What a beautiful day for a walk in the woods, yes indeed. The sun is shining, the birds are singing, and the bees are buzzing. I hope no one minds that I take point? We are going to follow this path til we get to a clearing...
Boomi gathers the group up and pulls our a strip of his holy vestments.
"Forge father protect us on this trip into the wood and may you guide us to Dumathoin's treasures" Boomi casts Aid on the party. For the next 8 hr everyone has 5 temporary hitpoints.
(ooc: aid - Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
Not temporary. This is a 5 hp increase of max and current hp for the next 8 hours.)
The three companions move through the forest, blending into the landscape with the ease of veterans. As they went along they started seeing larger trees more often...And then they come upon a wire stretched across the path...
Hold up here, guys. There is probably a surprise of some sort attached to the wire. Boomi, I think you might have the better angle for pointing out it's location for Depths to disable it?
(ooc: with a Perception check of 23 Boomi can also fill his component pouch and pharmacopeia)
What? It is right there the dirt colored wire on the dirt path. See the dandelions, good for ciders, and indigestion need to pick some of Dat, the wire is attached over there to something.
Thank you, Boomi, good job spotting... Depths, if you please, can you disable that for us? Just give me a second to climb this tree a bit and I'll cover you while you work.
Boomi pats Depths on the back and casts guidance. Ye got this pal
[You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.]
Ricdak safes his crossbow and climbs down from his perch, realizing that 1 expended crossbow bolt is a reasonable fee for learning tree climbing and crossbows are not a good fit.
Good job guys. Just give me a second to reload, (slide snick) and follow me around the tree and we'll be on our way..
Looks like we are getting to an older part of the forest...
(ooc - threat avoided 667 xp each. No worries Depths. I'm new to the DM side of things. I wonder what it means when a trap description fails to include data on how to disable it?)
Location 8
Threat 13
Threat 19
Threat 16
What a beautiful day for a walk in the woods, yes indeed. The sun is shining, the birds are singing, and the bees are buzzing. I hope no one minds that I take point? We are going to follow this path til we get to a clearing...
Ricdak is wielding his own crossbow.
Before we set off might I say a quick prayer.
Boomi gathers the group up and pulls our a strip of his holy vestments.
"Forge father protect us on this trip into the wood and may you guide us to Dumathoin's treasures" Boomi casts Aid on the party. For the next 8 hr everyone has 5 temporary hitpoints.
(ooc: aid - Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
Not temporary. This is a 5 hp increase of max and current hp for the next 8 hours.)
O yes, thank you Boomi... I feel much better already :)
Ooc: Thanks I forgot to update my document from last time
Very good prayer.
there should be a ctg wiki
As the party travels down the Boomi will keep his eyes out for potential ingredients and threats.
Perception: 23
So does Depths. Although he also looks for treasure.
Perception: 5
there should be a ctg wiki
The three companions move through the forest, blending into the landscape with the ease of veterans. As they went along they started seeing larger trees more often...And then they come upon a wire stretched across the path...
Hold up here, guys. There is probably a surprise of some sort attached to the wire. Boomi, I think you might have the better angle for pointing out it's location for Depths to disable it?
(ooc: with a Perception check of 23 Boomi can also fill his component pouch and pharmacopeia)
What? It is right there the dirt colored wire on the dirt path. See the dandelions, good for ciders, and indigestion need to pick some of Dat, the wire is attached over there to something.
Thank you, Boomi, good job spotting... Depths, if you please, can you disable that for us? Just give me a second to climb this tree a bit and I'll cover you while you work.
Boomi pats Depths on the back and casts guidance. Ye got this pal
[You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.]
Alright.
Intelligence (Investigation): 14
(not needed, forgot to check adventure table)
Dexterity: 24
(I forgot to add Guidance but seems it worked out fine)
(also forgot to add proficiency bonus)
I
there should be a ctg wiki
Ricdak safes his crossbow and climbs down from his perch, realizing that 1 expended crossbow bolt is a reasonable fee for learning tree climbing and crossbows are not a good fit.
Good job guys. Just give me a second to reload, (slide snick) and follow me around the tree and we'll be on our way..
Looks like we are getting to an older part of the forest...
(ooc - threat avoided 667 xp each. No worries Depths. I'm new to the DM side of things. I wonder what it means when a trap description fails to include data on how to disable it?)
2
As they move deeper into the forest Ricdak starts seeing indications of a clearing up ahead, so he slows down, listening for danger, such as a
shuffling sound of a 2 legged person dragging their feet and a low moaning sound...
Do you guys hear that?
(ooc - Perception of 14, rolled or passive, opens the spoiler tag)
Perception: 18
Hear what? The moaning?
there should be a ctg wiki
3
Perception: 18