According to legend, two families of dragons came into being in the very first days of the world’s creation. Bahamut, the noble Platinum Dragon, made the metallic dragons—gold, silver, bronze, brass, and copper. Cruel, five-headed Tiamat made the chromatic dragons—red, blue, green, black and white. The metallic and chromatic dragons share a mutual animosity that originates in the enmity between Bahamut and Tiamat (Bahamut is often called the King of Metallic Dragons in the world of the Forgotten Realms, and Tiamat the Queen of Chromatic Dragons. In other worlds they have different names, and like all gods, they are beyond gender.)
The origin of Dragon’s Rest is rooted in that animosity. Ages ago, a fire-breathing red dragon called Sharruth rampaged up and down the Sword Coast. Three metallic dragons joined forces to battle Sharruth and imprisoned her beneath the ocean floor, believing seawater would quench her fire and keep her bound forever. But Sharruth’s fury, legend says, caused the undersea volcanic activity that formed Stormwreck Isle.
In all likelihood, Sharruth is long dead and entombed beneath the island, but chromatic dragons whisper that she still lives and will one day emerge from her prison. One fact is undeniable: the powerful magic embodied in such an ancient dragon has left a permanent mark on Stormwreck Isle. That magic has drawn other dragons to the island throughout the centuries, making it a recurring battlefield in the conflict between chromatic and metallic dragons. Several of these dragons have died there, each leaving behind a spiritual scar that causes unpredictable magical effects.
A hundred years ago, a blue dragon tried to harness this destructive magic. A bronze dragon named Runara pleaded with him to abandon his schemes. When he refused, Runara killed him, adding one more dragon grave to the island.
Runara has grown weary of strife, and Stormwreck Isle’s wounds are a constant reminder to her of the cost of such conflict. Devoting herself to peace and reconciliation, she established the cloister of Dragon’s Rest as a safe haven from violence. Living in human guise, Runara now serves as the leader of a tiny group of hermits and ascetics.
But the ageless conflict between chromatic and metallic dragons threatens to disrupt the serenity of Dragon’s Rest—and this is where the adventure begins!
Admin
2024 rules
Core/extended 2024 rules for races/classes/subclasses etc allowed, let me know if you want anything else but I can't share sourcebooks
Characters start at level 1
This is a relatively short adventure that will get the characters to level 3 and is equal parts roleplay, combat, and exploration.
Aim to post once per day; more is always welcome
Starting equipment only
Use any method you prefer for ability scores. If rolling, re-rolling 1s once is ok
We will play here on the forums
Beginner friendly, but you'd be expected to put some effort into the roleplay part. OOC chat will be in a separate thread
I will bot players who haven’t posted in a few days without notice
Characters belonging to MIA players (no notice) may be killed off :)))
Character Application
Please include:
Name: Race: Class / Planned Subclass: Background: Brief Backstory: Character Appearance: (Art piece or description)
Dirk Walker was a young ranger-guide of his clan, trained to read stone, map hidden ways, and protect the deep roads. When the halls were overrun, his father sealed him in a desperate stasis ritual meant to preserve at least one unbroken heir. Dirk slept while his clan fell and the mountain grew silent. Decades later, he awoke alone in the ruins of a once-proud hold. The world had changed, but the stone remembered. Guided by Dumathoin, Keeper of Secrets Under the Mountain, Dirk walked the shattered halls as both scout and caretaker, listening for what should remain buried—and what must be reclaimed. His magic manifests quietly through the land itself: a staff hardened by stone (shillelagh), food coaxed from barren places (goodberry), roots reclaiming fallen works (entangle). He seeks not conquest, but continuity—choosing carefully which traditions, people, and truths deserve to rise again.
Name:Valeria Embershade Race: Human Class: Sorcerer/Draconic Background: Wayfarer Backstory: A roaring fire all around her. That was her first memory. And somehow it wasn't something that had bothered her. Valeria was brought up by a man she knew as Roric. She never knew her real parents but Roric was all that she ever needed, teaching her all there was to know about surviving on the road, even if it meant breaking the occasional law. Her only real belonging was a mysterious red crystal that sparkled as if a fire was caught in there. All roads must come to an end though and Roric's ended when he was finally caught by some local toughs that saw no use for a trial. Valeria was to late to save her old man but her instincts took over and made her unleash searing dragon's fire upon Roric's killers, incinerating them all as they stood and turned them all to ash that swiftly dispersed in the wind. Now the young red-haired sorceress seeks a new road on her own and has decided to visit a place that old Roric had mentioned so many times during their journeys together, the fabled Stormwreck Isle.
Very reasonable. Ive only ever played Lost Mine and so I’m very interested in the other starter adventure I’ll edit it my character application below, with these scores.
Class / Planned Subclass: Cleric // Life Domain, most likely
Background: Acolyte
Brief Backstory:
Borabash Pevreivon was born quietly, with a light like dawn caught under his skin. The midwife said nothing. The angels rarely leave calling cards. As a gnomish cleric born under a portent, with glittergold in his skin, he grew up knowing two truths. That the world is stranger than it pretends to be, and that jokes are sometimes the only proper response.
He serves Garl Glittergold, who laughs so the dark does not win, and who teaches that cleverness and kindness often share the same face. Borabash learned his prayers in candlelight and his mischief in alleyways, where small miracles mattered most.
But there are other gods, older voices, primordial deities whose patience is vast and whose justice weighs heavily. When dreams of Stormwreck Isle began to trouble Borabash sleep, filled with broken wings and silent bells, he understood the summons.
The isle calls to what is bright in him, and Garl, appearing as a smile in the dark, merely advised him to take notes. Some journeys are meant to mend things. Others are meant to remember them. Borabash suspects this one is both.
Brief Backstory: Onji was the son of a farmer. The Family farm was located just outside of a big city. It was near a secondary road that many crime families would use for private meetings.
Onji met on the edge of the farm on this road various powerful "family" individuals who want to get out of the city. Those individuals have bodyguards and other low- mid level crime figures escorts while the high level "Family" individuals conduct business outside of prying eyes/ears. Onji is known by the majority of individuals who make up the ruling authorities of several Crime families and the Thieves Guild. Onji knows many of the organizations traveling "Security detail". Onji does not know about any connection nor that these organizations even exist. The Security Detail has taught Onji many skills over the years. They have also outfitted him in basic armor and weaponry.
A family lieutenant came by and mentioned that his father was wanting to know a little bit more about the monastery and the environment on the Stromwreck isle. He wanted Onji to be an escort for his emissary (a spy/informant/muscle/etc. The two traveled toward the isle. Just before the party would gather, that emissary dropped dead. Onji had that emissary buried, and decided that he should be the emissary and decided to continue on alone to Stormwreck Isle. That is where he joined up with the party.
Character Appearance: (Art piece or description) Can't find a decent google piece of art work.
Dressed in basic studded leather armor and a well dinged up shield from the local good will store (actually from the remains of assassinated people) has a family battle ax and a few other weapons from that same store. He does have a shortbow. Hair color is black and same for the eyes. As dwarves go, he is very young, much like the equivalent of a human teenager.
I've played in this module before when someone else was running it for PBP, but the game died while we were still first level, when we were heading to the far side of the island. It was fun, and I'd like to play it again, but thought I should disclose my previous experience with the module first, and see if that's OK. Of course, if I play in this game, I won't be using any knowledge of the first couple of encounters from the previous play though.
Background: Zhentarim Mercenary (from Heroes of Faerun)
Backstory:Padrionn Gilderglass is a former Zhentarim thug from Waterdeep's Dock Ward - a butcher by day and brute by night. The dragonborn's talent for violence and insatiable love of coin drew the attention of the Black Network, and he rose swiftly through the ranks, running protection rackets and robberies, spilling blood in the city's gang wars.
That all changed when he met Ysolde, a silver dragonborn priestess of Bahamut, who believed he was a humble tradesman. He fell head over heels in love with her, and through her benevolent influence, Padrionn gradually began to drift away from the Zhentarim, striving to become a better person. Yet having been a central figure in Zhentish criminal enterprises, his growing absence could not go unanswered. Paddy confessed the truth to Ysolde, and while shocked and dismayed, she came to recognise that Padrionn was genuinely trying to reform himself. She urged him to go to the authorities, and he was about to give himself up to the city watch, when the Zhents struck.
In the ensuing battle on the streets, Ysolde was slain, dying in his arms with one final plea - to become the man she knew he was capable of being in his entirety. All that was left of Ysolde was her prayer book and church mission log, which mentioned a small island in the Sea of Swords called Stormwreck Isle as a site of great interest. With nothing left in Waterdeep but ghosts and enemies, Padrionn has decided to travel to Stormwreck Isle and live as Ysolde would have him.
It would be a stretch to call him fully redeemed - his old instincts for hedonism, wealth and violence still whisper to him, but he's striving to better himself, chasing the dream that he might join Ysolde in the afterlife under Bahamut's wings.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Name: Marin Race: Wood Elf Class / Planned Subclass: Rogue / Assassin Background: Wayfarer Brief Backstory: Marin has traveled far from the Southern forests of his homelands. He met some adventurers while serving as a caravan guard and learned how to be a Rogue from them. His natural skills and abilities seem tailor made for a Rogue. Character Appearance:
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Brief Backstory: A native of Silverymoon born and raised, Zaria got the rare opportunity to work in a scribe in the famous Vault of the Sages, the pride and joy of the scholarly community in her hometown, where she would learn much about the world. The arcane especially would fascinate her to no end, with dragons in particular capturing her imagination like nothing else, and in between long sessions of copying notes for the Vault's many patrons she would slowly teach herself to speak the language of dragons, to understand their arcane magics, and memorize much of their history.
Zaria comes to the monastery of Dragon's Rest to further refine her knowledge of the dragons, to learn from the dragon Runara who leads the temple, and to refine her ki to be more in line with that of the magnificent creatures which have captured her imagination since she was a young lass.
I've played in this module before when someone else was running it for PBP, but the game died while we were still first level, when we were heading to the far side of the island. It was fun, and I'd like to play it again, but thought I should disclose my previous experience with the module first, and see if that's OK. Of course, if I play in this game, I won't be using any knowledge of the first couple of encounters from the previous play though.
Yeah, that's fine, you can throw in a character. I'll be closing recruitment tomorrow
I have no idea a the key words to google an image so I used a text description. As I am a newbie with lore, I did the best backstory I could come up with when not knowing all of he lore.
Admin
Beginner friendly, but you'd be expected to put some effort into the roleplay part. OOC chat will be in a separate thread
I will bot players who haven’t posted in a few days without notice
Characters belonging to MIA players (no notice) may be killed off :)))
Character Application
Please include:
Name:
Race:
Class / Planned Subclass:
Background:
Brief Backstory:
Character Appearance: (Art piece or description)
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Ability scores: 14 12 12 13 12 9
Name: Dirk Walker (link)
Race: Dwarf (Mountain)
Class / Planned Subclass: Ranger / Gloom Stalker
Background: Guide
Brief Backstory:
Dirk Walker was a young ranger-guide of his clan, trained to read stone, map hidden ways, and protect the deep roads. When the halls were overrun, his father sealed him in a desperate stasis ritual meant to preserve at least one unbroken heir. Dirk slept while his clan fell and the mountain grew silent.
Decades later, he awoke alone in the ruins of a once-proud hold. The world had changed, but the stone remembered. Guided by Dumathoin, Keeper of Secrets Under the Mountain, Dirk walked the shattered halls as both scout and caretaker, listening for what should remain buried—and what must be reclaimed.
His magic manifests quietly through the land itself: a staff hardened by stone (shillelagh), food coaxed from barren places (goodberry), roots reclaiming fallen works (entangle). He seeks not conquest, but continuity—choosing carefully which traditions, people, and truths deserve to rise again.
PDF link.
Character Appearance: (Art piece or description)
used standard array.
Name: Valeria Embershade

Race: Human
Class: Sorcerer/Draconic
Background: Wayfarer
Backstory: A roaring fire all around her. That was her first memory. And somehow it wasn't something that had bothered her. Valeria was brought up by a man she knew as Roric. She never knew her real parents but Roric was all that she ever needed, teaching her all there was to know about surviving on the road, even if it meant breaking the occasional law. Her only real belonging was a mysterious red crystal that sparkled as if a fire was caught in there. All roads must come to an end though and Roric's ended when he was finally caught by some local toughs that saw no use for a trial. Valeria was to late to save her old man but her instincts took over and made her unleash searing dragon's fire upon Roric's killers, incinerating them all as they stood and turned them all to ash that swiftly dispersed in the wind. Now the young red-haired sorceress seeks a new road on her own and has decided to visit a place that old Roric had mentioned so many times during their journeys together, the fabled Stormwreck Isle.
Valeria Embershade's Character Sheet
Ability scores: 13 16 13 14 8 15
Ability scores: 12 16 12 15 12 13
Ability scores: 9 15 12 14 12 15
Quote from NycrolB >>
Very reasonable. Ive only ever played Lost Mine and so I’m very interested in the other starter adventure I’ll edit it my character application below, with these scores.
Name: Borabash Pevreivon
Race: Aasimar (Gnomish descent/appearance)
Class / Planned Subclass: Cleric // Life Domain, most likely
Background: Acolyte
Brief Backstory:
Borabash Pevreivon was born quietly, with a light like dawn caught under his skin. The midwife said nothing. The angels rarely leave calling cards. As a gnomish cleric born under a portent, with glittergold in his skin, he grew up knowing two truths. That the world is stranger than it pretends to be, and that jokes are sometimes the only proper response.
He serves Garl Glittergold, who laughs so the dark does not win, and who teaches that cleverness and kindness often share the same face. Borabash learned his prayers in candlelight and his mischief in alleyways, where small miracles mattered most.
But there are other gods, older voices, primordial deities whose patience is vast and whose justice weighs heavily. When dreams of Stormwreck Isle began to trouble Borabash sleep, filled with broken wings and silent bells, he understood the summons.
The isle calls to what is bright in him, and Garl, appearing as a smile in the dark, merely advised him to take notes. Some journeys are meant to mend things. Others are meant to remember them. Borabash suspects this one is both.
Character Appearance:
Space saver: TBD
Name: Onji
Race: Dwarf
Class / Planned Subclass: Fighter Sub champion
Background: Criminal
Brief Backstory: Onji was the son of a farmer. The Family farm was located just outside of a big city. It was near a secondary road that many crime families would use for private meetings.
Onji met on the edge of the farm on this road various powerful "family" individuals who want to get out of the city. Those individuals have bodyguards and other low- mid level crime figures escorts while the high level "Family" individuals conduct business outside of prying eyes/ears. Onji is known by the majority of individuals who make up the ruling authorities of several Crime families and the Thieves Guild. Onji knows many of the organizations traveling "Security detail". Onji does not know about any connection nor that these organizations even exist. The Security Detail has taught Onji many skills over the years. They have also outfitted him in basic armor and weaponry.
A family lieutenant came by and mentioned that his father was wanting to know a little bit more about the monastery and the environment on the Stromwreck isle. He wanted Onji to be an escort for his emissary (a spy/informant/muscle/etc. The two traveled toward the isle. Just before the party would gather, that emissary dropped dead. Onji had that emissary buried, and decided that he should be the emissary and decided to continue on alone to Stormwreck Isle. That is where he joined up with the party.
Character Appearance: (Art piece or description) Can't find a decent google piece of art work.
Dressed in basic studded leather armor and a well dinged up shield from the local good will store (actually from the remains of assassinated people) has a family battle ax and a few other weapons from that same store. He does have a shortbow. Hair color is black and same for the eyes. As dwarves go, he is very young, much like the equivalent of a human teenager.
I've played in this module before when someone else was running it for PBP, but the game died while we were still first level, when we were heading to the far side of the island. It was fun, and I'd like to play it again, but thought I should disclose my previous experience with the module first, and see if that's OK. Of course, if I play in this game, I won't be using any knowledge of the first couple of encounters from the previous play though.
Name: Padrionn Gilderglass
Race: Dragonborn (Gold)
Class: Rogue (Soulknife or Arcane Trickster)
Background: Zhentarim Mercenary (from Heroes of Faerun)
Backstory: Padrionn Gilderglass is a former Zhentarim thug from Waterdeep's Dock Ward - a butcher by day and brute by night. The dragonborn's talent for violence and insatiable love of coin drew the attention of the Black Network, and he rose swiftly through the ranks, running protection rackets and robberies, spilling blood in the city's gang wars.
That all changed when he met Ysolde, a silver dragonborn priestess of Bahamut, who believed he was a humble tradesman. He fell head over heels in love with her, and through her benevolent influence, Padrionn gradually began to drift away from the Zhentarim, striving to become a better person. Yet having been a central figure in Zhentish criminal enterprises, his growing absence could not go unanswered. Paddy confessed the truth to Ysolde, and while shocked and dismayed, she came to recognise that Padrionn was genuinely trying to reform himself. She urged him to go to the authorities, and he was about to give himself up to the city watch, when the Zhents struck.
In the ensuing battle on the streets, Ysolde was slain, dying in his arms with one final plea - to become the man she knew he was capable of being in his entirety. All that was left of Ysolde was her prayer book and church mission log, which mentioned a small island in the Sea of Swords called Stormwreck Isle as a site of great interest. With nothing left in Waterdeep but ghosts and enemies, Padrionn has decided to travel to Stormwreck Isle and live as Ysolde would have him.
It would be a stretch to call him fully redeemed - his old instincts for hedonism, wealth and violence still whisper to him, but he's striving to better himself, chasing the dream that he might join Ysolde in the afterlife under Bahamut's wings.
Character Sheet: https://www.dndbeyond.com/characters/160626123
Character Appearance:
Name: Place Holder
Race:
Class / Planned Subclass:
Background:
Brief Backstory:
Character Appearance: (Art piece or description)
Ability scores: 14 16 12 15 10 14
Name: Marin
Race: Wood Elf
Class / Planned Subclass: Rogue / Assassin
Background: Wayfarer
Brief Backstory: Marin has traveled far from the Southern forests of his homelands. He met some adventurers while serving as a caravan guard and learned how to be a Rogue from them. His natural skills and abilities seem tailor made for a Rogue.
Character Appearance:
https://www.dndbeyond.com/characters/160629918/GdR9id
Ability scores: 13 17 14 13 14 16
Ability scores: 15 14 15 14 11 14
Name: Zaria Sparkleheart
Species: Gnome (Rock)
Class/Planned Subclass: Monk/Elements
Background: Scribe
Brief Backstory: A native of Silverymoon born and raised, Zaria got the rare opportunity to work in a scribe in the famous Vault of the Sages, the pride and joy of the scholarly community in her hometown, where she would learn much about the world. The arcane especially would fascinate her to no end, with dragons in particular capturing her imagination like nothing else, and in between long sessions of copying notes for the Vault's many patrons she would slowly teach herself to speak the language of dragons, to understand their arcane magics, and memorize much of their history.
Zaria comes to the monastery of Dragon's Rest to further refine her knowledge of the dragons, to learn from the dragon Runara who leads the temple, and to refine her ki to be more in line with that of the magnificent creatures which have captured her imagination since she was a young lass.
Character Sheet: https://www.dndbeyond.com/characters/160644165/0vNa5s
Character Appearance:
Yeah, that's fine, you can throw in a character. I'll be closing recruitment tomorrow
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Post #9 has my requested information.
I have no idea a the key words to google an image so I used a text description. As I am a newbie with lore, I did the best backstory I could come up with when not knowing all of he lore.
Generating stats:
Ability scores: 12 15 18 11 15 11