Hey guys, this is a way for us to do the game when I'm not able to host, or we are not able to get together. It allows us to keep the game moving even slightly.
The little black dice at the top of this box is the mechanic to "roll" online.
Or, if you are on the phone you can type: [roll] 1d20 +/- proficiency or modifiers [/roll]
Just don't include the spaces or italics. I had to put the spaces and italics to prevent the box from rolling the dice.
Let me know if you are able to get this thing working.
After defeating the Bugbear Klarg and claiming all of his loot, your party returns to your wagon. Sildar is at first surprised to see Flos'ar. He was even more surprised when the hobgoblin swore his loyalty to your party. He pulls Mutz to the side, his hands lingering on the Asimar's bulging biceps. He flicks his eyes to Flos'ar, "You are lucky to have earned that creature's loyalty. Hobgoblins are much more intelligent than their smaller cousins, and they have a sophisticated culture. Not only that, they are formidable warriors. For the most part they are loyal. They take pride in the quality of their leaders, as long as you and your companions show yourselves to be overall competent and powerful, he will serve you unwaveringly. However, if he perceives you as weak, he will walk away. He won't turn on you, but he won't work for weaklings. Just a caution."
Quickly, Flos'ar loaded the wagon with all of your captured good, then he followed to the side of the wagon as you walked into town. Durna driving the wagon, Mirasol at the back of the wagon, Sildar leading in front of the horses, Mutz and Salazar towards the sides.
Now, before we go on, keep in mind, I have decided to level you guys all up.
When you open your character sheets, look there is your character's name at the top and left.
Next to their name is a little red arrow. Click on it. This should open a drop down menu with options. The first option is "Edit Character", the second is "Manage Levels", the third is "Short Rest", and so on.
Click on the second option, "Manage Levels"
This should take you to the character builder. You should see your character class on the left. To the right there should be a little box labeled "Level". In the box there should be a "1" and a down arrow.
Click on the down arrow, select the appropriate level I indicate.
Once you change levels, you will be prompted by the character builder to modify boxes. These boxes will be highlighted by a blue outline. When one page is finished, click on the blue arrow pointing to the right. It will lead you to the next page to continue. You can left arrow to backtrack if you want.
Once you have modified all you can for the new level, you will reach the last page. Click on "View Character sheet".
The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old field stone foundations. More old ruins -- crumbling stone walls covered in ivy and briars -- surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go buy.
Sildar seem to relax and be more at ease. "My friends, " he says, "let us secure lodgings, I'm told the local inn is very... quaint. First, however, let us go to Barthen's provisions. We will need to complete the job you were first hired for, then get you your money. This," he says while pulling a greasy piece of paper from his waist, " is a map of Phandalin. We can use it to find our way to Barthen's shop."
Sildar leads the group to Barthen's Provisions, "Barthen's is the biggest trading post in Phandalin. Its shelves stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations. The place is open from sunup to sundown. Unfortunately Barthen does not supply weapons or armour, but he does have other basic adventuring gear, mostly the cheaper stuff, around 25 GP. Barthen has been here for a while though, and should know where to buy and sell armour."
As they enter the shop, a lean and balding human male of middling years turns toward the ringing door bell. His kindly face stills for a moment, then breaks out into smile, "Sildar you stiff goat! You're alive!" He runs up and grabs Sildar in a bear hug, "When you missed check in by two days I was worred sick! Where is Gundren?"
Sildar's face, which had cracked an unwilling smile became a mask of professionalism. "He's gone, we were waylaid by goblin tribe called the Cragmaws. They knocked me out and then carried him off to their head quarters. I failed him." Sildar looked down in shame.
Barthen grasped his friends shoulders, "Surviving a goblin raid is no easy task, and you warned Gundren that we all warned Gundren that two bodyguards would be a better idea. He said no. Ah well, you're still alive to find him."
He then seems to the party standing behind Sildar, "Ah, Sildar, who are this tough fellows..?"
Sildar startled as if he had been lost in thought, "Oh, yes, these are the intrepid souls Gundren hired to protect his merchandise and bring it to you. They not only succeeded, but they rescued me and discovered that Gundren was captured by the Cragmaws on behalf of someone else. They are incredible fighters, and helped me regain some of my honour." He punctuates this by saluting the party. "I have promised them, the 100 GP total for their original job of moving Gundren's stuff here, but also 100 GP each for helping him kill the goblins who captured me. I trust that you will indeed pay them accordingly. Now, I'm off to look for Iarno Albrek. Do you know where he is Barthen?"
Barthen is stunned by all of the information dumped on him all at once, "Gahh... Yeah, Okay, um... First off," Barthen goes to each member of the party and grabs their hands, including Flos'ar's, shaking them, "Thank you for saving my friend, and I will gladly give you the 120 GP you are owed. Plus, I'll buy whatever loot you have in that cart if it fits my store."
He turns back to Sildar, "As for Gundren, I hope you find him soon, " he gets really close to the Sildar and whispers something. "I don't know where Iarno is, I don't know. You could try the Townmaster, Harbin Wester. He may be a smarmy bastard, but he knows alot about the people in town."
Sildar nods to Barthen, "Thank you Barthen, for everything. And now my friends," he turns to the party, "I must bid you farewell. I'm afraid that I must search for Iarno, that spellcaster is my best hope in locating Gundren. Again, I recommend the Stonehill Inn for lodgings. When I have more work for you, I'll find you. In the meantime, I'll leave you with Barthen."
Sildar then bows the party and strides out of the store.
"Well," Barthen says, "that is very typical of Sildar. Never takes any time to rest or communicate. Now, he fishes out his purse and gives each party member 120GP. This is for the goods and Sildar's promise."
Then he walks out of the shop and up to the cart, "Most of these supplies are Gundren's, but these boxes with the Blue Lion belong to the Lionshield Coster. I'll not buy those, it would mean my head most likely. However, Linene Graywind is the local representative. I know she will reward you for returning them to her. You will have to carry the boxes yourselves, as the cart belongs to Gundren as well. As for this frog statue, I'm willing to negotiate a price, starting at 30GP."
Barthen then barks at his employees to unload Gundren's supplies and take them inside.
Barthen turns to the party and asks, "Well, how else can I help you?"
Flos'ar just stares at the GP that Barthen handed him, "All of dis is mine? For to keep?"
He stands at the back of the party carefully examining each piece of glinting metal before placing it in his backpack.
OOC: You guys can pick a colour for your character to speak in, then when you want to discuss something out of character, just say, OOC at the start. It means "Out of Context".
Hey guys, this is a way for us to do the game when I'm not able to host, or we are not able to get together. It allows us to keep the game moving even slightly.
The little black dice at the top of this box is the mechanic to "roll" online.
Or, if you are on the phone you can type: [roll] 1d20 +/- proficiency or modifiers [/roll]
Just don't include the spaces or italics. I had to put the spaces and italics to prevent the box from rolling the dice.
Let me know if you are able to get this thing working.
just post a hello, or something like that.
FYI,
This game is closed, I'm just getting my players all sorted out. Sorry, as soon as I get all my guys on, this is going to be changed to private.
After defeating the Bugbear Klarg and claiming all of his loot, your party returns to your wagon. Sildar is at first surprised to see Flos'ar. He was even more surprised when the hobgoblin swore his loyalty to your party. He pulls Mutz to the side, his hands lingering on the Asimar's bulging biceps. He flicks his eyes to Flos'ar, "You are lucky to have earned that creature's loyalty. Hobgoblins are much more intelligent than their smaller cousins, and they have a sophisticated culture. Not only that, they are formidable warriors. For the most part they are loyal. They take pride in the quality of their leaders, as long as you and your companions show yourselves to be overall competent and powerful, he will serve you unwaveringly. However, if he perceives you as weak, he will walk away. He won't turn on you, but he won't work for weaklings. Just a caution."
Quickly, Flos'ar loaded the wagon with all of your captured good, then he followed to the side of the wagon as you walked into town. Durna driving the wagon, Mirasol at the back of the wagon, Sildar leading in front of the horses, Mutz and Salazar towards the sides.
Now, before we go on, keep in mind, I have decided to level you guys all up.
Now: Everyone please level right up to level 4.
I have done this for Flos'ar.
The party is silent as they exit the forest.
The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old field stone foundations. More old ruins -- crumbling stone walls covered in ivy and briars -- surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go buy.
Sildar seem to relax and be more at ease. "My friends, " he says, "let us secure lodgings, I'm told the local inn is very... quaint. First, however, let us go to Barthen's provisions. We will need to complete the job you were first hired for, then get you your money. This," he says while pulling a greasy piece of paper from his waist, " is a map of Phandalin. We can use it to find our way to Barthen's shop."
Sildar leads the group to Barthen's Provisions, "Barthen's is the biggest trading post in Phandalin. Its shelves stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations. The place is open from sunup to sundown. Unfortunately Barthen does not supply weapons or armour, but he does have other basic adventuring gear, mostly the cheaper stuff, around 25 GP. Barthen has been here for a while though, and should know where to buy and sell armour."
As they enter the shop, a lean and balding human male of middling years turns toward the ringing door bell. His kindly face stills for a moment, then breaks out into smile, "Sildar you stiff goat! You're alive!" He runs up and grabs Sildar in a bear hug, "When you missed check in by two days I was worred sick! Where is Gundren?"
Sildar's face, which had cracked an unwilling smile became a mask of professionalism. "He's gone, we were waylaid by goblin tribe called the Cragmaws. They knocked me out and then carried him off to their head quarters. I failed him." Sildar looked down in shame.
Barthen grasped his friends shoulders, "Surviving a goblin raid is no easy task, and you warned Gundren that we all warned Gundren that two bodyguards would be a better idea. He said no. Ah well, you're still alive to find him."
He then seems to the party standing behind Sildar, "Ah, Sildar, who are this tough fellows..?"
Sildar startled as if he had been lost in thought, "Oh, yes, these are the intrepid souls Gundren hired to protect his merchandise and bring it to you. They not only succeeded, but they rescued me and discovered that Gundren was captured by the Cragmaws on behalf of someone else. They are incredible fighters, and helped me regain some of my honour." He punctuates this by saluting the party. "I have promised them, the 100 GP total for their original job of moving Gundren's stuff here, but also 100 GP each for helping him kill the goblins who captured me. I trust that you will indeed pay them accordingly. Now, I'm off to look for Iarno Albrek. Do you know where he is Barthen?"
Barthen is stunned by all of the information dumped on him all at once, "Gahh... Yeah, Okay, um... First off," Barthen goes to each member of the party and grabs their hands, including Flos'ar's, shaking them, "Thank you for saving my friend, and I will gladly give you the 120 GP you are owed. Plus, I'll buy whatever loot you have in that cart if it fits my store."
He turns back to Sildar, "As for Gundren, I hope you find him soon, " he gets really close to the Sildar and whispers something. "I don't know where Iarno is, I don't know. You could try the Townmaster, Harbin Wester. He may be a smarmy bastard, but he knows alot about the people in town."
Sildar nods to Barthen, "Thank you Barthen, for everything. And now my friends," he turns to the party, "I must bid you farewell. I'm afraid that I must search for Iarno, that spellcaster is my best hope in locating Gundren. Again, I recommend the Stonehill Inn for lodgings. When I have more work for you, I'll find you. In the meantime, I'll leave you with Barthen."
Sildar then bows the party and strides out of the store.
"Well," Barthen says, "that is very typical of Sildar. Never takes any time to rest or communicate. Now, he fishes out his purse and gives each party member 120GP. This is for the goods and Sildar's promise."
Then he walks out of the shop and up to the cart, "Most of these supplies are Gundren's, but these boxes with the Blue Lion belong to the Lionshield Coster. I'll not buy those, it would mean my head most likely. However, Linene Graywind is the local representative. I know she will reward you for returning them to her. You will have to carry the boxes yourselves, as the cart belongs to Gundren as well. As for this frog statue, I'm willing to negotiate a price, starting at 30GP."
Barthen then barks at his employees to unload Gundren's supplies and take them inside.
Barthen turns to the party and asks, "Well, how else can I help you?"
Flos'ar just stares at the GP that Barthen handed him, "All of dis is mine? For to keep?"
He stands at the back of the party carefully examining each piece of glinting metal before placing it in his backpack.
OOC: You guys can pick a colour for your character to speak in, then when you want to discuss something out of character, just say, OOC at the start. It means "Out of Context".
Flossar will try to begin negotiations for the price of the frog.
"I will say that I think that the frog is worth 50GP"
Persuasion: 10