Elemental Strikes. Whenever you hit with your Unarmed Strike, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it.
But then at level 6, the base Monk class gets:
Empowered Strikes.Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type.
Does that mean that by level 6, the Element Monk can still make use of the push/pull while dealing Force damage? Newer to D&D and I'm unsure of the proper order/interpretation. Would choosing an elemental damage disqualify it from the "choice of Force damage or its normal damage type" under Empowered Strikes? Or would the elemental damage become the "normal damage type" and be able to be changed to Force? Mostly asking in terms of a resistances thing but I also realize Thunder is solid element as far as that goes.
Elemental Strikes. Whenever you hit with your Unarmed Strike, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it.
But then at level 6, the base Monk class gets:
Empowered Strikes.Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type.
Does that mean that by level 6, the Element Monk can still make use of the push/pull while dealing Force damage? Newer to D&D and I'm unsure of the proper order/interpretation. Would choosing an elemental damage disqualify it from the "choice of Force damage or its normal damage type" under Empowered Strikes? Or would the elemental damage become the "normal damage type" and be able to be changed to Force? Mostly asking in terms of a resistances thing but I also realize Thunder is solid element as far as that goes.
Thanks!
The push or pull feature of elemental strikes only works with the attacks from that feature, so only those elemental damage types will work. The force damage is from a different feature and doesn’t apply. I believe the extended reach of the 3rd level feature will not work either for force damage.
Although I think an argument can be made for allowing force damage with the 10 foot reach. It says you can deal force instead of the normal damage, not bludgeoning damage. So for elemental attunement the elemental damage for the reach is its “normal”.
Although I think an argument can be made for allowing force damage with the 10 foot reach. It says you can deal force instead of the normal damage, not bludgeoning damage. So for elemental attunement the elemental damage for the reach is its “normal”.
They're both "do X damage instead of the normal type", so I do not think either can be considered the normal type in and of themselves. But it's not completely clear, so ultimately a DM call, and rarely relevant.
They shouldn't specify bludgeoning in case there's a species (or class combo) for which it's not the normal type.
Elemental Strikes. Whenever you hit with your Unarmed Strike, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it.
But then at level 6, the base Monk class gets:
Empowered Strikes.Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type.
Does that mean that by level 6, the Element Monk can still make use of the push/pull while dealing Force damage? Newer to D&D and I'm unsure of the proper order/interpretation. Would choosing an elemental damage disqualify it from the "choice of Force damage or its normal damage type" under Empowered Strikes? Or would the elemental damage become the "normal damage type" and be able to be changed to Force? Mostly asking in terms of a resistances thing but I also realize Thunder is solid element as far as that goes.
Thanks!
My take when I read that is that you can “add” force damage to the list of acid, etc and still be able to do the push/pul. My reasoning is like deflect attack action, which they added any damage type
Level 13: Deflect Energy
You can now use your Deflect Attacks feature against attacks that deal any damage type, not just Bludgeoning, Piercing, or Slashing.
Ok on regards to the push and pull, can you push a target away from you up in the air? If so could you do it for each attack and for example with 4 attacks 45' into the air assuming all 4 saves fail?
Ok on regards to the push and pull, can you push a target away from you up in the air? If so could you do it for each attack and for example with 4 attacks 45' into the air assuming all 4 saves fail?
Once the first hit lands and you push into the air they would immediately start to fall before the next attack. In my opinion it wouldn’t work like you suggest. But who knows what your DM might allow
I’m not familiar if they made changes to falling in 2024 and the rules for falling were always weird anyway.
Elemental Strikes. Whenever you hit with your Unarmed Strike, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it.
But then at level 6, the base Monk class gets:
Empowered Strikes.Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type.
Does that mean that by level 6, the Element Monk can still make use of the push/pull while dealing Force damage? Newer to D&D and I'm unsure of the proper order/interpretation. Would choosing an elemental damage disqualify it from the "choice of Force damage or its normal damage type" under Empowered Strikes? Or would the elemental damage become the "normal damage type" and be able to be changed to Force? Mostly asking in terms of a resistances thing but I also realize Thunder is solid element as far as that goes.
Thanks!
My take when I read that is that you can “add” force damage to the list of acid, etc and still be able to do the push/pul. My reasoning is like deflect attack action, which they added any damage type
Level 13: Deflect Energy
You can now use your Deflect Attacks feature against attacks that deal any damage type, not just Bludgeoning, Piercing, or Slashing.
just enhanced that ability
I believe the elemental strikes feature specifically says when you use one of these types, meaning only the ones listed in the feature. So I don’t think it will work with force damage. I posted earlier, wow it was like 10 months ago, that I could see the argument being made, but personally I wouldn’t allow it.
Ok on regards to the push and pull, can you push a target away from you up in the air? If so could you do it for each attack and for example with 4 attacks 45' into the air assuming all 4 saves fail?
The general reading of "push the target away from you" is that it has to be directly away - on the line connecting the two of you, not at any arbitrary angle. (But that's a call for your DM, as it's not formally defined. Don't expect much luck there.)
By that reading, the only way to generate falling damage from a ten foot push is to be directly beneath the target. (Or at least nearly so, depending on whether your GM applies grid movement or trigonometry here.)
Also, the movement is per hit, so you can't apply more movement than would take them out of your reach. With a very agreeable GM, you might get ten feet of falling damage, or more if you can keep moving up to them, but you're never going to get them forty feet into the air in one go.
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So the Element Monk gets this at level 3:
Elemental Strikes. Whenever you hit with your Unarmed Strike, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it.
But then at level 6, the base Monk class gets:
Empowered Strikes. Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type.
Does that mean that by level 6, the Element Monk can still make use of the push/pull while dealing Force damage? Newer to D&D and I'm unsure of the proper order/interpretation. Would choosing an elemental damage disqualify it from the "choice of Force damage or its normal damage type" under Empowered Strikes? Or would the elemental damage become the "normal damage type" and be able to be changed to Force? Mostly asking in terms of a resistances thing but I also realize Thunder is solid element as far as that goes.
Thanks!
The push or pull feature of elemental strikes only works with the attacks from that feature, so only those elemental damage types will work. The force damage is from a different feature and doesn’t apply. I believe the extended reach of the 3rd level feature will not work either for force damage.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Got it, thank you!
Although I think an argument can be made for allowing force damage with the 10 foot reach. It says you can deal force instead of the normal damage, not bludgeoning damage. So for elemental attunement the elemental damage for the reach is its “normal”.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
They're both "do X damage instead of the normal type", so I do not think either can be considered the normal type in and of themselves. But it's not completely clear, so ultimately a DM call, and rarely relevant.
They shouldn't specify bludgeoning in case there's a species (or class combo) for which it's not the normal type.
My take when I read that is that you can “add” force damage to the list of acid, etc and still be able to do the push/pul. My reasoning is like deflect attack action, which they added any damage type
Level 13: Deflect Energy
You can now use your Deflect Attacks feature against attacks that deal any damage type, not just Bludgeoning, Piercing, or Slashing.
just enhanced that ability
Ok on regards to the push and pull, can you push a target away from you up in the air? If so could you do it for each attack and for example with 4 attacks 45' into the air assuming all 4 saves fail?
Once the first hit lands and you push into the air they would immediately start to fall before the next attack. In my opinion it wouldn’t work like you suggest. But who knows what your DM might allow
I’m not familiar if they made changes to falling in 2024 and the rules for falling were always weird anyway.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I believe the elemental strikes feature specifically says when you use one of these types, meaning only the ones listed in the feature. So I don’t think it will work with force damage. I posted earlier, wow it was like 10 months ago, that I could see the argument being made, but personally I wouldn’t allow it.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
The general reading of "push the target away from you" is that it has to be directly away - on the line connecting the two of you, not at any arbitrary angle. (But that's a call for your DM, as it's not formally defined. Don't expect much luck there.)
By that reading, the only way to generate falling damage from a ten foot push is to be directly beneath the target. (Or at least nearly so, depending on whether your GM applies grid movement or trigonometry here.)
Also, the movement is per hit, so you can't apply more movement than would take them out of your reach. With a very agreeable GM, you might get ten feet of falling damage, or more if you can keep moving up to them, but you're never going to get them forty feet into the air in one go.