Ability Scores: Point Buy - STR 16, DEX 16, CON 16, INT 8, WIS 8, CHA 8
Name: Ev'alish
Class: Barbarian (Future Path of the Storm Herald)
Race: Metallic Dragonborn (Silver)
Background: Acolyte
Backstory: Ev'alish, faithful servant of Bahamut, was captured during a failed raid to kill a white dragon decades ago. The white wyrm froze his dying body inside its treasure hoard, where he remained until the dragon was slain years later. The white dragon's power over its lair diminished, and the ice melted, freeing the dragonborn from a long slumber. Even still, though he remembers his devotion to Bahamut his skills are rusty after years of stasis, and so he hopes to rebuild his skills and serve his master once more.
Personality Traits: I've spent so long in stasis that I have little practical experience with the outside world. I see omens in every event and action. The gods try to speak to us, we just need to listen.
Ideals: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Bonds: I would die to recover an ancient relic of my faith that was lost long ago.
Flaws: I am inflexible in my thinking.
RP Example:
Kierro breathes a sigh as the door closes. He kneels down a bit to speak with the dwarf on the same level, as an adult might do when talking to a child. Adam sees a gentle look in his eyes, less of the inquisitive gaze that he had when speaking to the Aasimar before.
“I’m led to believe... that you’re one of us. Drawn to the same sources of power, commanding dragons as we do.
For reasons I’m not sure of, you’ve changed your form several times. From Esmerelda to Raskal to Adam. What identity you had back in our world eludes me...” he says softly. “But keeping it from us makes it appear as though you do not trust us, that if we knew who you were that would be the end of you.”
He turns away briefly. “The point, I suppose, is that I want to help you, as I do for the others. Especially with the knowledge that we face attacks from the gods of this world as well. But I cannot do that if you don't trust me, or the others, to keep you safe.”
“So, may I ask... who are you, friend? What are you running from?”
Ability Scores (Point Buy or Standard Array): STR - 8 DEX - 12 CON - 15 INT - 17 WIS - 13 CHA - 10
Class: Artificer
Race: Gnome (Rock)
Background: Outlander
Backstory (Nothing too long needed, but at least enough to give me something to work with): Aures abandoned her clan shortly after the terrible death of her husband, Lysano. She was accused of poisoning him and knew that if she didn't leave she would soon face punishment for their misunderstanding. She's been travelling to new places in the search of interesting herbs that she can use in her medicines and tinctures.
Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideals
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bonds
An injury to the unspoiled wilderness of my home is an injury to me.
Flaws
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
RP example (Newly made, or from another of your PBP games): (From a recent character) Wadi pauses a beat as the door slams open. She'll never be the first to comply to an order and, given the patronage of this inn, she'll be interested to see the response it gets. She resumes playing but keeps an eye on those closest to the newly arrived stranger shouting orders; her music filling the room clearer than before now that it's silent. Her feet move from the stool crossbar and she makes a mental note of where her tip jar is sat in case a hasty retreat is needed.
"In far away towns, from docks to the lords, You hear them cry 'Oh Annabelle Davey!', She was dressed so fine with her silks so divine, She sure was one hell of a lady."
The figure begins to move it's way forward and towards the stage as she stops singing mid-verse. Jumping from the stool, Wadi takes a swift stoop to grab the tip jar and heads to the back of the bar. Rounding the end of it, she disappears through the kitchen and out through the delivery door, the performance will have to wait.
Ability Scores (Point Buy or Standard Array): 10 16 13 15 10 11
Class: Wizard
Race: Tabaxi
Background: Entertainer
Backstory (Nothing too long needed, but at least enough to give me something to work with): Kramyra was part of the traveling circus that went from town to town, delighting young and old with different acts and different types of creatures. Her parents were headliners of the circus and she made her start doing magic tricks for the children. She enjoyed her magic tricks and acrobats that she would do and make her coin. But then she found real magic and the circus no longer could hold her. She isn’t the showman she used to be as the wizarding magic she has learned scared her audience and made her go into hiding, but she is working on finding her place in this life.
Personality Traits: I change my mood or my mind as quickly as I change key in a song.
Ideals: Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
Bonds: I would do anything for the other members of my old troupe.
Flaws: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
RP example: (from recent character)
Bremita looks around at her current traveling companians, brushes off her dust covered traveling clothes and contemplates her decision to leave her inn for this. She received this letter requesting help from Baron Baraskin and why did she answer? Her friend Ostani. She has to remember that, as she left her Inn with Adrian, and that probably wasn’t the best decision, but what choice did she have? She just has to get to Last Hope, assist as she is able and get back home.
“Jerius, so nice to meet you! I hope you don’t mind me prying, but are you a harengon? I have never come across one in my time and I must say it is pretty exciting to meet one in the flesh!” Then Bremita turns her attention to the human that just joined the group, “Aldrith, pleasure to meet you as well!” She starts thinking to herself, man a lot of tall ones around me, I suppose my neck better get used to this! She started missing the step stool she always used behind the bar.
Trying to be as inclusive as she knows how to be, being in hospitality after all she finally approaches the centaur that is towing a wagon full of goods, “Excuse me good sir, and who might you be? And not to assume all centaurs know each other, but I was wondering if you happened to know my friend Ostani? And have you been traveling long?”
Ability Scores (Point Buy or Standard Array): (STR 8) (DEX 13) (CON 14) (INT 10) (WIS 15) (CHA 12)
Class: Druid
Race: Kobold
Background: Folk Hero
Backstory (Nothing too long needed, but at least enough to give me something to work with): Hid "family" (A group of kobolds that lived in a dragons lair as subordinates) were all wiped out by a group of adventurers, along with the dragon. The eggs were all found and he, along with 2 other kobolds, was born in a small hut in the forest, raised by a kind druidic family who passed along their wisdom to him and his siblings.
Personality Traits: I judge people by their actions, not their words. People deserve to be treated with dignity and respect. I worked the land, I love the land, and I will protect the land. The tyrant who rules my land will stop at nothing to see me killed.
RP example (Newly made): As Karshnak, a tiny kobold with ragged clothes and a strange, almost indifferent air about life, enters the room, everyone goes silent.
"Your kind aren't welcome here." The ancient yet well kept barkeep orders his grandchildren behind him as Karshnak walks up to the bar despite the hostility everyone holds towards him.
"Your people have been destroying this forest. We will stand for it no longer!" As Karshnak lets out his declaration in a final screech, his siblings burst through the window and begin to wreak havoc on the place. Screams and shouts come from all over, but the chaos doesn't rest, even after he and his siblings slip out into the cold dark night, hearts still pounding from the excitement of it all.
As Karshnak and his siblings slink back into the makeshift hut they were born in, they hear a noise in the dark.
"Quick light a torch!" "I cant see in hear" "Ouch thats my neck!"
As fast as a blink of the eye, all three of them are swept up by the scruff and restrained. The door to their room is opened forcefully and fast, but the freshly oiled hinges make not complaint.
"Where have you been?" A commanding female, backlit so that she can see them but they cant make out her features in the contrast.
Ability Scores: Point Buy Class: Fighter to start Race: Custom Lineage Background: Mercinary Veteran
Backstory: Davis is an older, semi-retired, warrior. He spends his days teaching the spoiled nobility which way is the pointy end of a sword, and how to wack each other with them, and, how to not die in the attempt. He much more enjoys his work training the Waterdeep City Guard, or even the Watch, when they get new recruits. If times are slow he might take on a job as a caravan escort, for the run to Baldur's Gate and back, but he enjoys the retired life too much to really get involved with that too often. His wife, a bard of some skill, has a place in Waterdeep, and they have settled in Waterdeep as their primary residence.
Personality Traits: I face problems head-on. A simple, direct solution is the best path to success. Ideals: Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) Bonds: Those who fight beside me are those worth dying for. Flaws: I obey the law, even if the law causes misery.
Disclaimer: The mentioned locations, the Reghedmen (and the Tribe of the Wolf), Akar Kessel, the Battle of Icewind Dale with its date and effect over the Tribe of the Wolf are part of the Forgotten Realms canon and I do not claim their creation.
Few things bring forth as much change as war. A truth the Reghedmen Tribe of the Wolf learned in the worst manner. By 1356 DR the barbarians took arms against the wizard Akar Kessell in what history remember as the Battle of Icewind Dale. In the confront the barbarians lost so many of its warriors that it become unable to hold its influence, turning into but a minor clan. Their dead were also hunters and without them the Wolves found increasingly harder to gather food. A desperate situation that saw many of its surviving members move closer to the Ten Towns and its inhabitants.
It was from these Wolves that Sorjen was born. Grandson of a survivor of the battle, son to a hunter and an elven adventurer. There was little of his parents in him. He was tall and had clear eyes like his father, but no love for the chase. He had the raven hair and slim complexion of his mother, but no talent for magic nor thirst for adventure. Quite the opposite, he would have been satisfied by living and dying in the corner of Faerûn where he was born, had he not found the sad truth that the colder seasons held.
When his third brother came to life, he saw his grandfather fall ill and knowing what would happen the family decided it was time to tell him of the old way. However much the Reghedmen were used to live in the tundra not even they could defeat the cold forever. The land was too arid for crops and, reduced to a squalid shadow of what they once were, the settlements of Tribe of the Wolf could not stalk enough meat to survive unscathed. During the winter the sick had to leave and never return. A mouth less to feed.
Sorjen could not bear the idea of abandoning his grandfather to this fate and so he decided to abandon his home, but not to die. He ventured on the way to Mithral Hall and there volunteered to serve as cleric in the first shrine he could find. Normally no temple would refuse a new acolyte, but the faith of the stronghold belonged to the Morndinsamman, the dwarven gods, and a member of another race was not so welcome amongst its priests. Instead, he was guided to the guard, to be presented to the mercenary companies that were employed by the city. Amongst them there was a group of rangers and their leader, Moira, was more than happy to have as ally someone that carried in his blood the reputation of the barbarians of the north. She took he along on their journey and back to their enclave, an order of Drakewardens.
Sorjen remained with them until the end of his basic training, when he decided to wander the world as a mercenary in order to make money before returning home.
Personality Traits: 1. I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
2. I express affection or contempt in ways that are unfamiliar to others.
Ideal: Open. I have much to learn from the kindly folk I meet along my way. (Good)
Bond: Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day. Flaw: I pretend not to understand the local language in order to avoid interactions I would rather not have.
RP example:
For the better part of a year Thael had lived aboveground, but his eyes had yet to completely adapt to the light. Any journey was made more tiresome for it. At least he had little trouble finding work. Faerûn had no shortage of odd jobs for hired muscle. Sure, at first he had to sell his efforts for an exceedingly low price, it was the only way most folk would be willing to ignore his lineage, all too evident in his appearance. Elvish features and a strong jaw. White hair, crimson eyes and ashen skin. A drow, through and true. It took effort and eloquence to make folk look beyond that, but with each finished escort he earned the recommendation of his former employer. That was enough for the next caravan hire him and before long he was making as much as any man and on the way to Bryn Shander.
When he spotted the tavern at the distance, he was relieved. A place where he could take shelter from the light. A place where he could sit back and enjoy a meal. And so, he pushed the rug at the entrance and entered. He was not impressed by the efforts the owner made to give an oriental air to the place and moved to the bar.
“A dwarven ale, please.”He said under his hood, the Mage Armor still protecting his body. “Master barkeeper, would you happen to know of a good place to buy armor?”
Backstory- dance tutor for aristocrats, looking to escape a stalker student by going the last place they’d expect: adventuring.
Personality Traits-
Personality Traits
I’ll settle for nothing less than perfection. I change my mood or my mind as quickly as I change key in a song.
Ideals
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
Bonds
Someone stole my precious instrument, and someday I’ll get it back.
Flaws
A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
RP example
Kan Iranapha sees a display of proof is required to prove that a dancer can really bring in a happy crowd at this rough and tumble country inn.
“I’ll show you something you’ve never seen before, nor will again. My time is valuable, but I trust you to find your coin ready when I’ve finished.”
Kan begins to clear a relatively small space, and sits down. He pulls out a pair of handcrafted shoes, and takes his time putting them on and lacing them up. He then pulls out three copper coins.
He starts to dance, and the shoes begin to CLACK loudly. Tap shoes, apparently. He taps out a simple pattern as he dances, a repetitive and catchy few beats. Then he whispers into his hand and drops one of the coins at his feet. His shoes connect with the coin, and a sound of beer pouring into a glass occurs instead of a loud CLACK. Each time he connects with the coin, the sound repeats, falling into the rhythm of his dance. He whispers into his hand and drops another coin. When his shoe connects with this one, it sounds like a swift ripping of paper. He continues, as the sounds fall into the pattern of the dance before adding the third coin, flipping it off his thumb onto the floor. When his shoe connects, it makes a sound of birds chirping in rhythm with his dance.
Then his hands go up and he gestures. A golden light appears around him. Then it separates from him, a humanoid figure of light whose feet continue touching the ground in the simple rhythm he makes. The figure of light begins to swivel, tapping its way up into the air and finally splitting into three orbs of light. The orbs begin to pour out of the air to the ground as the sound of beer pouring repeats. Then they come together in the air and peel apart as the paper rips. Then bounce through the air as the birds chirp.
Kan repeats this several times until he has everyone’s attention. He finishes with a stomping whirl of his shoes, and comes to a stop. He then moves in close to his companions.
“And that is why a dance tutor knows his way around a few simple enchantments. It’s the difference between being good, and being the best. And the things I learned so I could do this allow me to be of service in other ways.”
Backstory: Telurion comes from an orphan background in the streets, after his parents both died of extreme poverty and sickness - he expected to find kindness and compassion from the neighborhood and other merchants who many times rubbed shoulders with his parents, but he was wrong... Eventually he turned to a life of petty crime just so he could survive, but things were not going well even so. He was 'rescued' by Talian - a wandering warrior who took pity on the starving child, and who would become his mentor in those early years. She taught him the value of trust and friendship when he was at his worse, and brimming with rage for those who did nothing for his parents when they so desperately needed help. She taught him not only to wield a blade and shield, but also to look past the deviant behavior of those he resented, and find the true meaning and fear in people's hearts. She taught him the meaning of being there for others, and raising a hand for those who could not do so for themselves. More than mentor and apprentice, they became friends - Talian always said there was much more to him than met the eye - he was starting to believe it... And then she was gone,. leaving him with only a cryptic farewell note (which I will detail more as/if we move along), and an apology for stealing away like a thief in the night. She wrote it had to be done, but did not explain anything further, writing only that he was prepared to face the world at large, and should not hesitate in doing so. Telurion managed to find from a guard on watch in which direction Talian had followed out of the city, and in the next day he departed after her without thinking twice. So far he has had no luck in finding any clues about her whereabouts, but he does not intend to give up!
Personality Traits: I’ve lost too many friends, and I’m slow to make new ones. I can stare down a hell hound without flinching.
Additional Description/Detail: Telurion does not look like your average knight in shining armor paladin - he has dark disheveled hair, and piercing deep brown eyes. After having been through some tough times in his life, he has a grim posture for those who meet him initially. It takes him a long time to make friends, but once he does, he is a steadfast companion. His gear is not always in pristine condition, but he is trying to improve on his discipline.
RP example: (When asked about what his 'skills' are:)
"Skills... Well, I've traveled a lot, so picked up bits and pieces here and there" - Telurion nodded - "I know how to handle myself decently enough in a fight, whether from afar or up close and personal" - and pats the longsword closeby.
"Lived in the streets a good part of my life, with all the good and bad it brings" - he adds, absent mindedly rubbing some sort of tattoo in his arm, and not chuckling anymore -"I can hunt and make a fire outdoors, bark orders when things are a mess, and stick to the plan when it is well drawn out, much like a soldier would I guess" - the man shrugs.
"A good friend of mine told me once I wasn't as bad with words as I thought - couple years back I wouldn't have any use for them, but nowadays... Let's just say words have gotten me out of enough messes to deserve at least some consideration in my book"
"Then again I could say whatever I wanted, and maybe you guys would believe me, right?" - he looks at the gathered group - "Best take me along for a while so you can see for yourself. Deal?" - and nods.
----------
So yeah, that is the basic plan for Telurion - he is chasing after his mentor, all the while learning about himself and his recently discovered divine powers. He is not even sure if this was Talian's plan all along, to make him once and for all leave the town where he has been through so many things, and that sad chapter behind him, to travel the world - something he had always been hesitant about. But for him it matters not, he will find out. In the meantime his travels give him mixed emotions - curiosity, hesitation at times, but above all a big trepidation and enthusiasm regarding what lies ahead. In the meantime he has a strong arm, and has been taking jobs as they present themselves, not only for sustenance, but also because his spirit is seasoned by a will to adventure, almost as much as the will to do the right thing.
I have a good PbP experience with several systems, including other versions of D&D, just not 5e - hope that is not an issue :D
Crap. Someone else is already an Artificer. Well, should probably submit anyway.
Ability Scores: 9 14 14 16 11 9
Name: Tobin Skywatcher
Race: Human (Variant)
Gender: Male
Age: 24
Class: Artificer
Physical Description: 5'11, 179 pounds, messy brown hair and blue eyes with a fair skin tone
Background: Guild Artisan
Backstory Tobin was born into a magical family, but didn't actually posess magic in a conventional sense. But he found he could put magic into items and use them. HE then devoted his life to this practice and became an artisan, selling his items to sustain himself. He grew restless however, and decided to leave his hometown, and use his knowledge and become an adventurer.
RP example:
Grayson tapped out a rhythm on the chair he sat in, it's sound filling the empty space around him. Marin had been gone for too long, Grayson knew that. He got up and walked to the front door of the cabin. The cold hit his skin as he opened the door, scanning the surrounding forest for some sign of Marin. It was just meant to be a simple recon trip. So what was taking so long? He considered waking the others, but decided against it. No point in getting them involved. With one last glance towards the cabin, he morphed into an Owl, and flew in the direction of the enemy camp.
Ability Scores (Standard Array): Str 13, Dex 14, Con 12, Int 10, Wis 8, Cha 15.
Class: Warlock, The Genie
Race: Water Genasi
Background: Custom (Ship's Apprentice). This is basically the Sailor background just modified to provide 2 skill and 2 tool proficiencies.
Backstory (Nothing too long needed, but at least enough to give me something to work with): I was found on the steps of an orphanage. At 15 I was released, due to finding consistent work on a ship's crew and given a small perfume bottle. I found out that the perfume bottle belonged to my mother who is a Marid Queen. She is my patron and I'm on a quest to find my father, with whom my mother is still in love with, despite being forcibly separated from him. I worked on a ship as a cook and as a navigator.
Personality Traits:
I work hard so that I can play hard when the work is done.
To me, a tavern brawl is a nice way to get to know a new city.
RP example (Newly made, or from another of your PBP games):
As the evening's festivities drew to a quiet, I pulled out my mothers perfume bottle and stared at it. It shone brightly in the moonlight as I leaned against the pier. "Oh Mother, If only you were actually here to see your young man come of age." He chuckles at the thought of his mother walking in on him while he was being intimate with another young lad. "Its not everyday that you turn 18 you know. Anyway just wanted to tell you that I'm so glad you reached out to me. I will find father someday. I know you two still love each other. Maybe that wish will come true for me one day. Until then, I'm going to have fun while I can." He laughs joyously as the music in the nearby tavern seems to rise once again in his ear. He puts his mother's perfume bottle away and reenters the tavern, hungry for more action.
Backstory : Tygar is the first born son of a king and queen. The royal family, on his father's side, have celestial blood in their veins. However, this blood lay dormant for many generations until the birth of Tygar. Tygar was born with blonde hair and glowing blue eyes. Tygar was raised along side a brother, who grew jealous because of Tygar's position as heir to the throne.
Tygar underwent training with many weapons in order to one day become a king who can lead the army of his people into battle. His teacher was a weapon master and imparted knowledge of a variety of weapons. However, Tygar quickly grew to prefer wielding weapons in both hands. Additionally, and perhaps worryingly, Tygar grew a passion for battle and is the happiest when he has a foe in front of him and a weapon in both hands. Nevertheless, he treated the people of his land with kindness and generosity demonstrating that Tygar still had a more gentle side to him.
His armour bears his family's coat of arms; a phoenix in a ring of fire. It is supposed to demonstrate the indomitable spirit of the royal family.
Personality Traits: The common folk love me for my kindness and generosity. If you do me an injury, I will crush you, ruin your name, and salt your fields.
RP example:
Tygar smiled at the little girl before him, before kneeling down to her level. He momentarily thought back to when he was her age, a young boy training with his instructor. He had to go through such ordeals in order to protect his people. And by protecting his people, hopefully this small child would have a happy childhood. It was for her that he fought, and all of the other little children that lived within the borders of his father's kingdom. He hoped that by swinging his weapons, all of the little children would have a happy childhood. He then placed a large hand in the girls head before ruffling her hair in good humour. Then he stood up again before turning his attention to the rest of crowd.
"Today we celebrate!"
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Khessa Cabbagefield (sooner or later, I'll be able to run a non-ghosting campaign with this character...)
Ability Scores (Point Buy or Standard Array) Point Buy: STR 15 DEX 10 CON 15 INT 13 WIS 9 CHA 9
Class Fighter (will evolve as fighter/wizard)
Race Human
Background Folk Hero
Backstory (Nothing too long needed, but at least enough to give me something to work with) Khessa was born to a peasant family, in a small village. At the age of 20 she is kidnapped, with her family, during a raid of drow slavers. With some luck she manages to free herself, along with some other slave from her village. After a a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the slaves back to the surface. With her family still lost in drow hands, she becomes an adventurer; she will, when possible, help the defenseless (waiting to be able to help, some day, her family) and will satisfy the curiosity of the world that she had always had...
Personality Traits Live free or die ("I'm Khessa, I'm free as the blowing wind") Fascinated by mistery or arcane (partly because she got to experiment first-hand the advantage that drow spellcasters gave to the drow raiding party, partly because she has always been curious) She thinks: "I'll show the drows the same mercy they have shown me" (she will NOT kill peaceful drow on sight, of course, but she will be quite wary of every drow... and will show no mercy to an UNPEACEFUL drow - or to a slaver) Fear of total darkness (because of what she endured in the underdark) She will do whatever it takes to free her kidnapped family from the drow (she will not go back to underdark alone to get uselessly killed... because if she gets killed, her family will be doomed to life-long slavery. But she will always keep her goal in mind - trying to get information, win allies, or improve herself until she will be able to go)
RP example (Newly made, or from another of your PBP games) Khessa tries to relax in the cool autumn night, near the warmth of the campfire, speaking with Riardon, the young elf scout she teamed up to dispatch the gang of outlaws that was causing endless troubles to the hamlet of Moonriver. The two adventurers have saved each other life many times in the last few days, but in the end, with some luck, victory has been theirs. So, wishing to speak of luck, Khessa tells Riardon the tale of how father and mother agreed to marriage:
You know, Riardon? My father was not so smart, but he was really handsome. He used to be courted by most women of the village. He used to bed them only to lose interest after a few. Bored by the other woman, he finally got charmed by my mother's intellect. A woman not so beautiful, but with a sharp mind was something new to him. One night, after some “activity” on sheaves of straw, they spoke for a while, like they were used to. My father was always impressed by my mother’s curiosity and intelligence. She was always able to find something interesting to speak about. That night he said to my mother: “You truly are amazing, Eshta, I never met a woman like you. I think we really should marry. Can you imagine what it would be, to have a child with my body and your mind?” My mother replied: “Tobar, my dearest... and can you imagine if the child gets MY body and YOUR mind?” And my father: “I’m not very good at imagining or thinking” and started kissing her again. He might have not been good at thinking, but he must have been good at something, for my mother accepted his proposal, in the end.
Now... I know my mother was right. Things could have got like she said. But my father was lucky. And things went like he said. Sometimes, to be lucky it is more important than to be right.
Name: Meyers Faerday Ability Scores (Standard Array): 16 14 15 11 13 9 Class: Fighter Race: Human Background: Folk Hero Backstory: There are no tales of woe when it comes to Meyers Faerday. The son of a sailor turned carpenter, Meyers grew up in a family that was well-known around Luskan for their kindness, work ethic and his mother's near-legendary fish pies. The youngest and only son of three Faerday children, Meyers grew into a frame that near matched that of his father, Lorne, a barrel of a man who in his prior life had served as a spearman on the Luskan ships and boasted a reputation of knowing his way around a good barroom scuffle. In addition to his natural strength, Meyers also inherited his father's love for fighting. From an early age, he was a natural with a blade so it came as little surprise that upon his 16th name day he was asked to join the Luskan guard with hopes of one day manning one of those Ships of Luskan, working under one of the High Captains. Instead, Meyers spent two years manning the eastern tower of the Twin Teeth, a boring task most times, but one that did lead him to hear growing rumors of unrest outside the walls of Luskan as travelers made their way into town. Like a siren's call, the young warrior couldn't resist the tales, slipping past the wall one evening seeking to learn what lay beyond. Traveling the Blackford Road south, Meyers came upon a caravan under attack from goblins. Instinctively, the young warrior drew his blade, rushing into battle. While he posed no true threat, his attire proved enough to frighten the fiends from their task as they feared more Luskan militia could not be far behind. The caravan's wagon master, well known for his love of drink and embellishing a tall tale or two, did just that as he regaled Meyers' role in saving the caravan. As the tale grew with each telling, Meyers found himself garnering attention, wanted and unwanted, from abroad -- the kind of attention that draws interest of different factions...one such that would have the young man leaving behind the confines of his home and embarking on a new adventure.
RP Example: "Tell the tale again!" Nave Tallskin urged as he slid an ale across the table toward Meyers Faerday, eliciting a groan -- albeit a slight one -- from the young warrior. The promise of a free drink was enticing, but word of that night's encounter had taken on a life of its own. Simply put, Meyers was quite put out with talking about it. "Nay," he said simply. "I believe people are bored of my tale." A cacophony of protests erupted with Nave leading the way, "No, my friend! What would make you say that?" A hint of a smile played across Meyers' lips. "Well, I mean such a grand tale obviously would require more than a simple house ale," he countered, looking past his fellow guardsman toward the bar where the dwarvish stouts rested. "Wouldn't you agree?" Now it was Nave's turn to groan, knowing well he'd walked into that argument. Turning to the crowd, the guardsman gathered the necessary coin before returning with the drink. "Now, we hear of your heroics once again." Meyers smiled outwardly, but still groaned inside. He took a hard pull from the mug, savoring the bitter bite of the dwarfish ale and letting its potency permeate his mind before relenting and telling the tale once again. It was a mindless regurgitation at this point, he cared little any longer if it matched the latest embellishments of the story that others had made. Instead, Meyers simply spoke, watching the crowd drink in each word, reacting with "oohs" and "ahhs" at all the right times. This time, though, his eyes were drawn to a man sitting back from the others. No excitement played across that man's face. In fact, he looked quite disinterested, though, Meyers was percept enough to know that was feigned. The man wasn't living vicariously through Meyers' tale like the others...he was judging for its veracity. The two locked eyes briefly before the man stood and exited the tavern. Meyers halted his storytelling abruptly, eliciting groans from all those who had ponied up coin. He cared not as he rushed from the tavern, seeking to find the stranger. The man knew. He knew the tale was embellished. He knew what true dangers lay beyond the walls. And Meyers had to know why.
Backstory: Jor served as a cleric in the Marines for several tours, chasing pirates and smugglers up and down the sword coast. Now retired, he travels the Sword Coast as an armed escort for trade caravans and wealthy merchants. Throughout his travels, troubling rumors have reached his ears about former squad mates that may have gone down an unrighteous path.
Personality Traits
I prefer to solve problems without violence, but I finish fights decisively.
I enjoy being out in nature; poor weather never sours my mood.
Ideals
Teamwork. Success depends on cooperation and communication. (Good)
Bonds
I must set an example of hope for those who have given up.
Flaws
I become irrational when innocent people are hurt.
RP example: This is from a PBP game that I am DMing at the moment - Jor and the rest of the tavern noise are eclipsed by a mournful howl that seems to go on for half a minute or more. Everyone in the tavern freezes and looks to one another with wide eyes. The howl fades to silence... And after a few moments, Alvor lets out a nervous laugh, "Heh, a bit jumpy aren't..." Another howl, and another, soon there is a chorus of howls echoing all around the tavern. Then the screaming begins. A man bursts through the door to the tavern, shoving people aside, "They're here! By gods, they're attacking!" All erupts into chaos as everyone in the tavern jumps up from their seat and begins shouting at once. A bell tolls frantically somewhere outside along with more shouts and screams. Something large and black bursts through a window and tackles a woman in scale mail as she screams. Another form crashes into the man who had announced the attack, pinning him to the ground. A large wolf snarls atop him, biting and tearing away whatever it can grasp in its frantically snapping jaws. People begin shoving and barreling through any exit they can find as more wolves come loping into the tavern. Jor draws his warhammer and shouts,"Black squad! To arms!"
This forever DM looks forward to being a player in your campaign!
Backstory: Tazxan has been living the life of an adventurer for as long as he could hold a weapon, learning from his parents and their band to continue on after they would retire. Until he was old enough to go off on his own he would accompany them, usually being left to at a local inn or helping with small task on less dangerous jobs taken. On his fifteenth birthday when Dragonborn are considered adults he broke off from the band to go off and begin his own career as a hero. Despite the name of his parents he has spent most of his time getting only small jobs with a few occasional more impressive jobs.
Personality Traits:
I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers.
Living up to my legacy will be difficult, but I’m going to do it.
Ideals:
Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)
Bond:
I consider every member of my parent’s former adventuring party to be family.
Flaw:
You have to look out for yourself. No one else will.
RP example:
Taxzan pauses, crouching low and motioning for the two behind him to pause. As they stop and copy his crouch, the dragonborn begins to make several motions with his hand to indicate what they could expect. In short he reported that there were two targets ahead, one to the left and the other far to the right. As his two companions nod that they understood, he readied his bow and slowly stalked ahead so that he would have a better vantage to take aim.
With a breath he knocked his bow in a fluid motion, exhaling as he locked in on his target and let his arrow fly. As the projectile found the flesh of his target another arrow flew into the back of the other, coming from the direction of his two companions. Tazxan stepped out of the brush and met with them, nodding to each. "With these two done that should make an even set of ten ears."
Ability Scores: Point Buy - STR 16, DEX 16, CON 16, INT 8, WIS 8, CHA 8
Name: Ev'alish
Class: Barbarian (Future Path of the Storm Herald)
Race: Metallic Dragonborn (Silver)
Background: Acolyte
Backstory: Ev'alish, faithful servant of Bahamut, was captured during a failed raid to kill a white dragon decades ago. The white wyrm froze his dying body inside its treasure hoard, where he remained until the dragon was slain years later. The white dragon's power over its lair diminished, and the ice melted, freeing the dragonborn from a long slumber. Even still, though he remembers his devotion to Bahamut his skills are rusty after years of stasis, and so he hopes to rebuild his skills and serve his master once more.
Personality Traits:
I've spent so long in stasis that I have little practical experience with the outside world.
I see omens in every event and action. The gods try to speak to us, we just need to listen.
Ideals:
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Bonds:
I would die to recover an ancient relic of my faith that was lost long ago.
Flaws:
I am inflexible in my thinking.
RP Example:
Kierro breathes a sigh as the door closes. He kneels down a bit to speak with the dwarf on the same level, as an adult might do when talking to a child. Adam sees a gentle look in his eyes, less of the inquisitive gaze that he had when speaking to the Aasimar before.
“I’m led to believe... that you’re one of us. Drawn to the same sources of power, commanding dragons as we do.
For reasons I’m not sure of, you’ve changed your form several times. From Esmerelda to Raskal to Adam. What identity you had back in our world eludes me...” he says softly. “But keeping it from us makes it appear as though you do not trust us, that if we knew who you were that would be the end of you.”
He turns away briefly. “The point, I suppose, is that I want to help you, as I do for the others. Especially with the knowledge that we face attacks from the gods of this world as well. But I cannot do that if you don't trust me, or the others, to keep you safe.”
“So, may I ask... who are you, friend? What are you running from?”
Name: Aures Rootblossom
Ability Scores (Point Buy or Standard Array):
STR - 8
DEX - 12
CON - 15
INT - 17
WIS - 13
CHA - 10
Class: Artificer
Race: Gnome (Rock)
Background: Outlander
Backstory (Nothing too long needed, but at least enough to give me something to work with): Aures abandoned her clan shortly after the terrible death of her husband, Lysano. She was accused of poisoning him and knew that if she didn't leave she would soon face punishment for their misunderstanding. She's been travelling to new places in the search of interesting herbs that she can use in her medicines and tinctures.
Personality Traits:
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
RP example (Newly made, or from another of your PBP games):
(From a recent character)
Wadi pauses a beat as the door slams open. She'll never be the first to comply to an order and, given the patronage of this inn, she'll be interested to see the response it gets. She resumes playing but keeps an eye on those closest to the newly arrived stranger shouting orders; her music filling the room clearer than before now that it's silent. Her feet move from the stool crossbar and she makes a mental note of where her tip jar is sat in case a hasty retreat is needed.
"In far away towns, from docks to the lords,
You hear them cry 'Oh Annabelle Davey!',
She was dressed so fine with her silks so divine,
She sure was one hell of a lady."
The figure begins to move it's way forward and towards the stage as she stops singing mid-verse. Jumping from the stool, Wadi takes a swift stoop to grab the tip jar and heads to the back of the bar. Rounding the end of it, she disappears through the kitchen and out through the delivery door, the performance will have to wait.
This sounds great! I’d so love to join!
Ability Scores (Point Buy or Standard Array): 10 16 13 15 10 11
Class: Wizard
Race: Tabaxi
Background: Entertainer
Backstory (Nothing too long needed, but at least enough to give me something to work with): Kramyra was part of the traveling circus that went from town to town, delighting young and old with different acts and different types of creatures. Her parents were headliners of the circus and she made her start doing magic tricks for the children. She enjoyed her magic tricks and acrobats that she would do and make her coin. But then she found real magic and the circus no longer could hold her. She isn’t the showman she used to be as the wizarding magic she has learned scared her audience and made her go into hiding, but she is working on finding her place in this life.
Personality Traits: I change my mood or my mind as quickly as I change key in a song.
Ideals: Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
Bonds: I would do anything for the other members of my old troupe.
Flaws: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
RP example: (from recent character)
Bremita looks around at her current traveling companians, brushes off her dust covered traveling clothes and contemplates her decision to leave her inn for this. She received this letter requesting help from Baron Baraskin and why did she answer? Her friend Ostani. She has to remember that, as she left her Inn with Adrian, and that probably wasn’t the best decision, but what choice did she have? She just has to get to Last Hope, assist as she is able and get back home.
“Jerius, so nice to meet you! I hope you don’t mind me prying, but are you a harengon? I have never come across one in my time and I must say it is pretty exciting to meet one in the flesh!” Then Bremita turns her attention to the human that just joined the group, “Aldrith, pleasure to meet you as well!” She starts thinking to herself, man a lot of tall ones around me, I suppose my neck better get used to this! She started missing the step stool she always used behind the bar.
Trying to be as inclusive as she knows how to be, being in hospitality after all she finally approaches the centaur that is towing a wagon full of goods, “Excuse me good sir, and who might you be? And not to assume all centaurs know each other, but I was wondering if you happened to know my friend Ostani? And have you been traveling long?”
Ability Scores (Point Buy or Standard Array): (STR 8) (DEX 13) (CON 14) (INT 10) (WIS 15) (CHA 12)
Class: Druid
Race: Kobold
Background: Folk Hero
Backstory (Nothing too long needed, but at least enough to give me something to work with): Hid "family" (A group of kobolds that lived in a dragons lair as subordinates) were all wiped out by a group of adventurers, along with the dragon. The eggs were all found and he, along with 2 other kobolds, was born in a small hut in the forest, raised by a kind druidic family who passed along their wisdom to him and his siblings.
Personality Traits:
I judge people by their actions, not their words.
People deserve to be treated with dignity and respect.
I worked the land, I love the land, and I will protect the land.
The tyrant who rules my land will stop at nothing to see me killed.
RP example (Newly made):
As Karshnak, a tiny kobold with ragged clothes and a strange, almost indifferent air about life, enters the room, everyone goes silent.
"Your kind aren't welcome here." The ancient yet well kept barkeep orders his grandchildren behind him as Karshnak walks up to the bar despite the hostility everyone holds towards him.
"Your people have been destroying this forest. We will stand for it no longer!" As Karshnak lets out his declaration in a final screech, his siblings burst through the window and begin to wreak havoc on the place. Screams and shouts come from all over, but the chaos doesn't rest, even after he and his siblings slip out into the cold dark night, hearts still pounding from the excitement of it all.
As Karshnak and his siblings slink back into the makeshift hut they were born in, they hear a noise in the dark.
"Quick light a torch!" "I cant see in hear" "Ouch thats my neck!"
As fast as a blink of the eye, all three of them are swept up by the scruff and restrained. The door to their room is opened forcefully and fast, but the freshly oiled hinges make not complaint.
"Where have you been?" A commanding female, backlit so that she can see them but they cant make out her features in the contrast.
Ability Scores: Point Buy
Class: Fighter to start
Race: Custom Lineage
Background: Mercinary Veteran
Backstory:
Davis is an older, semi-retired, warrior. He spends his days teaching the spoiled nobility which way is the pointy end of a sword, and how to wack each other with them, and, how to not die in the attempt. He much more enjoys his work training the Waterdeep City Guard, or even the Watch, when they get new recruits. If times are slow he might take on a job as a caravan escort, for the run to Baldur's Gate and back, but he enjoys the retired life too much to really get involved with that too often. His wife, a bard of some skill, has a place in Waterdeep, and they have settled in Waterdeep as their primary residence.
Personality Traits: I face problems head-on. A simple, direct solution is the best path to success.
Ideals: Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Bonds: Those who fight beside me are those worth dying for.
Flaws: I obey the law, even if the law causes misery.
Class: Ranger
Race: Half-Elf (High Elf)
Background: Far Traveler
Backstory (in the spoiler):
Disclaimer: The mentioned locations, the Reghedmen (and the Tribe of the Wolf), Akar Kessel, the Battle of Icewind Dale with its date and effect over the Tribe of the Wolf are part of the Forgotten Realms canon and I do not claim their creation.
Few things bring forth as much change as war. A truth the Reghedmen Tribe of the Wolf learned in the worst manner. By 1356 DR the barbarians took arms against the wizard Akar Kessell in what history remember as the Battle of Icewind Dale. In the confront the barbarians lost so many of its warriors that it become unable to hold its influence, turning into but a minor clan. Their dead were also hunters and without them the Wolves found increasingly harder to gather food. A desperate situation that saw many of its surviving members move closer to the Ten Towns and its inhabitants.
It was from these Wolves that Sorjen was born. Grandson of a survivor of the battle, son to a hunter and an elven adventurer. There was little of his parents in him. He was tall and had clear eyes like his father, but no love for the chase. He had the raven hair and slim complexion of his mother, but no talent for magic nor thirst for adventure. Quite the opposite, he would have been satisfied by living and dying in the corner of Faerûn where he was born, had he not found the sad truth that the colder seasons held.
When his third brother came to life, he saw his grandfather fall ill and knowing what would happen the family decided it was time to tell him of the old way. However much the Reghedmen were used to live in the tundra not even they could defeat the cold forever. The land was too arid for crops and, reduced to a squalid shadow of what they once were, the settlements of Tribe of the Wolf could not stalk enough meat to survive unscathed. During the winter the sick had to leave and never return. A mouth less to feed.
Sorjen could not bear the idea of abandoning his grandfather to this fate and so he decided to abandon his home, but not to die. He ventured on the way to Mithral Hall and there volunteered to serve as cleric in the first shrine he could find. Normally no temple would refuse a new acolyte, but the faith of the stronghold belonged to the Morndinsamman, the dwarven gods, and a member of another race was not so welcome amongst its priests. Instead, he was guided to the guard, to be presented to the mercenary companies that were employed by the city. Amongst them there was a group of rangers and their leader, Moira, was more than happy to have as ally someone that carried in his blood the reputation of the barbarians of the north. She took he along on their journey and back to their enclave, an order of Drakewardens.
Sorjen remained with them until the end of his basic training, when he decided to wander the world as a mercenary in order to make money before returning home.
1. I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
Flaw: I pretend not to understand the local language in order to avoid interactions I would rather not have.
RP example:
For the better part of a year Thael had lived aboveground, but his eyes had yet to completely adapt to the light. Any journey was made more tiresome for it. At least he had little trouble finding work. Faerûn had no shortage of odd jobs for hired muscle. Sure, at first he had to sell his efforts for an exceedingly low price, it was the only way most folk would be willing to ignore his lineage, all too evident in his appearance. Elvish features and a strong jaw. White hair, crimson eyes and ashen skin. A drow, through and true. It took effort and eloquence to make folk look beyond that, but with each finished escort he earned the recommendation of his former employer. That was enough for the next caravan hire him and before long he was making as much as any man and on the way to Bryn Shander.
When he spotted the tavern at the distance, he was relieved. A place where he could take shelter from the light. A place where he could sit back and enjoy a meal. And so, he pushed the rug at the entrance and entered. He was not impressed by the efforts the owner made to give an oriental air to the place and moved to the bar.
“A dwarven ale, please.” He said under his hood, the Mage Armor still protecting his body. “Master barkeeper, would you happen to know of a good place to buy armor?”
https://www.dndbeyond.com/profile/nschrock/characters/61150336
Ability Scores (point buy) STR-8 DEX-16 CON-14 INT-16 WIS-8 CHA-10
Class - artificer
Race- high elf
Backstory- dance tutor for aristocrats, looking to escape a stalker student by going the last place they’d expect: adventuring.
Personality Traits-
RP example
Kan Iranapha sees a display of proof is required to prove that a dancer can really bring in a happy crowd at this rough and tumble country inn.
“I’ll show you something you’ve never seen before, nor will again. My time is valuable, but I trust you to find your coin ready when I’ve finished.”
Kan begins to clear a relatively small space, and sits down. He pulls out a pair of handcrafted shoes, and takes his time putting them on and lacing them up. He then pulls out three copper coins.
He starts to dance, and the shoes begin to CLACK loudly. Tap shoes, apparently. He taps out a simple pattern as he dances, a repetitive and catchy few beats. Then he whispers into his hand and drops one of the coins at his feet. His shoes connect with the coin, and a sound of beer pouring into a glass occurs instead of a loud CLACK. Each time he connects with the coin, the sound repeats, falling into the rhythm of his dance. He whispers into his hand and drops another coin. When his shoe connects with this one, it sounds like a swift ripping of paper. He continues, as the sounds fall into the pattern of the dance before adding the third coin, flipping it off his thumb onto the floor. When his shoe connects, it makes a sound of birds chirping in rhythm with his dance.
Then his hands go up and he gestures. A golden light appears around him. Then it separates from him, a humanoid figure of light whose feet continue touching the ground in the simple rhythm he makes. The figure of light begins to swivel, tapping its way up into the air and finally splitting into three orbs of light. The orbs begin to pour out of the air to the ground as the sound of beer pouring repeats. Then they come together in the air and peel apart as the paper rips. Then bounce through the air as the birds chirp.
Kan repeats this several times until he has everyone’s attention. He finishes with a stomping whirl of his shoes, and comes to a stop. He then moves in close to his companions.
“And that is why a dance tutor knows his way around a few simple enchantments. It’s the difference between being good, and being the best. And the things I learned so I could do this allow me to be of service in other ways.”
”Now, innkeep! I believe coin was mentioned...”
Paladin - warforged - orange
Ability Scores: Link!
Class: Paladin
Race: Variant Human
Background: Soldier
Backstory: Telurion comes from an orphan background in the streets, after his parents both died of extreme poverty and sickness - he expected to find kindness and compassion from the neighborhood and other merchants who many times rubbed shoulders with his parents, but he was wrong... Eventually he turned to a life of petty crime just so he could survive, but things were not going well even so. He was 'rescued' by Talian - a wandering warrior who took pity on the starving child, and who would become his mentor in those early years. She taught him the value of trust and friendship when he was at his worse, and brimming with rage for those who did nothing for his parents when they so desperately needed help. She taught him not only to wield a blade and shield, but also to look past the deviant behavior of those he resented, and find the true meaning and fear in people's hearts. She taught him the meaning of being there for others, and raising a hand for those who could not do so for themselves. More than mentor and apprentice, they became friends - Talian always said there was much more to him than met the eye - he was starting to believe it... And then she was gone,. leaving him with only a cryptic farewell note (which I will detail more as/if we move along), and an apology for stealing away like a thief in the night. She wrote it had to be done, but did not explain anything further, writing only that he was prepared to face the world at large, and should not hesitate in doing so. Telurion managed to find from a guard on watch in which direction Talian had followed out of the city, and in the next day he departed after her without thinking twice. So far he has had no luck in finding any clues about her whereabouts, but he does not intend to give up!
Personality Traits: I’ve lost too many friends, and I’m slow to make new ones. I can stare down a hell hound without flinching.
Additional Description/Detail: Telurion does not look like your average knight in shining armor paladin - he has dark disheveled hair, and piercing deep brown eyes. After having been through some tough times in his life, he has a grim posture for those who meet him initially. It takes him a long time to make friends, but once he does, he is a steadfast companion. His gear is not always in pristine condition, but he is trying to improve on his discipline.
RP example: (When asked about what his 'skills' are:)
"Skills... Well, I've traveled a lot, so picked up bits and pieces here and there" - Telurion nodded - "I know how to handle myself decently enough in a fight, whether from afar or up close and personal" - and pats the longsword closeby.
"Lived in the streets a good part of my life, with all the good and bad it brings" - he adds, absent mindedly rubbing some sort of tattoo in his arm, and not chuckling anymore - "I can hunt and make a fire outdoors, bark orders when things are a mess, and stick to the plan when it is well drawn out, much like a soldier would I guess" - the man shrugs.
"A good friend of mine told me once I wasn't as bad with words as I thought - couple years back I wouldn't have any use for them, but nowadays... Let's just say words have gotten me out of enough messes to deserve at least some consideration in my book"
"Then again I could say whatever I wanted, and maybe you guys would believe me, right?" - he looks at the gathered group - "Best take me along for a while so you can see for yourself. Deal?" - and nods.
----------
So yeah, that is the basic plan for Telurion - he is chasing after his mentor, all the while learning about himself and his recently discovered divine powers. He is not even sure if this was Talian's plan all along, to make him once and for all leave the town where he has been through so many things, and that sad chapter behind him, to travel the world - something he had always been hesitant about. But for him it matters not, he will find out. In the meantime his travels give him mixed emotions - curiosity, hesitation at times, but above all a big trepidation and enthusiasm regarding what lies ahead. In the meantime he has a strong arm, and has been taking jobs as they present themselves, not only for sustenance, but also because his spirit is seasoned by a will to adventure, almost as much as the will to do the right thing.
I have a good PbP experience with several systems, including other versions of D&D, just not 5e - hope that is not an issue :D
Crap. Someone else is already an Artificer. Well, should probably submit anyway.
Ability Scores: 9 14 14 16 11 9
Name: Tobin Skywatcher
Race: Human (Variant)
Gender: Male
Age: 24
Class: Artificer
Physical Description: 5'11, 179 pounds, messy brown hair and blue eyes with a fair skin tone
Background: Guild Artisan
Backstory Tobin was born into a magical family, but didn't actually posess magic in a conventional sense. But he found he could put magic into items and use them. HE then devoted his life to this practice and became an artisan, selling his items to sustain himself. He grew restless however, and decided to leave his hometown, and use his knowledge and become an adventurer.
RP example:
Grayson tapped out a rhythm on the chair he sat in, it's sound filling the empty space around him. Marin had been gone for too long, Grayson knew that. He got up and walked to the front door of the cabin. The cold hit his skin as he opened the door, scanning the surrounding forest for some sign of Marin. It was just meant to be a simple recon trip. So what was taking so long? He considered waking the others, but decided against it. No point in getting them involved. With one last glance towards the cabin, he morphed into an Owl, and flew in the direction of the enemy camp.
Sheet link:
https://drive.google.com/file/d/14tF09QE2TfIan1jOCjqJYUayH9KXx9CA/view?usp=drivesdk
Character: Seamus Mistdancer https://ddb.ac/characters/46767536/dxhvHE
Ability Scores (Standard Array): Str 13, Dex 14, Con 12, Int 10, Wis 8, Cha 15.
Class: Warlock, The Genie
Race: Water Genasi
Background: Custom (Ship's Apprentice). This is basically the Sailor background just modified to provide 2 skill and 2 tool proficiencies.
Backstory (Nothing too long needed, but at least enough to give me something to work with): I was found on the steps of an orphanage. At 15 I was released, due to finding consistent work on a ship's crew and given a small perfume bottle. I found out that the perfume bottle belonged to my mother who is a Marid Queen. She is my patron and I'm on a quest to find my father, with whom my mother is still in love with, despite being forcibly separated from him. I worked on a ship as a cook and as a navigator.
Personality Traits:
RP example (Newly made, or from another of your PBP games):
As the evening's festivities drew to a quiet, I pulled out my mothers perfume bottle and stared at it. It shone brightly in the moonlight as I leaned against the pier. "Oh Mother, If only you were actually here to see your young man come of age." He chuckles at the thought of his mother walking in on him while he was being intimate with another young lad. "Its not everyday that you turn 18 you know. Anyway just wanted to tell you that I'm so glad you reached out to me. I will find father someday. I know you two still love each other. Maybe that wish will come true for me one day. Until then, I'm going to have fun while I can." He laughs joyously as the music in the nearby tavern seems to rise once again in his ear. He puts his mother's perfume bottle away and reenters the tavern, hungry for more action.
Ability Scores: Standard Array (15/10/14/12/8/13)
Class: Fighter
Race: Aasimar
Background: Noble
Backstory : Tygar is the first born son of a king and queen. The royal family, on his father's side, have celestial blood in their veins. However, this blood lay dormant for many generations until the birth of Tygar. Tygar was born with blonde hair and glowing blue eyes. Tygar was raised along side a brother, who grew jealous because of Tygar's position as heir to the throne.
Tygar underwent training with many weapons in order to one day become a king who can lead the army of his people into battle. His teacher was a weapon master and imparted knowledge of a variety of weapons. However, Tygar quickly grew to prefer wielding weapons in both hands. Additionally, and perhaps worryingly, Tygar grew a passion for battle and is the happiest when he has a foe in front of him and a weapon in both hands. Nevertheless, he treated the people of his land with kindness and generosity demonstrating that Tygar still had a more gentle side to him.
His armour bears his family's coat of arms; a phoenix in a ring of fire. It is supposed to demonstrate the indomitable spirit of the royal family.
Personality Traits: The common folk love me for my kindness and generosity. If you do me an injury, I will crush you, ruin your name, and salt your fields.
RP example:
Tygar smiled at the little girl before him, before kneeling down to her level. He momentarily thought back to when he was her age, a young boy training with his instructor. He had to go through such ordeals in order to protect his people. And by protecting his people, hopefully this small child would have a happy childhood. It was for her that he fought, and all of the other little children that lived within the borders of his father's kingdom. He hoped that by swinging his weapons, all of the little children would have a happy childhood. He then placed a large hand in the girls head before ruffling her hair in good humour. Then he stood up again before turning his attention to the rest of crowd.
"Today we celebrate!"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Khessa Cabbagefield (sooner or later, I'll be able to run a non-ghosting campaign with this character...)
Ability Scores (Point Buy or Standard Array)
Point Buy: STR 15 DEX 10 CON 15 INT 13 WIS 9 CHA 9
Class
Fighter (will evolve as fighter/wizard)
Race
Human
Background
Folk Hero
Backstory (Nothing too long needed, but at least enough to give me something to work with)
Khessa was born to a peasant family, in a small village. At the age of 20 she is kidnapped, with her family, during a raid of drow slavers. With some luck she manages to free herself, along with some other slave from her village. After a a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the slaves back to the surface. With her family still lost in drow hands, she becomes an adventurer; she will, when possible, help the defenseless (waiting to be able to help, some day, her family) and will satisfy the curiosity of the world that she had always had...
Personality Traits
Live free or die ("I'm Khessa, I'm free as the blowing wind")
Fascinated by mistery or arcane (partly because she got to experiment first-hand the advantage that drow spellcasters gave to the drow raiding party, partly because she has always been curious)
She thinks: "I'll show the drows the same mercy they have shown me" (she will NOT kill peaceful drow on sight, of course, but she will be quite wary of every drow... and will show no mercy to an UNPEACEFUL drow - or to a slaver)
Fear of total darkness (because of what she endured in the underdark)
She will do whatever it takes to free her kidnapped family from the drow (she will not go back to underdark alone to get uselessly killed... because if she gets killed, her family will be doomed to life-long slavery. But she will always keep her goal in mind - trying to get information, win allies, or improve herself until she will be able to go)
RP example (Newly made, or from another of your PBP games)
Khessa tries to relax in the cool autumn night, near the warmth of the campfire, speaking with Riardon, the young elf scout
she teamed up to dispatch the gang of outlaws that was causing endless troubles to the hamlet of Moonriver.
The two adventurers have saved each other life many times in the last few days, but in the end, with some luck, victory has been theirs.
So, wishing to speak of luck, Khessa tells Riardon the tale of how father and mother agreed to marriage:
You know, Riardon? My father was not so smart, but he was really handsome. He used to be courted by most women of the village. He used to bed them only to lose interest after a few. Bored by the other woman, he finally got charmed by my mother's intellect. A woman not so beautiful, but with a sharp mind was something new to him. One night, after some “activity” on sheaves of straw, they spoke for a while, like they were used to. My father was always impressed by my mother’s curiosity and intelligence. She was always able to find something interesting to speak about. That night he said to my mother: “You truly are amazing, Eshta, I never met a woman like you. I think we really should marry. Can you imagine what it would be, to have a child with my body and your mind?”
My mother replied: “Tobar, my dearest... and can you imagine if the child gets MY body and YOUR mind?”
And my father: “I’m not very good at imagining or thinking” and started kissing her again.
He might have not been good at thinking, but he must have been good at something, for my mother accepted his proposal, in the end.
Now... I know my mother was right. Things could have got like she said. But my father was lucky. And things went like he said. Sometimes, to be lucky it is more important than to be right.
Name: Meyers Faerday
Ability Scores (Standard Array): 16 14 15 11 13 9
Class: Fighter
Race: Human
Background: Folk Hero
Backstory: There are no tales of woe when it comes to Meyers Faerday. The son of a sailor turned carpenter, Meyers grew up in a family that was well-known around Luskan for their kindness, work ethic and his mother's near-legendary fish pies. The youngest and only son of three Faerday children, Meyers grew into a frame that near matched that of his father, Lorne, a barrel of a man who in his prior life had served as a spearman on the Luskan ships and boasted a reputation of knowing his way around a good barroom scuffle. In addition to his natural strength, Meyers also inherited his father's love for fighting. From an early age, he was a natural with a blade so it came as little surprise that upon his 16th name day he was asked to join the Luskan guard with hopes of one day manning one of those Ships of Luskan, working under one of the High Captains. Instead, Meyers spent two years manning the eastern tower of the Twin Teeth, a boring task most times, but one that did lead him to hear growing rumors of unrest outside the walls of Luskan as travelers made their way into town. Like a siren's call, the young warrior couldn't resist the tales, slipping past the wall one evening seeking to learn what lay beyond. Traveling the Blackford Road south, Meyers came upon a caravan under attack from goblins. Instinctively, the young warrior drew his blade, rushing into battle. While he posed no true threat, his attire proved enough to frighten the fiends from their task as they feared more Luskan militia could not be far behind. The caravan's wagon master, well known for his love of drink and embellishing a tall tale or two, did just that as he regaled Meyers' role in saving the caravan. As the tale grew with each telling, Meyers found himself garnering attention, wanted and unwanted, from abroad -- the kind of attention that draws interest of different factions...one such that would have the young man leaving behind the confines of his home and embarking on a new adventure.
RP Example:
"Tell the tale again!" Nave Tallskin urged as he slid an ale across the table toward Meyers Faerday, eliciting a groan -- albeit a slight one -- from the young warrior. The promise of a free drink was enticing, but word of that night's encounter had taken on a life of its own. Simply put, Meyers was quite put out with talking about it. "Nay," he said simply. "I believe people are bored of my tale." A cacophony of protests erupted with Nave leading the way, "No, my friend! What would make you say that?" A hint of a smile played across Meyers' lips. "Well, I mean such a grand tale obviously would require more than a simple house ale," he countered, looking past his fellow guardsman toward the bar where the dwarvish stouts rested. "Wouldn't you agree?" Now it was Nave's turn to groan, knowing well he'd walked into that argument. Turning to the crowd, the guardsman gathered the necessary coin before returning with the drink. "Now, we hear of your heroics once again." Meyers smiled outwardly, but still groaned inside. He took a hard pull from the mug, savoring the bitter bite of the dwarfish ale and letting its potency permeate his mind before relenting and telling the tale once again. It was a mindless regurgitation at this point, he cared little any longer if it matched the latest embellishments of the story that others had made. Instead, Meyers simply spoke, watching the crowd drink in each word, reacting with "oohs" and "ahhs" at all the right times. This time, though, his eyes were drawn to a man sitting back from the others. No excitement played across that man's face. In fact, he looked quite disinterested, though, Meyers was percept enough to know that was feigned. The man wasn't living vicariously through Meyers' tale like the others...he was judging for its veracity. The two locked eyes briefly before the man stood and exited the tavern. Meyers halted his storytelling abruptly, eliciting groans from all those who had ponied up coin. He cared not as he rushed from the tavern, seeking to find the stranger. The man knew. He knew the tale was embellished. He knew what true dangers lay beyond the walls. And Meyers had to know why.
Ability Scores: Point Buy - 16 8 14 10 16 10
Class: Cleric - Tempest Domain
Race: Dragonborn - Blue
Background: Marine
Link to Character Sheet: https://ddb.ac/characters/61171301/SLiddq
Backstory: Jor served as a cleric in the Marines for several tours, chasing pirates and smugglers up and down the sword coast. Now retired, he travels the Sword Coast as an armed escort for trade caravans and wealthy merchants. Throughout his travels, troubling rumors have reached his ears about former squad mates that may have gone down an unrighteous path.
Personality Traits
I prefer to solve problems without violence, but I finish fights decisively.
I enjoy being out in nature; poor weather never sours my mood.
Ideals
Teamwork. Success depends on cooperation and communication. (Good)
Bonds
I must set an example of hope for those who have given up.
Flaws
I become irrational when innocent people are hurt.
RP example: This is from a PBP game that I am DMing at the moment - Jor and the rest of the tavern noise are eclipsed by a mournful howl that seems to go on for half a minute or more. Everyone in the tavern freezes and looks to one another with wide eyes. The howl fades to silence... And after a few moments, Alvor lets out a nervous laugh, "Heh, a bit jumpy aren't..." Another howl, and another, soon there is a chorus of howls echoing all around the tavern. Then the screaming begins. A man bursts through the door to the tavern, shoving people aside, "They're here! By gods, they're attacking!" All erupts into chaos as everyone in the tavern jumps up from their seat and begins shouting at once. A bell tolls frantically somewhere outside along with more shouts and screams. Something large and black bursts through a window and tackles a woman in scale mail as she screams. Another form crashes into the man who had announced the attack, pinning him to the ground. A large wolf snarls atop him, biting and tearing away whatever it can grasp in its frantically snapping jaws. People begin shoving and barreling through any exit they can find as more wolves come loping into the tavern. Jor draws his warhammer and shouts, "Black squad! To arms!"
This forever DM looks forward to being a player in your campaign!
Ability Scores: Point Buy
Name: Tazxan Kerrhylon
Class: Ranger (Drakewarden)
Race: Chromatic Dragonborn
Background: Celebrity Adventure's Scion
Backstory: Tazxan has been living the life of an adventurer for as long as he could hold a weapon, learning from his parents and their band to continue on after they would retire. Until he was old enough to go off on his own he would accompany them, usually being left to at a local inn or helping with small task on less dangerous jobs taken. On his fifteenth birthday when Dragonborn are considered adults he broke off from the band to go off and begin his own career as a hero. Despite the name of his parents he has spent most of his time getting only small jobs with a few occasional more impressive jobs.
Personality Traits:
I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers.
Living up to my legacy will be difficult, but I’m going to do it.
Ideals:
Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)
Bond:
I consider every member of my parent’s former adventuring party to be family.
Flaw:
You have to look out for yourself. No one else will.
RP example:
Taxzan pauses, crouching low and motioning for the two behind him to pause. As they stop and copy his crouch, the dragonborn begins to make several motions with his hand to indicate what they could expect. In short he reported that there were two targets ahead, one to the left and the other far to the right. As his two companions nod that they understood, he readied his bow and slowly stalked ahead so that he would have a better vantage to take aim.
With a breath he knocked his bow in a fluid motion, exhaling as he locked in on his target and let his arrow fly. As the projectile found the flesh of his target another arrow flew into the back of the other, coming from the direction of his two companions. Tazxan stepped out of the brush and met with them, nodding to each. "With these two done that should make an even set of ten ears."
Lady Oleira Darkeyes
Ability Scores Str 8 Dex 10 Con 14 Int 16 Wis 12 Cha 16 Point Buy + racial.
Warlock (Great Old One)
Half-Elf
Cloistered Scholar
Backstory coming soon.
Personality Traits coming soon.
RP example coming soon.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Damn, and here I was coming up with something...
I need to be faster and not overthink the details that much, it seems. Good luck to everyone.
"Losing to a master is nothing to be ashamed of, unless you learn nothing from the experience."
Master Suana.