I'll be DM'ing a Homebrewed 5E Swordcoast Campaign
I'm attentive/creative/respectful/helpful/on time/reliable/enthusiastic/laid back/fun/hard working
I've been playing for 40+ years
I spend 12-18 hours a day on writing/making maps/building worlds/ect
I never cancel sessions/never flake/never late/never play in a bad mood
My DM style is FAST with a mix of RP and combat (60/40)
I often do not require roles for checks to speed up the game
Changed certain spells/abilities (Find Familiar/Polymorph/Healing Spirit/Resurrection/Conjure Woodland Beings/Heat Metal/ect)
Rules are a mix of 5E Rules/Homebrew adjustments
This is a "grittier" game - thus leveling will be slower - so that you can enjoy each level
HIGH CHANCE OF DEATH (early on) (so be extra careful, be afraid, stay together, and have party combat tactics worked out)
Leveling will only be done at a city/druid encampment/temple/wandering trainer/Gift from the Gods
Gaining a level is based off of accomplishments not XP
Use critical hit/fail charts for melee/range/spells
Rolling a 1 is ALWAYS A FAILURE
Rolling a 20 is ALWAYS A SUCCESS
"Does your character embrace their vulnerabilities and flaws?"
Use ETHOS (piety) - [If you rely on a god to give you powers or strength or guidance/ect] - rewards for doing deeds in the name of your god
Use spell components (which you have to buy and have in your inventory and announce during casting)
Use flanking "attack from behind" gets advantage (for baddies too)
No PVP (unless under an enemies spell)
Track (magic only) ammo
Track encumbrance (can't exceed your max)
Conjuration Limit - All creatures and players can only summon 1 creature at a time (to speed up combat)
Only the party can Raise Dead, Revivify, or Reincarnate - NO ONE ELSE IN THE WORLD CAN
Using a potion is a bonus action (giving it to someone else is an action)
When a wizard levels up, the spells available to learn, depend on the wizard training them
Any damage made from a spell is inherently magical
ALL SPELLS GET A SAVING THROW OR AN ATTACK ROLL (will give a DC if not in the spell description)
Only a spell that has an ongoing duration can be dispelled (example DAWN spell cast from an EVO wizard after the initial casting round, cannot protect party members from the damage)
Harvesting monster remains, creating potions, enchanting items, ect - ALL ENCOURAGED
Always be ON TIME and RELIABLE on game days
Take notes during the game
Always ask NPC's these 6 QUESTIONS - "Who? What? When? Why? Where? How?"
Please be attentive/creative/enthusiastic/fun/optimistic/interesting/FAST THINKING
Please let other players talk and give their input throughout game
Please do not talk over people
Please do not complain, whine, or be negative in any way (this is a positive, upbeat group)
If you die you die...be easy-going about it
NEVER ARGUE WITH THE DM
Please do not say, "Here comes the TPK" or "The DM is trying to kill us" or "You're going to kill me" (It is NOT the DM vs Players)
Please be respectful and nice
Please do not tell people how to play their character
No "leader types" taking over the game from the other players
CLASS CHOICES - only
Wizard/Fighter/Rogue/Cleric/Bard/Paladin/Ranger/Druid/Barbarian
RACE CHOICE - only
Human, Elf, Half-Elf, Dwarf, Gnome, Half-Orc,
ALIGNMENT: MUST BE GOOD (This is a classic good vs evil campaign)
No Feats/No Multi-classing
Abilities: 27 point buy
DETAILED BACKSTORY: Be sure to include LOVES, HATES, FEARS, MOTIVATIONS, GOALS, DREAMS, SECRETS
This is a "RICH VIBRANT WORLD" where looking for love/friendships with NPC's, finding/making a home, starting a business, having a family, building a temple/church, ect - are all encouraged (This is your world to explore and escape into) BE PROACTIVE
ROLL20 experienced players only please
D&D5e experienced players only please
GM of a Homebrewed 5E Swordcoast Campaign
party needs a CLERIC
GM of a Homebrewed 5E Swordcoast Campaign
or any healer
GM of a Homebrewed 5E Swordcoast Campaign
still need 1 more player
GM of a Homebrewed 5E Swordcoast Campaign
I would like to join your group
I would like to join your group
I also would like to join
Thanks everyone fro showing interest
GM of a Homebrewed 5E Swordcoast Campaign
Are you still looking for players?
Yes still need 1 player (a cleric preferably)
Send a PM with all your wonderful experience and expectations please
GM of a Homebrewed 5E Swordcoast Campaign
playing tonight in 5 hours
6pm pst
GM of a Homebrewed 5E Swordcoast Campaign
I'm a clerick and i would love to joyn I've always been the support typey discord is Moosecat5641#0553 if ur intrested