“Alright! If you don’t mind telling me, friend, what’s In that barn? No need to be specific if you don’t wanna.” (Julius is then gonna go do a montage of him reviewing all the farms and deeming them all satisfactory, so once that happens we can skip that)
He sighs and kicks a pebble with his paw. "Well, it's a secret. Maybe ask your dad sometime. But all you need to know at the moment is that it's not dangerous as long as no one gets upset around it. Try not to talk too much about ruining our livelihoods. It's fine to do it since it's your job and all, but I'd like to break the news to people. They trust me."
“Ah, I see... I’m sorry. And besides, that’s not gonna happen if all of the crops are as quality as yours…”
"It's all good. No need to worry, I just wanted to help keep everyone calm. Now, let's get going."
*I mean seriously, everybody on this thread is such a good writer… we have Baalz, Dark, and Coronet coming up with actual masterpieces.*
*Before I go, (since I evidently have a minute or two)*
*Thank you so, so much! I usually don't get any feedback on anything I write. Is there anything in particular you liked about my writing, or is it hard to articulate like a vibe or something? You don't have to answer, but I just really wanna improve wherever I can.*
*For Arch. I’m on mobile so cutting quote chains is hard.*
The skeleton in the center drops the torch. A hush fills the air and distant crackling sounds muffled from the cluster. Then the whole pile erupts with blazing autumn color flames. Embers tumble into the stars as leaves tumble to the ground. The skeletons remain standing in the inferno. You strain to see through the searing heat and you witness the miraculous. Their flesh is licked away by the flames, their hair evaporates, their rags blacken and wither. But their bones don’t burn. Yellowed, rotting, grimy skeletons are purified instead. Their bones radiate white hot, cleansed of all dirt and mold.
Them the silent dead turn their heads upward and begin to sing. Their old rotting tongues burned away, now they speak with tongues of flame. A glorious, haunting melody fills the air as the flaming skeletons leap down from the pile and begin to dance a blazing dance with voices of inferno. The fire clings to their bones like flesh does to humans and they whirl around in searing ecstasy.
*I mean seriously, everybody on this thread is such a good writer… we have Baalz, Dark, and Coronet coming up with actual masterpieces.*
*Before I go, (since I evidently have a minute or two)*
*Thank you so, so much! I usually don't get any feedback on anything I write. Is there anything in particular you liked about my writing, or is it hard to articulate like a vibe or something? You don't have to answer, but I just really wanna improve wherever I can.*
*I really liked your recent stuff here. You filled your posts with a bunch of Easter eggs and hints to a larger story. We could explore and poke around what you showed us and our exploration would be rewarded which is really cool. I love it when I see that and I try to do it in my own stuff. It generates a great open world feel.*
*Your character was also played well. You provided a lot of hooks (little invitations to further questions and actions in your characters speech and actions) in each post. That really helps the roleplay to flow and it prevents awkward pauses in the interaction when both sides don’t know what to say or do.*
Standing in the darkness, outside the keep, is a cloaked figure. A collection of ghouls and other creatures of darkness lie dead at its feet. It carries a gilded longsword hilt in one hand and what appears to be a pair of manacles in the other.
Then, as soon as it is seen, it is gone. Like a shadow banished by the disappearance of light.
All over the realm, those who would threaten the lives of the populace are found dead or knocked out with manacles binding them to a tree or post. This creature seems to be an avatar of justice, callous yet fair. Nothing escapes it's justice, no matter whether they're noble or monster, farmhand or landlord. Those who are unfair and uncaring are given the same justice.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
Three misshapen, shadowy figures crouch together in a copse of trees. Their nails and fingers scrape at the dirt of a forgotten grave and their breathing is heavy and eager.
Julius is walking through the woods, wherever he needs to be, on his way to the next settlement. Three have been blessed with a good next harvest so far, eight have been cursed with rot and infertility. Not a good time for farmers, this year. After this harvest, it’ll be pretty hard for some of those places to grow much of anything. To the next town, it seems, the large, bustling city of Cane on the water, named for the river running right through it. It’s nicknamed Chocolate hollow, as it’s famous for its many candy shops. This visit could make or break the business of the town, for a year.
Julius is walking through the woods, wherever he needs to be, on his way to the next settlement. Three have been blessed with a good next harvest so far, eight have been cursed with rot and infertility. Not a good time for farmers, this year. After this harvest, it’ll be pretty hard for some of those places to grow much of anything. To the next town, it seems, the large, bustling city of Cane on the water, named for the river running right through it. It’s nicknamed Chocolate hollow, as it’s famous for its many candy shops. This visit could make or break the business of the town, for a year.
*I am now making another character for Cane on the Water*
A few of the towns struck by the Prince's curse have already received small culinary gifts to help them out. They would never be enough to make up for the lost harvests, but it does lighten the load a bit for the people who received them, especially those with not much saved up to weather the curse's effects for the time being.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Julius is walking through the woods, wherever he needs to be, on his way to the next settlement. Three have been blessed with a good next harvest so far, eight have been cursed with rot and infertility. Not a good time for farmers, this year. After this harvest, it’ll be pretty hard for some of those places to grow much of anything. To the next town, it seems, the large, bustling city of Cane on the water, named for the river running right through it. It’s nicknamed Chocolate hollow, as it’s famous for its many candy shops. This visit could make or break the business of the town, for a year.
*I am now making another character for Cane on the Water*
*lol, it’s a town I had the idea for a while now, it’s gonna be fun. I think they could have like, an annual celebration after the harvest where their river becomes chocolate for like a day, like in Willy Wonka. Please have fun with the design because I do not have much planned plot-wise for this city.*
A few of the towns struck by the Prince's curse have already received small culinary gifts to help them out. They would never be enough to make up for the lost harvests, but it does lighten the load a bit for the people who received them, especially those with not much saved up to weather the curse's effects for the time being.
From the nearby woods of these towns, little bunches of animated root wander into the villages at the dead of night, curious as to what is bringing them these gifts. These rootlints are the eyes of the harvest prince, and they glow inside with the same fiery orange his eyes do.
Julius is walking through the woods, wherever he needs to be, on his way to the next settlement. Three have been blessed with a good next harvest so far, eight have been cursed with rot and infertility. Not a good time for farmers, this year. After this harvest, it’ll be pretty hard for some of those places to grow much of anything. To the next town, it seems, the large, bustling city of Cane on the water, named for the river running right through it. It’s nicknamed Chocolate hollow, as it’s famous for its many candy shops. This visit could make or break the business of the town, for a year.
*I am now making another character for Cane on the Water*
*lol, it’s a town I had the idea for a while now, it’s gonna be fun. I think they could have like, an annual celebration after the harvest where their river becomes chocolate for like a day, like in Willy Wonka. Please have fun with the design because I do not have much planned plot-wise for this city.*
*I have decided: I shall inject my absolute bioluminescent C H O N K E R of a fursona, since he kind of fits. I've been reworking him for a while, but now I've decided to be self-indulgent and make him an alchemical gastronomer. Like Wonka, but with a local bakery and coffee/candy shop instead of a giant factory. He can also dance, and his bioluminescence makes it look cool.*
Julius is walking through the woods, wherever he needs to be, on his way to the next settlement. Three have been blessed with a good next harvest so far, eight have been cursed with rot and infertility. Not a good time for farmers, this year. After this harvest, it’ll be pretty hard for some of those places to grow much of anything. To the next town, it seems, the large, bustling city of Cane on the water, named for the river running right through it. It’s nicknamed Chocolate hollow, as it’s famous for its many candy shops. This visit could make or break the business of the town, for a year.
*I am now making another character for Cane on the Water*
*lol, it’s a town I had the idea for a while now, it’s gonna be fun. I think they could have like, an annual celebration after the harvest where their river becomes chocolate for like a day, like in Willy Wonka. Please have fun with the design because I do not have much planned plot-wise for this city.*
*I have decided: I shall inject my absolute bioluminescent C H O N K E R of a fursona, since he kind of fits. I've been reworking him for a while, but now I've decided to be self-indulgent and make him an alchemical gastronomer. Like Wonka, but with a local bakery and coffee/candy shop instead of a giant factory. He can also dance, and his bioluminescence makes it look cool.*
*sounds like it’ll be super fun*
Julius emerges from the path in the forest into the open, and begins making his way to Cane on the water. He takes a deep breath in, smelling the various sweets the town is selling, but more importantly, the quality of their soil. He kneels down halfway to the city and examines the leaf of an ivy plant carefully. He frowns slightly, and continues on walking, dusting off his gloves.
*lol, it’s a town I had the idea for a while now, it’s gonna be fun. I think they could have like, an annual celebration after the harvest where their river becomes chocolate for like a day, like in Willy Wonka. Please have fun with the design because I do not have much planned plot-wise for this city.*
*I have decided: I shall inject my absolute bioluminescent C H O N K E R of a fursona, since he kind of fits. I've been reworking him for a while, but now I've decided to be self-indulgent and make him an alchemical gastronomer. Like Wonka, but with a local bakery and coffee/candy shop instead of a giant factory. He can also dance, and his bioluminescence makes it look cool.*
*sounds like it’ll be super fun*
Julius emerges from the path in the forest into the open, and begins making his way to Cane on the water. He takes a deep breath in, smelling the various sweets the town is selling, but more importantly, the quality of their soil. He kneels down halfway to the city and examines the leaf of an ivy plant carefully. He frowns slightly, and continues on walking, dusting off his gloves.
A small coffee shop catches his eye. Well, nose, more accurately. Smells of quality spices, baked goods, and coffee waft out of the open windows, the kinds of things that require a good farmer to care for. There aren't many farms in the area that grow anything other than sugar cane, but Julius can smell soil from quite a garden in the back of the shop. How delightfully unusual.
*lol, it’s a town I had the idea for a while now, it’s gonna be fun. I think they could have like, an annual celebration after the harvest where their river becomes chocolate for like a day, like in Willy Wonka. Please have fun with the design because I do not have much planned plot-wise for this city.*
*I have decided: I shall inject my absolute bioluminescent C H O N K E R of a fursona, since he kind of fits. I've been reworking him for a while, but now I've decided to be self-indulgent and make him an alchemical gastronomer. Like Wonka, but with a local bakery and coffee/candy shop instead of a giant factory. He can also dance, and his bioluminescence makes it look cool.*
*sounds like it’ll be super fun*
Julius emerges from the path in the forest into the open, and begins making his way to Cane on the water. He takes a deep breath in, smelling the various sweets the town is selling, but more importantly, the quality of their soil. He kneels down halfway to the city and examines the leaf of an ivy plant carefully. He frowns slightly, and continues on walking, dusting off his gloves.
A small coffee shop catches his eye. Well, nose, more accurately. Smells of quality spices, baked goods, and coffee waft out of the open windows, the kinds of things that require a good farmer to care for. There aren't many farms in the area that grow anything other than sugar cane, but Julius can smell soil from quite a garden in the back of the shop. How delightfully unusual.
He pauses for a moment, taking in the scent, delighted. He walks into the shop, and takes a look around. Any plants within about 30 feet of him inside the shop begin to grow much faster, and they aren’t exposed to his usual rotting ability after they leave his presence.
Rollback Post to RevisionRollBack
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(And now a montage! Bye!)
*Almost any spook fits, along with plenty of fey. You could also be a character who isn’t from this realm who wound up here somehow.*
*Hmmmmmm. Also because I forgot the first time, October. Halloween is quite the enjoyable day.*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"Like a soon to be broken man once said: You're either perfect, or you're not me."
”Be not defeated by the rain. Be not hindered by the wind. Bested by neither winter snow or summer heat.”
Nothing last forever. Cherish every day you have, because you never know when you might not get another
*Before I go, (since I evidently have a minute or two)*
*Thank you so, so much! I usually don't get any feedback on anything I write. Is there anything in particular you liked about my writing, or is it hard to articulate like a vibe or something? You don't have to answer, but I just really wanna improve wherever I can.*
Let him who is without sin cast the first stone.
*For Arch. I’m on mobile so cutting quote chains is hard.*
The skeleton in the center drops the torch. A hush fills the air and distant crackling sounds muffled from the cluster. Then the whole pile erupts with blazing autumn color flames. Embers tumble into the stars as leaves tumble to the ground. The skeletons remain standing in the inferno. You strain to see through the searing heat and you witness the miraculous. Their flesh is licked away by the flames, their hair evaporates, their rags blacken and wither. But their bones don’t burn. Yellowed, rotting, grimy skeletons are purified instead. Their bones radiate white hot, cleansed of all dirt and mold.
Them the silent dead turn their heads upward and begin to sing. Their old rotting tongues burned away, now they speak with tongues of flame. A glorious, haunting melody fills the air as the flaming skeletons leap down from the pile and begin to dance a blazing dance with voices of inferno. The fire clings to their bones like flesh does to humans and they whirl around in searing ecstasy.
*I really liked your recent stuff here. You filled your posts with a bunch of Easter eggs and hints to a larger story. We could explore and poke around what you showed us and our exploration would be rewarded which is really cool. I love it when I see that and I try to do it in my own stuff. It generates a great open world feel.*
*Your character was also played well. You provided a lot of hooks (little invitations to further questions and actions in your characters speech and actions) in each post. That really helps the roleplay to flow and it prevents awkward pauses in the interaction when both sides don’t know what to say or do.*
*I probably over analyze roleplay.*
*I like this. A lot. September*
Standing in the darkness, outside the keep, is a cloaked figure. A collection of ghouls and other creatures of darkness lie dead at its feet. It carries a gilded longsword hilt in one hand and what appears to be a pair of manacles in the other.
Then, as soon as it is seen, it is gone. Like a shadow banished by the disappearance of light.
All over the realm, those who would threaten the lives of the populace are found dead or knocked out with manacles binding them to a tree or post. This creature seems to be an avatar of justice, callous yet fair. Nothing escapes it's justice, no matter whether they're noble or monster, farmhand or landlord. Those who are unfair and uncaring are given the same justice.
Where- and who- will the Judge strike next?
My Hero Academia weeb, and proud of it.
Jeff main in Marvel Rivals. Terrible at competitive gaming.
All around I'm a mess made up of original characters, game lore, and the remnants of the worlds I never finished. In other words, I'm slightly off my rocker.
UwU
Three misshapen, shadowy figures crouch together in a copse of trees. Their nails and fingers scrape at the dirt of a forgotten grave and their breathing is heavy and eager.
Julius is walking through the woods, wherever he needs to be, on his way to the next settlement. Three have been blessed with a good next harvest so far, eight have been cursed with rot and infertility. Not a good time for farmers, this year. After this harvest, it’ll be pretty hard for some of those places to grow much of anything. To the next town, it seems, the large, bustling city of Cane on the water, named for the river running right through it. It’s nicknamed Chocolate hollow, as it’s famous for its many candy shops. This visit could make or break the business of the town, for a year.
*I am now making another character for Cane on the Water*
Let him who is without sin cast the first stone.
A few of the towns struck by the Prince's curse have already received small culinary gifts to help them out. They would never be enough to make up for the lost harvests, but it does lighten the load a bit for the people who received them, especially those with not much saved up to weather the curse's effects for the time being.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*lol, it’s a town I had the idea for a while now, it’s gonna be fun. I think they could have like, an annual celebration after the harvest where their river becomes chocolate for like a day, like in Willy Wonka. Please have fun with the design because I do not have much planned plot-wise for this city.*
From the nearby woods of these towns, little bunches of animated root wander into the villages at the dead of night, curious as to what is bringing them these gifts. These rootlints are the eyes of the harvest prince, and they glow inside with the same fiery orange his eyes do.
*I have decided: I shall inject my absolute bioluminescent C H O N K E R of a fursona, since he kind of fits. I've been reworking him for a while, but now I've decided to be self-indulgent and make him an alchemical gastronomer. Like Wonka, but with a local bakery and coffee/candy shop instead of a giant factory. He can also dance, and his bioluminescence makes it look cool.*
Let him who is without sin cast the first stone.
*sounds like it’ll be super fun*
Julius emerges from the path in the forest into the open, and begins making his way to Cane on the water. He takes a deep breath in, smelling the various sweets the town is selling, but more importantly, the quality of their soil. He kneels down halfway to the city and examines the leaf of an ivy plant carefully. He frowns slightly, and continues on walking, dusting off his gloves.
*I love the addition of Cane on the Water Arch. I would roleplay but I’m busy right now.*
*thanks! See ya later!*
A small coffee shop catches his eye. Well, nose, more accurately. Smells of quality spices, baked goods, and coffee waft out of the open windows, the kinds of things that require a good farmer to care for. There aren't many farms in the area that grow anything other than sugar cane, but Julius can smell soil from quite a garden in the back of the shop. How delightfully unusual.
Let him who is without sin cast the first stone.
*Sorry for the slow response, I had to actually finish the character.*
Let him who is without sin cast the first stone.
He pauses for a moment, taking in the scent, delighted. He walks into the shop, and takes a look around. Any plants within about 30 feet of him inside the shop begin to grow much faster, and they aren’t exposed to his usual rotting ability after they leave his presence.