I am looking to run a group of 5 players in the Waterdeep: Dragon Heist module, and then to turn into a "Descent into Avernus" game at the module's conclusion.I am looking for role-playing focused players, who are interested in making rich, interesting characters.I am going to start our 1st Waterdeep: Dragon Heist game next week on the 13th of February Saturday 06:30 AM GMT+3, All further sessions will take place at the same time. I am looking for a mature group. I need more mature (emotionally if not chronologically) players preferred, and aiming for a 1:1.25 gender balance (either side), if the balance is not met then it will either be an all female or an all male party. We will be using Roll20 and discord to play. New players are welcome; there is no need to worry if you don't have the books since I can share them with you on D&DBeyond. We will also use Syrinscape for sound_FX.
Roll20's required paymentdisclaimer: "This game will require payment to the Game Master at a rate of $10 per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements."
Another quick disclaimer, I will host the first session for free, as to give people some leg room to decide wether they would like to continue playing with the group or not.
P.S. I do try to make this game RP heavy since I do enjoy players RP'ing more, obviously there will be combat but I do usually make it so you could go down more than one path to avoid combat were it is avoidable.
About myself:
I have been GM’ing for 7 years on and off and I have 5600+ hours in roll 20, nearly all of my hours spent have been spent GM’ing. I’m also extremely punctual so games won’t be cancelled unless a crisis has occurred. I will run this game myself and I will control all aspects myself.Something that I pride myself on is that I run the games myself and tailor everything myself so that no matter what happens the players playing this campaign will always have a new and unique experience than any they have had before, rather than a template made by one GM and then given to other GMs that have minimal access and are told to follow the template to the letter rather than give the players a unique experience. That is one main difference from this pay to play versus others. Think of it like buying mead of the shelf versus home brewing your own.
About the game:
Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!
Character development is essential, and character motives should drive the game.
Characters should be the kind of people you can imagine being and who you wouldn't loath being around.
What P.C.'s do in the game matters and can shape how the factions behave towards each other and towards the P.C.s.
Rule of Fun wins over Rules as Intended most of the time - the point is to have fun, have low-stress adventures, not break the game.
P.S. This is (If you haven't guessed already) a heavy RP campaign, so if you like combat more this might not be for you.Social rules:
Any arguments will be solved after the game session, I will not have disruptive players. (New players are welcome, you guys&gals are not disruptive)
Being a lone-wolf will not work.
This is an imaginary world with imaginary things, don’t take everything seriously, but don’t take it too chill either, all things are good in moderation.
The City Game
Politics: low
Roleplaying: High
Tactics: High
If this game were a movie, its movie rating would be: NC-17
Player Buy-in: You have to be interested in adventuring and taking on dangers for fame, loot and glory.
Why pay to play?
Practically everyone is clamouring to get into a free game online, but there aren't nearly enough experienced DMs to satisfy the demand. Most people endure disappointing experiences like this: After spending your valuable time laboriously filling out applications, you get rejected more often than not due to the scores of people applying to play each free game. When you do get accepted, players don't show up or are unprepared. Sometimes the DM doesn't show up or is unprepared. It's a frustrating grind to go through time after time, especially when all you want to do is relax and have fun playing. Here are some of the reasons why professionally-run paid games provide a superior experience:
Charging a modest per-person fee virtually eliminates player no-shows.
The small fee also ensures that everyone in the group is committed to the session.
The maturity level is exponentially higher in paid games.
People don't abandon the group and quit the campaign when something doesn't go their way.
Material costs associated with running a top-shelf game are covered. D&DBeyond and its superior character builder and all the books are shared with the players with the Master tier.
The DM's Roll20 Pro membership ensures that players have access to all of the extras, API scripts, and more.
Extra help for beginners at no charge.
A customised and unique campaign experience.
Syrinscape which adds original sound sets that are specifically made for the campaign.
Supplements specially created by me for this game.
The difference of this paid to play game versus certain ones
As mentioned in the about me section, I am the one running this game; I am not part of any organisation or the such. Why is that important? (You ask yourself). Well like you are about to I paid for a game and here is what I found. Paid games under an organisation are under one account with many D.M.s. That means they all share the bought tokens, books, and maps. It isn't like one person running games with custom made, or even solo bought packs. You get pulled mid-game and are introduced in a pretty lazy way. Now understandably everyone spent money and therefore time is money; however, the lack of roleplaying or fitting you into the story somewhere will make you feel like a third wheel. An even worse case is that you might join a game where you are level 4 vs some other party members that are level 13. This makes for a rather sad time as you deal hardly any damage and are sat there with some weak spells while others are casting a dozen fireballs. Talking from personal experience, the game itself had back to back battles, no NPCs, no towns, no new area. We fought three battles in the same area that took up 4 hours.I hope this gives people an idea of what you are paying for in this game vs some others. Now I will mention this as another difference the other form of pay to play has some excellent voice acting by professionals. I do voice act myself, but I must confess that they are certainly on another tier from me. So if you can't stand to have a game with a subpar voice actor, then this game is probably not for you.ct myself, but I must confess that they are certainly on another tier from me. So if you can't stand to have a game with a subpar voice actor then this game is probably not for you.
How I’m running this:
You will start at lvl 1
The party will be 5 people
We will use discord for VC
Sessions last 4-5 hours
We will use Syrinscape online player for the sound_FX
Decent microphone required, with hardly any background noise.
I allow all officially released content. (yes you can play an Aarakocra or a winged Tiefling).
You can multi-class later on without having your backstory explain why.
I will be running a fully customised version of this adventure.
We are using point-buy for stats.
I allow (PHB, SCAG, XGtE, EEPC, AI, TCoE) I will also let people play Aasimars from VGtM but only Aasimars none of the monstrous races.
I don’t allow ( monstrous races, EGtW, MOoT)
Application Process:
For the sake of privacy, you will fill out your application form through google, which means I will be the only one able to view it.I will also require to leave a post here saying that you applied.
Roleplaying games (RPGs) allow you to explore and experience things that you'd never want to deal with in real life, or approach topics from the perspective of characters who may be very different than your actual self. Playing RPGs is a shared experience that is supposed to be fun for everyone involved, and part of that is making sure that everyone in the game has consented to the premise and expectations of the campaign and game genre. Many RPGs put characters in life-or-death situations, emotional conflict and intensity with other people, or traumatic or unhealthy environments—things you might avoid or deflect if it were directed at you personally. Playing a character instead of yourself gives you a safe emotional distance to think about and deal with those situations. You might be horrified at the thought of encountering a horse-sized spider, but you could enjoy playing an arachnophobic adventurer who has to fight a giant spider to rescue their friends. You may not be interested in an actual relationship in your personal life, but you might enjoy roleplaying a flirty or even romantic partnership between your character and a PC or an NPC. You probably wouldn't want to deal with the dangers of an actual zombie apocalypse, but you might have fun with a game scenario where you face off against the walking dead. The core of this idea is consent: whether or not you agree to participate in some aspect of the story. And all of that is entirely fair. As such I require people to fill in a consent checklist to make sure that the people I invite will jam we well together and be respectful to one another. There will be an added step after everyone joins which will be signing a none legally binding social contract to make sure that everyone is on common ground.
These house rules will be on the discord server for quick access.Good luck with your applications everyone, I will stop accepting applications by the 6th of February.
I will be adding you on discord to interview you as well.
{You can reach me on discord: Michele Masovich#3850}
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[Online][5e][W:DH/BG:DiA][RP Heavy][Roll20][10$ per session][06:30 AM GMT+3] Looking for 2 illustrious adventurers to join.