I've wanted to make an idle game for some time now. If you don't know what an idle game is, here's a short explanation:
An idle game is a game where you build up numbers by clicking a button. You can buy upgrades and automate the proces of clicking to gain somethings. After getting to a certain point. you can 'start over' with a huge boost. Cookie Clicker is a great example (also one of the first)
I have not much experience in making games, so I want to start small. An idle game where you can create a wizard (DnD inspired). The main goal is to get to level 20 and you can choose one Arcane Tradition. When you are level 20 you can 'start over', but you keep the unlocked menu the Arcane Tradition gave you. This will provide a boost right from the start and you can choose a new Arcane Tradition.
You get to click a button to gain mana (or spell slots to keep it DnD). With these you can cast cantrips and other spells to gain experience to level up and buy upgrades.
The thing I'm stuck at is adding spells to your spellbook (these are like upgrades). I want them to have a gold cost (just like in DnD), but I have no idea how to let the player get gold early on. I thought about implementing some sort of quests to complete. But maybe someone has some other ideas.
Can someone please help me? I will be very grateful.
Thank you for your reply. I'm totally new to game development, so I have no idea when this will be ready to play. I will hopefully be able to get some help with the coding parts from a friend (from my DnD party).
I made an unfinished prototype of this idea with an online tool from the maker of Cookie Clicker which I believe is 'playable'. Playable is in quotes, because it isn't finished beyond level 2. But I share this more so you can get a feel of what I'm aiming for. This is the link: http://orteil.dashnet.org/igm/?g=941RwKK8
My initial idea was to make a huge game with multiple classes and races, but that is too much for now. Like I said, I'm completely new to game development.
Thank you for your reply. I'm totally new to game development, so I have no idea when this will be ready to play. I will hopefully be able to get some help with the coding parts from a friend (from my DnD party).
I made an unfinished prototype of this idea with an online tool from the maker of Cookie Clicker which I believe is 'playable'. Playable is in quotes, because it isn't finished beyond level 2. But I share this more so you can get a feel of what I'm aiming for. This is the link: http://orteil.dashnet.org/igm/?g=941RwKK8
My initial idea was to make a huge game with multiple classes and races, but that is too much for now. Like I said, I'm completely new to game development.
i see what you are going for, and i completly agree, though you might want to add some automated way to gain mana
ok after playing the game for a while, i have one sugjestion, lower the cost of arcane recovery, as it takes forever to get to secound level, and this is supposed to be an idle game. but you make little progress without clicking
I agree that Arcane Recovery in the 'demo' needs to be better. Right now I'm thinking of unique ways to implement the 8 Arcane Traditions. I have a few ideas, but some traditions are harder to make interesting mechanics around. I think a combat system is pretty difficult to implement, but I'm afraid is necessary at some point. It would make the game a lot more fun at least.
Thank you for your reply. I'm totally new to game development, so I have no idea when this will be ready to play. I will hopefully be able to get some help with the coding parts from a friend (from my DnD party).
I made an unfinished prototype of this idea with an online tool from the maker of Cookie Clicker which I believe is 'playable'. Playable is in quotes, because it isn't finished beyond level 2. But I share this more so you can get a feel of what I'm aiming for. This is the link: http://orteil.dashnet.org/igm/?g=941RwKK8Chill Guy
My initial idea was to make a huge game with multiple classes and races, but that is too much for now. Like I said, I'm completely new to game development.
The idea is exciting, and starting with a simple prototype is the right step to explore the potential!
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Hi everyone,
I've wanted to make an idle game for some time now. If you don't know what an idle game is, here's a short explanation:
An idle game is a game where you build up numbers by clicking a button. You can buy upgrades and automate the proces of clicking to gain somethings. After getting to a certain point. you can 'start over' with a huge boost. Cookie Clicker is a great example (also one of the first)
I have not much experience in making games, so I want to start small. An idle game where you can create a wizard (DnD inspired). The main goal is to get to level 20 and you can choose one Arcane Tradition. When you are level 20 you can 'start over', but you keep the unlocked menu the Arcane Tradition gave you. This will provide a boost right from the start and you can choose a new Arcane Tradition.
You get to click a button to gain mana (or spell slots to keep it DnD). With these you can cast cantrips and other spells to gain experience to level up and buy upgrades.
The thing I'm stuck at is adding spells to your spellbook (these are like upgrades). I want them to have a gold cost (just like in DnD), but I have no idea how to let the player get gold early on. I thought about implementing some sort of quests to complete. But maybe someone has some other ideas.
Can someone please help me? I will be very grateful.
Thanks in advance.
a clicker, just literally a clicker
the biggest screwup since the screw was invented
okay, i slept on it, and my two brain cells are rubbing against each other, i think i have some good ideas...
you have different monsters, each dnd related, and when you kill them, you get gold.
you can use the gold to hire mercenary's, which click for you, and spells make you deal more damage per click
you can also spend gold to upgrade your mercenary's
the quest thing also works, but mabey its for a bigger reward, and takes a set amount of time to do.
also... can i have early accses?
the biggest screwup since the screw was invented
Hi,
Thank you for your reply. I'm totally new to game development, so I have no idea when this will be ready to play. I will hopefully be able to get some help with the coding parts from a friend (from my DnD party).
I made an unfinished prototype of this idea with an online tool from the maker of Cookie Clicker which I believe is 'playable'. Playable is in quotes, because it isn't finished beyond level 2. But I share this more so you can get a feel of what I'm aiming for. This is the link: http://orteil.dashnet.org/igm/?g=941RwKK8
My initial idea was to make a huge game with multiple classes and races, but that is too much for now. Like I said, I'm completely new to game development.
i see what you are going for, and i completly agree, though you might want to add some automated way to gain mana
the biggest screwup since the screw was invented
ok after playing the game for a while, i have one sugjestion, lower the cost of arcane recovery, as it takes forever to get to secound level, and this is supposed to be an idle game. but you make little progress without clicking
the biggest screwup since the screw was invented
I agree that Arcane Recovery in the 'demo' needs to be better.
Right now I'm thinking of unique ways to implement the 8 Arcane Traditions. I have a few ideas, but some traditions are harder to make interesting mechanics around. I think a combat system is pretty difficult to implement, but I'm afraid is necessary at some point. It would make the game a lot more fun at least.
The idea is exciting, and starting with a simple prototype is the right step to explore the potential!