First I need to clear up some stuff. 1st, My entire party were Haflings of varying backgrounds. A Rogue who was once bad but is now good, a druid who was raised by wolfs, and a monk who was trained in a temple. This was my first campaign and I was making a homebrew adventure (Smart idea it was not). It did turn out fine in the end though so that was good. This campaign was also pirate based with ships at the dock and sailors ready to steal your loot if your not careful. Now with all of that out of the way, Lets Begin!
My players had just annoyed the the "main pirate villain" of the campaign, who they met 20 seconds before. They just walked up and started talking to this feared and powerful pirate and within 20 seconds the rogue had insulted his homeland, his ship, and his pride. The "main pirate villain" or as he goes by Redstone the Mighty, basically told the party to watch their backs. Later that night a figure slipped into the inn the party was staying at. The party is all sound asleep and the figure walks in with ease. The figure (An assassin sent by redstone) stood over the monk as they slept, a dagger in the assassin's hand. Now at this time I had my party roll perception. (Rogue: Success, Druid: Success, Monk: Rolled a 1). The rogue and druid wake up to see a shadowy figure raising a dagger above it's head about to stab the monk. (Assassin rolls a 16 on their attack roll: Hit). The monk takes 8 points of piercing damage almost killing them outright. This wakes up the monk at least. (Initiative is rolled. Rogue: last, druid: third, assassin: second, monk: first). Monk stands up and all out attacks this poor assassin, The assassin dies (homebrewed by me with 8 hit points). I decide because he K.O.'ed the assassin that the assassin would fly directly through the wall. (Simply cause I thought it was cool). They loot the body and all that stuff and the party suspects that it was Redstone. The party arrives at Redstone's ship in the morning and long story short the rogue insulted Redstone, Redstone got mad and ordered the pirates to attack, and my dice decided to betray me. The rogue dives behind some crates and proceeds to miss all but one attack, the druid hits the enemies with their staff, and the monk basically (Literally) dodges all of the attacks by the pirates. The monk proceeds to destroy the rest of the pirates with ease and takes only 4 points of damage.
That is the story of the invincible halfling monk with anger issues. they did similar things later on in this campaign, but we all had a good time.
I’ve played a couple of monks and your experience is unusual. Monks tend to be easy to take out because they like to get into melee but they have middle of the road HP and AC. I had one monk who dodged a LOT and he rarely got hit, but he mainly attracted attacks while the rest of the party did all of the damage.
In my experience, Monks have always been the best evaders in the game. The rogue is arguably better (It can take the dodge and disengage action as a bonus action without having to spend ki, They can get expertise in acrobatics and stealth). However, the monk can catch arrows, run faster (And on water, and on walls), and they can paralyze their enemies. I think a lot of people play them like fighters or Barbarians who can rush into the midst of combat with little to no problems but that is not something the monk can do. Monks are generally a squishy class that uses melee, something that isn't in favor of the monk class. However, with the monks numerous dodging abilities (If you actually use them) makes a deadly class.
The hafling monk made the same mistake and played it like a fighter but he just got REALLY lucky.
This is just my take on the monk class, I'd like to see what everyone thinks on it though.
I realise that it is not the point of your story but, the monk rolling a 1 for perception would prompt the haflings lucky feature... So maybe... The assassin was the lucky one
This is a story of the invincible Monk.
First I need to clear up some stuff. 1st, My entire party were Haflings of varying backgrounds. A Rogue who was once bad but is now good, a druid who was raised by wolfs, and a monk who was trained in a temple. This was my first campaign and I was making a homebrew adventure (Smart idea it was not). It did turn out fine in the end though so that was good. This campaign was also pirate based with ships at the dock and sailors ready to steal your loot if your not careful. Now with all of that out of the way, Lets Begin!
My players had just annoyed the the "main pirate villain" of the campaign, who they met 20 seconds before. They just walked up and started talking to this feared and powerful pirate and within 20 seconds the rogue had insulted his homeland, his ship, and his pride. The "main pirate villain" or as he goes by Redstone the Mighty, basically told the party to watch their backs. Later that night a figure slipped into the inn the party was staying at. The party is all sound asleep and the figure walks in with ease. The figure (An assassin sent by redstone) stood over the monk as they slept, a dagger in the assassin's hand. Now at this time I had my party roll perception. (Rogue: Success, Druid: Success, Monk: Rolled a 1). The rogue and druid wake up to see a shadowy figure raising a dagger above it's head about to stab the monk. (Assassin rolls a 16 on their attack roll: Hit). The monk takes 8 points of piercing damage almost killing them outright. This wakes up the monk at least. (Initiative is rolled. Rogue: last, druid: third, assassin: second, monk: first). Monk stands up and all out attacks this poor assassin, The assassin dies (homebrewed by me with 8 hit points). I decide because he K.O.'ed the assassin that the assassin would fly directly through the wall. (Simply cause I thought it was cool). They loot the body and all that stuff and the party suspects that it was Redstone. The party arrives at Redstone's ship in the morning and long story short the rogue insulted Redstone, Redstone got mad and ordered the pirates to attack, and my dice decided to betray me. The rogue dives behind some crates and proceeds to miss all but one attack, the druid hits the enemies with their staff, and the monk basically (Literally) dodges all of the attacks by the pirates. The monk proceeds to destroy the rest of the pirates with ease and takes only 4 points of damage.
That is the story of the invincible halfling monk with anger issues. they did similar things later on in this campaign, but we all had a good time.
I’ve played a couple of monks and your experience is unusual. Monks tend to be easy to take out because they like to get into melee but they have middle of the road HP and AC. I had one monk who dodged a LOT and he rarely got hit, but he mainly attracted attacks while the rest of the party did all of the damage.
Professional computer geek
In my experience, Monks have always been the best evaders in the game. The rogue is arguably better (It can take the dodge and disengage action as a bonus action without having to spend ki, They can get expertise in acrobatics and stealth). However, the monk can catch arrows, run faster (And on water, and on walls), and they can paralyze their enemies. I think a lot of people play them like fighters or Barbarians who can rush into the midst of combat with little to no problems but that is not something the monk can do. Monks are generally a squishy class that uses melee, something that isn't in favor of the monk class. However, with the monks numerous dodging abilities (If you actually use them) makes a deadly class.
The hafling monk made the same mistake and played it like a fighter but he just got REALLY lucky.
This is just my take on the monk class, I'd like to see what everyone thinks on it though.
I realise that it is not the point of your story but, the monk rolling a 1 for perception would prompt the haflings lucky feature... So maybe... The assassin was the lucky one
Jesus Saves!... Everyone else takes damage.
Yes 2 ones in a row was unfortunate... But so is getting punched through a wall. The assassin was very weak.