Well met, fellow adventurer, and welcome to the Dominion of Iron!
A primal barbarian roars a battle cry as he scatters the orc horde with a mighty swing of his greataxe as the gritty gunslinger unloads a shower of lead. An arcane wizard makes strange motions with his hands and mutters the incantation to a spell, while the cunning artificer winds up her clockwork mouse and attaches a detonation device.
The Dominion of Iron is a world of magic and technology, firearms and swords, steam-powered machines and hulking beasts. The earth is overrun by monstrous hordes and the survivors of the apocalypse take refuge in cities ranging in location from the clouds to the seas.
The History of The Dominion of Iron
When Aether was first discovered existing in interdimensional planes by warpmages, the thirteen nations of Magmus, Celestia, Atlantis, Understone, El Dorado, Clockwork, The Spider, The Sylvan Dominion, and (more to come) abandoned the age-old Alliance of Iron in their efforts to obtain the precious resource. Aether is a resource capable of increasing the destructive capabilities of gunpowder, increasing the defensive capabilities of armor, and giving sentience to constructs. It is also a key component in the legendary Elixir of Life.
The act of Summoning requires that a warpmage open an interdimensional gateway between planes for the purpose of summoning Aether. But Summoning is unpredictable, and rather than Aether a warpmage might find an extraplanar monster has been caught in the wormhole, unleashing ruin upon the mortal plane. When the nations learnt of the consequences of their greed they declared Summoning a criminal offense punishable by death. Driven by desperation a mass genocide ensued, and thousands of innocent warpmages were slaughtered.
But the Dominion of Iron was blind to the writing on the wall. Damned hordes and fell behemoths laid waste to the continent, leveling settlements and leaving red ruin in their wake. The thirteen nations and their magnificent cities were forced to take to the sea, air, and underground to survive, a feat accomplished by a combination of magic and technology. The nations that remained on the surface recognized their eminent doom and forged wheels or legs to mobilize at the first sign of danger.
This time is known as the Apocalypse, and it marked a new chapter in the book of The Dominion of Iron. Intrepid adventurers, grim warriors, and valiant spellcasters utilize technology, magic, and iron in the battle for survival and the war to reclaim a shattered world.
Whether you wield the arcane forces of magic, delve in the intricate art of the machine, strike down your foes with the blade, or fill them full of lead, glory and plunder are yours for the taking.
Character Creation
Race: All official content (Your race determines your nation) Class: All official content + Artificer, Gunslinger (Class), and Alchemist Background: All official content (Homebrew is accepted but must be passed by me first) Ability Scores: Standard Array or 27 Point Buy Starting Level: 1st Level Advancement: XP-Based Encumbrance: On
Please post your character application to this thread, including name, race, class, background, and a brief backstory/description.
If you opt to buy your starting equipment you have the option of buying firearms from the following table. You are considered proficient with firearms if you are proficient in martial weapons. In addition, you may purchase steampunk-themed equipment which you would be otherwise unable to in a classic D&D setting. Run the equipment by me and I'll set an appropriate cost.
Backstory: Barosh was only a child when he found the corpses of his parents, torn to shreds by a wolf pack. After a year, he seemed to have finally recovered from his trauma, but the tragedy broke him in ways that would never heal. He was unable to empathize and only saw the world in shades of black and white, good and bad. When his village captured a few unaware bandits, he was found torturing them to death with fire. When he was confronted by his friends and remaining family, he burned them all to ash. Within the hour, every single one of Barosh's neighbors was little more than char and cinders. Barosh stayed in his empty village, for he had nowhere else to go. He utilized his innate spellcasting to help him with farming as well as to alleviate his solitude.
Eventually, the sounds he created began to speak to him of glory, of destined heroism. Barosh locked himself away under the façade of a hero. He believed himself in every way to be destined to save the world, and nothing was going to get in his way. Leaving behind his charred ruin of a home and the corpses that he subconsciously blocked from his sight, he began his journey to achieve his "promised" destiny.
Barosh truly believes himself a hero, but his darker side occasionally comes out in combat and interrogations. Most of the time he exudes a slightly clumsy, unassuming presence with no other desire besides being a hero (note, this does not always equate with saving lives). He often uses minor illusion to replicate the voices of his dead neighbors encouraging him and driving him forward to glory. His alignment is Chaotic Good, but a Wish spell used to cure his insanity changes it to Chaotic Evil.
This looks very interesting, and I am definitely going to submit a character, but I've just got 1 question. I can find artificer and gunslinger, but I can't find alchemist anywhere. Is it a subclass for anything, or its own class, and where can I find it?
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Backstory: Glorkin came from a relatively moderate orc tribe. The orcs of his tribe were savages, but as savages go, they weren’t extremely savage. Not that they didn’t have battles or violence, they just didnt over-indulge in it. Glorkin enjoyed it, but eventually the tribe just broke up, and Glorkin went out to live his life someplace else. Glorkin’s happy early life has led to him being of a rather jolly disposition.
Edit: I would also like to let you know in advance that I am brand new to Play-by-Post, just FYI.
Hey there! Also quite interested, got a few questions tho. Only official content, so thats a no for the Blood Hunter, right? Other than that, have you set up anything lorewise about the gods and respective dominions each race belongs to? Would like to keep that in mind for creating a character.
(Went ahead and made a character, if Warforged doesn't work, just let me know)
Name: Hawk
Race: Warforged
Class: Ranger
Background: Soldier
Backstory: Hawk was created 7 years ago by Dwarves to help guard their new mountain home. He was one of a generation of 36 Warforged created by Dwarven craftsmen for the mountain city of Cragholm. After spending 2 years in training, Hawk was given the rank of Sergeant and attached to a patrol unit near the outskirts of the city. The patrol included 3 other Warforged from his generation and around a dozen dwarves. Most of the dwarves treated the Warforged well enough, but some saw them as a waste of aether.
1 year ago, Cragholm was attacked by a large contingent of fell beasts who's masters were hunting for more aether. Hawk and others managed to push back most of the beasts, but only Hawk, Sprint (warforged scout), and two dwarves survived. Then the Aether Hunters arrived. Hawk broke away and ran in fear. The beasts he could handle, but the Hunters... they were something different.
Background: undecided, most likely scholar, haunted one, or guild person
Backstory: Gonna leave it brief, since I've got to leave soon, I hope to develop it further later. Essentially, Kaz was a vedalken training in the ways of gunsmithing, was about to finish her training and conplete the rite of passage that was creating her thunder breaker(I think that's what the gun is called). She was required to procure some aether in order to finish it, and her master, a powerful gunsmith and warpmage, attempted to get some for her. Unfortunately, the sample he obtained had been corrupted, the essence of a demon being mixed into it in the unpredictable act of summoning. When Kaz touched it, the essence entered her, corrupting her. Her skin bubbled and twisted as it took on a reddish color that mixed with her blue skin, giving it a strange purplish color. Horns sprouted from her skull, and wings erupted from her back. Then there was darkness. When she woke up her madter was slaughtered, and she wasn't no longer herself. Then a voice whispered in Herve ear. "You and I are going to be great friends..."
THE DOMINION OF IRON
Well met, fellow adventurer, and welcome to the Dominion of Iron!
A primal barbarian roars a battle cry as he scatters the orc horde with a mighty swing of his greataxe as the gritty gunslinger unloads a shower of lead. An arcane wizard makes strange motions with his hands and mutters the incantation to a spell, while the cunning artificer winds up her clockwork mouse and attaches a detonation device.
The Dominion of Iron is a world of magic and technology, firearms and swords, steam-powered machines and hulking beasts. The earth is overrun by monstrous hordes and the survivors of the apocalypse take refuge in cities ranging in location from the clouds to the seas.
The History of The Dominion of Iron
When Aether was first discovered existing in interdimensional planes by warpmages, the thirteen nations of Magmus, Celestia, Atlantis, Understone, El Dorado, Clockwork, The Spider, The Sylvan Dominion, and (more to come) abandoned the age-old Alliance of Iron in their efforts to obtain the precious resource. Aether is a resource capable of increasing the destructive capabilities of gunpowder, increasing the defensive capabilities of armor, and giving sentience to constructs. It is also a key component in the legendary Elixir of Life.
The act of Summoning requires that a warpmage open an interdimensional gateway between planes for the purpose of summoning Aether. But Summoning is unpredictable, and rather than Aether a warpmage might find an extraplanar monster has been caught in the wormhole, unleashing ruin upon the mortal plane. When the nations learnt of the consequences of their greed they declared Summoning a criminal offense punishable by death. Driven by desperation a mass genocide ensued, and thousands of innocent warpmages were slaughtered.
But the Dominion of Iron was blind to the writing on the wall. Damned hordes and fell behemoths laid waste to the continent, leveling settlements and leaving red ruin in their wake. The thirteen nations and their magnificent cities were forced to take to the sea, air, and underground to survive, a feat accomplished by a combination of magic and technology. The nations that remained on the surface recognized their eminent doom and forged wheels or legs to mobilize at the first sign of danger.
This time is known as the Apocalypse, and it marked a new chapter in the book of The Dominion of Iron. Intrepid adventurers, grim warriors, and valiant spellcasters utilize technology, magic, and iron in the battle for survival and the war to reclaim a shattered world.
Whether you wield the arcane forces of magic, delve in the intricate art of the machine, strike down your foes with the blade, or fill them full of lead, glory and plunder are yours for the taking.
Character Creation
Race: All official content (Your race determines your nation)
Class: All official content + Artificer, Gunslinger (Class), and Alchemist
Background: All official content (Homebrew is accepted but must be passed by me first)
Ability Scores: Standard Array or 27 Point Buy
Starting Level: 1st
Level Advancement: XP-Based
Encumbrance: On
Please post your character application to this thread, including name, race, class, background, and a brief backstory/description.
If you opt to buy your starting equipment you have the option of buying firearms from the following table. You are considered proficient with firearms if you are proficient in martial weapons. In addition, you may purchase steampunk-themed equipment which you would be otherwise unable to in a classic D&D setting. Run the equipment by me and I'll set an appropriate cost.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Name: Barosh Savendown
Race: Human
Class: Sorcerer (Draconic Bloodline)
Background: Haunted One
Backstory: Barosh was only a child when he found the corpses of his parents, torn to shreds by a wolf pack. After a year, he seemed to have finally recovered from his trauma, but the tragedy broke him in ways that would never heal. He was unable to empathize and only saw the world in shades of black and white, good and bad. When his village captured a few unaware bandits, he was found torturing them to death with fire. When he was confronted by his friends and remaining family, he burned them all to ash. Within the hour, every single one of Barosh's neighbors was little more than char and cinders. Barosh stayed in his empty village, for he had nowhere else to go. He utilized his innate spellcasting to help him with farming as well as to alleviate his solitude.
Eventually, the sounds he created began to speak to him of glory, of destined heroism. Barosh locked himself away under the façade of a hero. He believed himself in every way to be destined to save the world, and nothing was going to get in his way. Leaving behind his charred ruin of a home and the corpses that he subconsciously blocked from his sight, he began his journey to achieve his "promised" destiny.
Barosh truly believes himself a hero, but his darker side occasionally comes out in combat and interrogations. Most of the time he exudes a slightly clumsy, unassuming presence with no other desire besides being a hero (note, this does not always equate with saving lives). He often uses minor illusion to replicate the voices of his dead neighbors encouraging him and driving him forward to glory. His alignment is Chaotic Good, but a Wish spell used to cure his insanity changes it to Chaotic Evil.
This looks very interesting, and I am definitely going to submit a character, but I've just got 1 question. I can find artificer and gunslinger, but I can't find alchemist anywhere. Is it a subclass for anything, or its own class, and where can I find it?
"Ignorance is bliss, and you look absolutely miserable."
Alchemist is a UA class. You can find it on DM's Guild.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
By Tyler Paul, Right?Nevermind, I've already fallen in love with artificer.
"Ignorance is bliss, and you look absolutely miserable."
Name: Glorkin
Race: Half-Orc
Class: Barbarian
Background: Folk Hero
Backstory: Glorkin came from a relatively moderate orc tribe. The orcs of his tribe were savages, but as savages go, they weren’t extremely savage. Not that they didn’t have battles or violence, they just didnt over-indulge in it. Glorkin enjoyed it, but eventually the tribe just broke up, and Glorkin went out to live his life someplace else. Glorkin’s happy early life has led to him being of a rather jolly disposition.
Edit: I would also like to let you know in advance that I am brand new to Play-by-Post, just FYI.
Hey there! Also quite interested, got a few questions tho. Only official content, so thats a no for the Blood Hunter, right? Other than that, have you set up anything lorewise about the gods and respective dominions each race belongs to? Would like to keep that in mind for creating a character.
Based on the machine theme, could I do a Warforged character?
(Went ahead and made a character, if Warforged doesn't work, just let me know)
Name: Hawk
Race: Warforged
Class: Ranger
Background: Soldier
Backstory: Hawk was created 7 years ago by Dwarves to help guard their new mountain home. He was one of a generation of 36 Warforged created by Dwarven craftsmen for the mountain city of Cragholm. After spending 2 years in training, Hawk was given the rank of Sergeant and attached to a patrol unit near the outskirts of the city. The patrol included 3 other Warforged from his generation and around a dozen dwarves. Most of the dwarves treated the Warforged well enough, but some saw them as a waste of aether.
1 year ago, Cragholm was attacked by a large contingent of fell beasts who's masters were hunting for more aether. Hawk and others managed to push back most of the beasts, but only Hawk, Sprint (warforged scout), and two dwarves survived. Then the Aether Hunters arrived. Hawk broke away and ran in fear. The beasts he could handle, but the Hunters... they were something different.
1-2 PC positions available.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Name: Kazeen
Race: Variant tiefling(feral, winged)
Class: Artificer/Gunsmith
Background: undecided, most likely scholar, haunted one, or guild person
Backstory: Gonna leave it brief, since I've got to leave soon, I hope to develop it further later. Essentially, Kaz was a vedalken training in the ways of gunsmithing, was about to finish her training and conplete the rite of passage that was creating her thunder breaker(I think that's what the gun is called). She was required to procure some aether in order to finish it, and her master, a powerful gunsmith and warpmage, attempted to get some for her. Unfortunately, the sample he obtained had been corrupted, the essence of a demon being mixed into it in the unpredictable act of summoning. When Kaz touched it, the essence entered her, corrupting her. Her skin bubbled and twisted as it took on a reddish color that mixed with her blue skin, giving it a strange purplish color. Horns sprouted from her skull, and wings erupted from her back. Then there was darkness. When she woke up her madter was slaughtered, and she wasn't no longer herself. Then a voice whispered in Herve ear. "You and I are going to be great friends..."
(sorry for bad spelling, mobile)
"Ignorance is bliss, and you look absolutely miserable."