I got into DnD because of all the TRPG stories (The guy who destroyed psionics; The Sith lord janitor and of course, Old Man Henderson are a few examples). So what interesting or infuriating things happened in your games? Do you have interesting stories of plot twists or weird character builds? What about the worst DM/Player ever?
Anyway, here's my story. It's not very interesting and kinda ranty so that's another reason why I want read other people's stories.
So this happened when I just started middle school. I played what can be called a custom made system, if your definition of what an "Table-top RPG System" is very loose. The system was made by my now best friend (R) and his younger brother who was attending kindergarten. None of us even knew what a Table-top RPG was at the time; it was only after I got into DnD that I realized that what we played was a very poorly designed and GM-ed (and also poorly played from my part) table top game. The game system was called, "Space Game". It had no dice rolls and no levels. The rules were very very very vague to the point of bordering on free-form RP. I was the Player and he was the GM. The character creation rules only had two lines: Your HP can't be higher than 1000 and You can't have more than 4 powers to begin with.
I created a fox-man with two side-kicks because I was really in to Kaiketsu Zorori at the time. I gave him powerful armor and a magic sword. I gave him his powers in the form of magic spells because I always liked magic (and still do to this day). One allows him to toss a ball of energy that explodes like a grenade and a spell that causes a tidal wave to materialize out of nowhere and hit enemies. My 3rd spell was a healing spell that completely healed me or one of my allies and I don't remember the 4th ability was to summon a large wolf spirit made of energy that would fly around the battlefield at mach speed and damage all enemies. I tried to use this last ability a lot of times but every time I tried, most of the enemies would magically dodge the attacks, take pathetic damage or keep attacking me for unrealistically high damage per attack and 80% of the attacks would hit.
My Foxman had 460 HP and each of his sidekicks had 230 HP. Sidekicks had one power each. The older of the two had a power that would let him break through shields and spells in melee range. Think of it as like a Dispel Magic that works in melee range. This spell never worked and no explanation of why it didn't work was given either. The other spell had the ability to create a cloud of poisonous gas. Every time I tried to use this spell, it did absolutely nothing since the GM kept saying, "No, your character just farts really loud."
So, the problem in this system is obvious. With no rules to speak of, everything is GM fiat. I believe this can still work (though very unlikely) but unfortunately I was a bad player and R was a bad GM. With introductions out of the way, I want to introduce problems both me and him caused.
Me:
My character was essentially Chaotic Stupid. He tried to play pranks, steal from people and generally got into trouble. I tried to do stupid shit all the time like giving myself overpowered armor and weapons. Though I still don't think my character's side-kicks were annoying, their childishness may be annoying. Dumb statements I said include, "His armor can withstand anything." "His sword is unbreakable." "His new spell can bring people back to life (got denied)" "He calls down my god to help solve this problem (To be fair, I did it only once and it was in an unwinnable situation)". (His answer to the last statement was, "The planet blows up and you, your sidekicks and your god all die." which I find funny now.)
R:
Basically made all armor useless. The best weapon in the whole sci-fi, space aged universe is... punching stuff. The most powerful attack anyone can hope to have is a DBZ style Kamehameha. Hitting an enemy with a spell that drops a lightning bolt with a 100x more energy that a supernova: 100 HP damage (when the max HP is 10K); Kamehameha: 500 HP damage. Then he had the side-kicks killed off unceremoniously by a laser accident. The most egregious thing was a character named Aluj. Aluj was basically a god among men. R controlled him but that wasn't surprising since he was the GM and he controlled everyone. However, this guy was something different. This guy was an unparalleled in Engineering, Physics, Robotics, Computer science, Programming, Biology, Genetics, Chemistry and every other skill imaginable. Also he never let me actually do anything important like capturing or killing an evil boss. The whole dynamic between the Main characters in the story and the PC was similar to the relation of Yamcha and the rest of the Z fighters. Basically my character was Yamacha who while the NPCs were Vegeta, Trunks or Gohan with Aluj being Goku. Except Yamcha somehow managed to survive every episode (probably due to annoying bullshit I pulled) and stuck around. I asked R many years later if it was even possible to be become strong enough in that game to the point of actually doing something instead of as useful as a canon fodder minion. He said there really wasn't and the story was railroaded to hell and back.
Now, here's the most interesting part. Though this infuriates me whenever the memory pops into my head, I can't deny that I thoroughly enjoyed the experience when it was going on. I did find many thing shitty but it was a good time overall for all parties involved. The moral of the story: With the right kind of players, even this abomination of a RPG can be fun.
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I got into DnD because of all the TRPG stories (The guy who destroyed psionics; The Sith lord janitor and of course, Old Man Henderson are a few examples). So what interesting or infuriating things happened in your games? Do you have interesting stories of plot twists or weird character builds? What about the worst DM/Player ever?
Anyway, here's my story. It's not very interesting and kinda ranty so that's another reason why I want read other people's stories.
So this happened when I just started middle school. I played what can be called a custom made system, if your definition of what an "Table-top RPG System" is very loose. The system was made by my now best friend (R) and his younger brother who was attending kindergarten. None of us even knew what a Table-top RPG was at the time; it was only after I got into DnD that I realized that what we played was a very poorly designed and GM-ed (and also poorly played from my part) table top game. The game system was called, "Space Game". It had no dice rolls and no levels. The rules were very very very vague to the point of bordering on free-form RP. I was the Player and he was the GM. The character creation rules only had two lines: Your HP can't be higher than 1000 and You can't have more than 4 powers to begin with.
I created a fox-man with two side-kicks because I was really in to Kaiketsu Zorori at the time. I gave him powerful armor and a magic sword. I gave him his powers in the form of magic spells because I always liked magic (and still do to this day). One allows him to toss a ball of energy that explodes like a grenade and a spell that causes a tidal wave to materialize out of nowhere and hit enemies. My 3rd spell was a healing spell that completely healed me or one of my allies and I don't remember the 4th ability was to summon a large wolf spirit made of energy that would fly around the battlefield at mach speed and damage all enemies. I tried to use this last ability a lot of times but every time I tried, most of the enemies would magically dodge the attacks, take pathetic damage or keep attacking me for unrealistically high damage per attack and 80% of the attacks would hit.
My Foxman had 460 HP and each of his sidekicks had 230 HP. Sidekicks had one power each. The older of the two had a power that would let him break through shields and spells in melee range. Think of it as like a Dispel Magic that works in melee range. This spell never worked and no explanation of why it didn't work was given either. The other spell had the ability to create a cloud of poisonous gas. Every time I tried to use this spell, it did absolutely nothing since the GM kept saying, "No, your character just farts really loud."
So, the problem in this system is obvious. With no rules to speak of, everything is GM fiat. I believe this can still work (though very unlikely) but unfortunately I was a bad player and R was a bad GM. With introductions out of the way, I want to introduce problems both me and him caused.
Me:
My character was essentially Chaotic Stupid. He tried to play pranks, steal from people and generally got into trouble. I tried to do stupid shit all the time like giving myself overpowered armor and weapons. Though I still don't think my character's side-kicks were annoying, their childishness may be annoying. Dumb statements I said include, "His armor can withstand anything." "His sword is unbreakable." "His new spell can bring people back to life (got denied)" "He calls down my god to help solve this problem (To be fair, I did it only once and it was in an unwinnable situation)".
(His answer to the last statement was, "The planet blows up and you, your sidekicks and your god all die." which I find funny now.)
R:
Basically made all armor useless. The best weapon in the whole sci-fi, space aged universe is... punching stuff. The most powerful attack anyone can hope to have is a DBZ style Kamehameha. Hitting an enemy with a spell that drops a lightning bolt with a 100x more energy that a supernova: 100 HP damage (when the max HP is 10K); Kamehameha: 500 HP damage. Then he had the side-kicks killed off unceremoniously by a laser accident. The most egregious thing was a character named Aluj. Aluj was basically a god among men. R controlled him but that wasn't surprising since he was the GM and he controlled everyone. However, this guy was something different. This guy was an unparalleled in Engineering, Physics, Robotics, Computer science, Programming, Biology, Genetics, Chemistry and every other skill imaginable. Also he never let me actually do anything important like capturing or killing an evil boss. The whole dynamic between the Main characters in the story and the PC was similar to the relation of Yamcha and the rest of the Z fighters. Basically my character was Yamacha who while the NPCs were Vegeta, Trunks or Gohan with Aluj being Goku. Except Yamcha somehow managed to survive every episode (probably due to annoying bullshit I pulled) and stuck around. I asked R many years later if it was even possible to be become strong enough in that game to the point of actually doing something instead of as useful as a canon fodder minion. He said there really wasn't and the story was railroaded to hell and back.
Now, here's the most interesting part. Though this infuriates me whenever the memory pops into my head, I can't deny that I thoroughly enjoyed the experience when it was going on. I did find many thing shitty but it was a good time overall for all parties involved. The moral of the story: With the right kind of players, even this abomination of a RPG can be fun.