Just wondering if any other DM's allow Monks who take the crusher feat to choose +1 dex instead of +1 str (UA version).
The feat is another mistake in a long, long line of hidden nerfs for monks (e.g. never benefitting from the magical abilities on magical armor and weapons they can't use in a given campaign), which, if not fixed by individual DMs, weaken an already weak class.
Any monk who thinks they can afford to take +1 Con on their journey to 20th level ... doesn't care about the game side of the game.
It depends on the distribution of your characteristic points. If you make a variant human you will definitely have an uneven characteristic, and if that was constitution it would be useful. After all, we all know how little life monks have. So this feat is especially useful for humans. If not I would definitely choose the mobile feat. The crusher talent is used to maximize the characteristics of the variant human.
str 8 dex 15 (+1 variant) = 16 con 13 (+1 feat) =14 int 10 wis 15 (+1 variant) =16 cha 10
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength. Constitution might come from physical stature, which helps when pushing someone. So I assume the characteristic bonus is fair, though unfair to the monk. But nothing prevents you from talking to your master and changing this rule slightly, explaining the fact that to push your character prefers to use technique instead of strength, thus dexterity.
Sure +1 to Dex would be nice but monks need con so plan ahead, put an odd score in con and the get the +1 con, an automatic push with no save and the crit advantage. Overall it’s pretty good for monks
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength.
Having been tossed on my butt by a fellow Judo practitioner who was about 60 lbs lighter than me, I can say that dex and skill are much more important in a martial arts "push" than str.
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength.
Having been tossed on my butt by a fellow Judo practitioner who was about 60 lbs lighter than me, I can say that dex and skill are much more important in a martial arts "push" than str.
I know this, I practiced judo and I totally agree (although you have to put in the weight/size factor as well), but in DnD 5e this concept is still not there in its rules (that's what I meant).
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength.
Having been tossed on my butt by a fellow Judo practitioner who was about 60 lbs lighter than me, I can say that dex and skill are much more important in a martial arts "push" than str.
I know this, I practiced judo and I totally agree (although you have to put in the weight/size factor as well), but in DnD 5e this concept is still not there in its rules (that's what I meant).
No worries. I was typing more in criticism of 5e, not you.
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength.
Having been tossed on my butt by a fellow Judo practitioner who was about 60 lbs lighter than me, I can say that dex and skill are much more important in a martial arts "push" than str.
I know this, I practiced judo and I totally agree (although you have to put in the weight/size factor as well), but in DnD 5e this concept is still not there in its rules (that's what I meant).
No worries. I was typing more in criticism of 5e, not you.
To be corrected, you can only use dexterity if you know the technique, so using strength to grab someone is not incorrect. That's why I think the monk should have the martial arts ability to add its dexterity modifier in shove and grapple checks. (If you look at the link below I have redesigned the monk with this feature.)
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength.
Having been tossed on my butt by a fellow Judo practitioner who was about 60 lbs lighter than me, I can say that dex and skill are much more important in a martial arts "push" than str.
I know this, I practiced judo and I totally agree (although you have to put in the weight/size factor as well), but in DnD 5e this concept is still not there in its rules (that's what I meant).
No worries. I was typing more in criticism of 5e, not you.
To be corrected, you can only use dexterity if you know the technique, so using strength to grab someone is not incorrect. That's why I think the monk should have the martial arts ability to add its dexterity modifier in shove and grapple checks. (If you look at the link below I have redesigned the monk with this feature.)
I disagree that strength does not matter. Knowing martial arts lets you use leverage to overcome deficiencies in strength when compared with a stronger opponent who does not have equal training. It levels the playing field between two opponents, but a stronger/bigger opponent of comparable skill will beat and in fact dominate a weaker and smaller opponent with the same skill and technique every time.
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength.
Having been tossed on my butt by a fellow Judo practitioner who was about 60 lbs lighter than me, I can say that dex and skill are much more important in a martial arts "push" than str.
I know this, I practiced judo and I totally agree (although you have to put in the weight/size factor as well), but in DnD 5e this concept is still not there in its rules (that's what I meant).
No worries. I was typing more in criticism of 5e, not you.
To be corrected, you can only use dexterity if you know the technique, so using strength to grab someone is not incorrect. That's why I think the monk should have the martial arts ability to addits dexterity modifier in shove and grapple checks. (If you look at the link below I have redesigned the monk with this feature.)
I disagree that strength does not matter. Knowing martial arts lets you use leverage to overcome deficiencies in strength when compared with a stronger opponent who does not have equal training. It levels the playing field between two opponents, but a stronger/bigger opponent of comparable skill will beat and in fact dominate a weaker and smaller opponent with the same skill and technique every time.
Exactly, what I mean is that there is basic strength, weight and size, but through leverage techniques you can add dexterity.
<<When you want to grab or shove a creature, you gain a bonus to your Athletics check equal to your Dexterity modifier (minimum of +1).>>
Strength remains principal, but technique allows for the use of dexterity as well. This is also why that in judo tournaments in matches the opponents are divided by weight.
But I must also say that there are Aikido and Jujitsu masters who completely exploit the inertia/strength of the opponent to bring him down, but to grapple him, strength is always necessary.
Martial arts were born to fight those who are naturally born strong. These use technique that is based on physical laws. to throw a heavier punch it use the ground where it feet are as opposing support. A circular motion starting from the feet, trunk, arm and up to the fist increases the speed and power of the fist... The use of the joints is used as a whip. It could be said that martial arts is the study of the science of the body and how best to use it based on physical laws.
Talking about dnd, they separate dexterity and strength, but to move nimbly you also need strength. So I assume that in dnd dexterity itself is also part strength, but that it concetrates more on speed and accuracy than on power per se.
D&D is clearly not a designed with grappling or martial arts in mind. Just see the dearth of real grappling techniques. This is also why the Monk has suffered relative to other, more simply designed martial classes - it's the circle that players are trying to slot into a game design philosophy built for fitting triangles. For Monks to have the actual feel of doing simulated fantasy martial arts would require a different set of movement/combat rules.
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Just wondering if any other DM's allow Monks who take the crusher feat to choose +1 dex instead of +1 str (UA version).
The feat is another mistake in a long, long line of hidden nerfs for monks (e.g. never benefitting from the magical abilities on magical armor and weapons they can't use in a given campaign), which, if not fixed by individual DMs, weaken an already weak class.
Any monk who thinks they can afford to take +1 Con on their journey to 20th level ... doesn't care about the game side of the game.
It depends on the distribution of your characteristic points. If you make a variant human you will definitely have an uneven characteristic, and if that was constitution it would be useful. After all, we all know how little life monks have. So this feat is especially useful for humans. If not I would definitely choose the mobile feat. The crusher talent is used to maximize the characteristics of the variant human.
str 8
dex 15 (+1 variant) = 16
con 13 (+1 feat) =14
int 10
wis 15 (+1 variant) =16
cha 10
Unfortunately, pushing enemies is a skill that falls under athletics and therefore strength. Constitution might come from physical stature, which helps when pushing someone. So I assume the characteristic bonus is fair, though unfair to the monk. But nothing prevents you from talking to your master and changing this rule slightly, explaining the fact that to push your character prefers to use technique instead of strength, thus dexterity.
Sure +1 to Dex would be nice but monks need con so plan ahead, put an odd score in con and the get the +1 con, an automatic push with no save and the crit advantage. Overall it’s pretty good for monks
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Having been tossed on my butt by a fellow Judo practitioner who was about 60 lbs lighter than me, I can say that dex and skill are much more important in a martial arts "push" than str.
It depends entirely on what you roll. A +1 on Dex would not help much if your dex is even.
I know this, I practiced judo and I totally agree (although you have to put in the weight/size factor as well), but in DnD 5e this concept is still not there in its rules (that's what I meant).
No worries. I was typing more in criticism of 5e, not you.
To be corrected, you can only use dexterity if you know the technique, so using strength to grab someone is not incorrect. That's why I think the monk should have the martial arts ability to add its dexterity modifier in shove and grapple checks. (If you look at the link below I have redesigned the monk with this feature.)
I disagree that strength does not matter. Knowing martial arts lets you use leverage to overcome deficiencies in strength when compared with a stronger opponent who does not have equal training. It levels the playing field between two opponents, but a stronger/bigger opponent of comparable skill will beat and in fact dominate a weaker and smaller opponent with the same skill and technique every time.
Exactly, what I mean is that there is basic strength, weight and size, but through leverage techniques you can add dexterity.
<<When you want to grab or shove a creature, you gain a bonus to your Athletics check equal to your Dexterity modifier (minimum of +1).>>
Strength remains principal, but technique allows for the use of dexterity as well. This is also why that in judo tournaments in matches the opponents are divided by weight.
But I must also say that there are Aikido and Jujitsu masters who completely exploit the inertia/strength of the opponent to bring him down, but to grapple him, strength is always necessary.
Martial arts were born to fight those who are naturally born strong. These use technique that is based on physical laws. to throw a heavier punch it use the ground where it feet are as opposing support. A circular motion starting from the feet, trunk, arm and up to the fist increases the speed and power of the fist... The use of the joints is used as a whip. It could be said that martial arts is the study of the science of the body and how best to use it based on physical laws.
Talking about dnd, they separate dexterity and strength, but to move nimbly you also need strength. So I assume that in dnd dexterity itself is also part strength, but that it concetrates more on speed and accuracy than on power per se.
D&D is clearly not a designed with grappling or martial arts in mind. Just see the dearth of real grappling techniques. This is also why the Monk has suffered relative to other, more simply designed martial classes - it's the circle that players are trying to slot into a game design philosophy built for fitting triangles. For Monks to have the actual feel of doing simulated fantasy martial arts would require a different set of movement/combat rules.