A lightning train comes to a stop at Wroat's station. Passengers and cargo filter out as the crew moves about. The crowd outside waits as everything is offloaded and everyone is departed from the train. A few remain as they linger about their place, whether it be a coach or the steerage. As a final check, the crew checks the cargo once more, to ensure no stowaways have boarded them. The crew do find one. A sole stowaway, in dark attire and with a cloth covering its face. As procedure, the Orien guards ask the stowaway to leave the train. The stowaway shook his head, instead tossing a bag towards the crew. It clatters noisely as its contents spill onto the car floor, dozens of gold pieces. The crew look startled but a glint in their eyes show understanding. They offer the man a more comfortable stay but he declines, opting to join those in steerage. The crew find no reason to decline as their pockets were heavier than before. And the stowaway becomes a passenger, glancing at the new ones as they board the train.
Greetings all, this is a recruitment for adventurers that have boarded a lightning rail train to Sharn. As aspiring or the desperate make travel to the City of Towers, an unlikely group finds themselves in the middle of an attack. Perhaps they have the skills to apprehend this terrorist, with violence or tact. They have no choice as this demands resolution, whether with their deaths or the terrorist. Regardless this will be a moment to remember as the starting point.
As this is based in Eberron, both Eberron content are highly advised. And as such, a few races are restricted as follow
Drow (Considered too rare)
Genasi
Goliath
Kobold
Triton
Centaur
Loxodon
Simic Hybrid
Vedalken
Verdan
Locathath
And as a part of the application, one must have a birth country.
Aundair - A realm of grand cities with the floating towers of Arcanix dedicated to the research of knowledge and magic.
Breland - The leader of industry and home to the largest metropolis known as Sharn, with its cosmopolitan populaces as well. (Holds many races but no dominant minority.)
Cyre - Now known as the Mournland, the unknown cataclysm has forced many of its refugees to look for a new home.
Darguun - A new country, formed by the goblinoid clans, known for the bugbear might, hobs cunning, and goblins stealth. (Most goblinoids will be based here.)
Demon Wastes - A wasteland that was home to demons but is their prison now, guarded by orc clans, to ensure the demons' eternal imprisonment. (Some Orcs are based here.)
Droaam - A nation of monsters ruled by the Daughters of Sora Kell, an expanding frontier that is home for monster labor. (Mix of monster races, such as tieflings, minotaurs, or yuan-ti are based here.)
Eldeen Reaches - The ancient forest that holds the wards that bind the Daelkyr. Home to many druids and shifters, both helping to balance the natural order. (Shifters are based here.)
Karrnath - A nation stoic and grim, with a past action just as grim as undead was used to flourish their ranks. No longer following the Blood, but the necromancy still remains, some see it as a boon or as a reason for shame.
The Lhazaar Principalities - a confederacy of pirate lords, merchant princes and sea barons, hold the northeast coast of the nation along with its islands. (Has highest concentration of Changlings.)
The Mror Holds - A confederation of 12 noble dwarf clans and had declared independence a century ago. Proud of their wealth, skill in both craft and skill, and finally by findings of a great dwarven empire underneath. (Dwarves are based here.)
Q'barra - An untamed fronter of a vast jungle. Home to ancient civilizations of differing races as people try to settle in this land filled with treasure. (Home to Lizardfolk and Dragonborn.)
The Shadow Marches - Homeland of the orcs, turned to swamps and moor by conflict with Daelkyr. Also home to the new house of Tharashk. (Home to Orcs and Half-orcs)
The Talenta Plains - A simplier place with fewer cities, but with fiercer beasts as dinosaurs roam about. Newly declared as a nation just two years ago. (Most Halflings are based here.)
Thrane - The base of faith to the Silver Flame, with its many devout working as priests, clerics or paladins of the faith.
Valenar - Home of the elves, to their Undead Council and their Ancestors. Known for their martial prowess and war-like attitude. (Home to most Elves and Half-elves.)
Zilargo - Homeland of the gnomes, a paradise built upon layers of deceit and intrigue. (Home to Gnomes.)
Application:
Name:
Race:
Birth Country:
Class:
Reason for travel to Sharn (Short Bio):
If chosen, shall contact via PM to hash out further details of a character. Will Announce when final group is chosen.
This post has potentially manipulated dice roll results.
Name: Wall
Race: Warforge
Class: Fighter 1 / Wizard X
Background: sage
Where from: Aundair.
Backstory:
Wall was used as a soldier in the Last War, but now has expanded his study of fighting arts with the study of Wizardly ones. He has lived in Aundair for a few years, researching in its libraries and studying its histories. He is traveling to Sharn to do more research in the Universities there.
Ability scores: 17147121512
Ability scores: 81210131513
Ability scores: 121712131514
The way I understand the directions is that we roll two sets, without rerolling ones, and use the better score if we wish from those two for each dice. If we do not like a score in the first two we have a third set we can use, where we are allowed to reroll ones once for that third set... Is this correct? Also, are we to use them in order, such as the first dice is STR, the second Dex, or can we set them to which ever ability we wish?
Birth Country: Eldeen Reaches, grew up in Shadow Marches
Background: Acolyte (Balinor)
Backstory: Canavar was born in a small nomadic tribe of shifters in the Western edge of the Eldeen Reaches. He was taken on far-ranging hunting expedition into the Shadow Marches when he was still a baby. His tribe was slaughtered, and he was found by Kulgha, an orc priestess of Balinor, the Sovereign of Horn and Hunt. Kulgha raised Canavar to follow the ways of Balinor, and would never speak of what had killed his tribe. When Canavar turned 15, she forced him to leave her care. Since them Canavar has spent time as a bounty hunter under the tutelage of Drix Ordo, a human who works for House Tharashk.
Reason for travel to Sharn: One of Drix's marks has came this way. Canavar doesn't care why they hunt him - he let's Drix be in charge of details.
Birth Country: The Shadow Marches (Probably The Deepwood where is clan resides)
Background: Bounty Hunter
Backstory:I work for House Tharashk. Times have become hard for my clan. Only a few of us remain to carry on the old ways. Taking the mark means great honor and lucrative work. Work that supports the clan and helps it grow back into its strength. Typically I work alone, only teaming up with others the House have deemed necessary for the mission. Though more often than not I am teamed with a zealot of the hunter god, the barbarian Canavar. He is sloppier than I like but effective and sometimes all you need is effective. Recently 'finding' has delved into less wet work and more artifact hunting. Dragonshards are the hot item but that's not what I hunt today. I am on the train to Sharn following this mark. Canavar is with me and holding his leash is getting a bit rough. The shifter just wants to pounce but that won't be good enough. We need to wait until the mark can't skip the train. When he's trapped. He might be able to pay off the guards but he can't shake off House Tharashk that easily.
Reason for travel: Carric would have much rather continued his studies, his father having taught him that a good warrior was a learned warrior, but it seems fate had other ideas. Some time in the past the ancestor that Carric bonded with had made a deal, service to some deep sea entity in exchange for not drowning when the ship went down. Only the fool went and died soon after. Now the entity has come back, determined to get the service it is owed. Carric is angry, but also curious, who knows what kind of secrets this entity could teach him. He doesn't know why he's headed to a city for an entiry from the sea but he figures he'll learn once he's there. Seems to be how things are going these days.
Member of the Gatekeepers sent on errand to Sharn to recover a druid who has was supposed to have returned months ago from his mission there. The Gatekeepers rescued me from a fiend attack that ravaged my village and killed my family.
Reason for travel to Sharn: As a little boy “Zachary” was always fascinated by magic but not traditional magic, science! Instead of playing with other kids he would be studying in libraries. Eventually he would grown into a magical engineer, determined to make his mark in Sharn the biggest advancement of civilization!
I grew up in a lab in Valenar where they were experimented on to see how their powers of shifting could be expanded. I was always called by my test subject number, One-Six, so I never had a real name to fall back on. Later, this made it sort of easier for me to adapt to new personalities. In the lab, I received body modifications to be able to wild shape into animals. Eventually, I broke free and now I want to give payback to these corrupt mad scientists. I use my natural ability as a Changeling to covertly infiltrate into various tech places to steal their technology and gain power and influence for myself. I just finished a solo op where I spent over 2 years in the gnomish country, Zilargo, working my way up the technology world in order to gain access to one of their more dangerous weapons; poisonous nano spores that infect nearby enemies invisibly. The capabilities in war would likely be astounding so I torched all the information the scientists had on it and fled with the functioning prototypes. Now I am off to Sharn to build another identity for myself, now that I had to burn my last one, and to see if I can learn about any more fun places to break into and **** with some ******* scientists. Hopefully, those gnomish scientists aren’t able to track me here...
Ability scores:
Set 1: 1191213517
Set 2: 1191610717
Hope you don’t mind that I added some personal flavor text to some of the class features for druids! Thought it’d be more fun in the context of the world this way.
Reason for travel:Otto learned much from his early years of life, fighting and training however Otto became more intellectual in his later years and eventually found a love for fire arms, he trained with them and learned the craft a gunslinger. Eventually he left Darguun to learn more and continue his studies and believes Sharn could be a good place to learn from, however he also finds himself drawn more to this adventuring life... Even if it is lonely at times
This post has potentially manipulated dice roll results.
Name: Saxis
Race: Firbolg
Birth Country: Eldeen Reaches
Class: Barbarian (Raider)
Reason for travel to Sharn (Short Bio): Accidentally killed a noble child, coming to Sharn to anonymously make up for his mistake. Not knowing which family or house the child belonged to he has set off to try and do good for the city they were headed from. With only his equipment and part of a torn banner he heads off.
16151116109 16911141314
151217151714
I misunderstood the rolling and will re-roll but it's going to show I altered rolls.
Reason for travel to Sharn (Short Bio): Boarding the train a figure in a dark mottled cloak of green, brown and gray hands over his boarding pass to the train attendants. Halt having just finished a posted bounty is returning from Droaam to Sharn a signet ring of a corrupt noble running an underground slave ring as proof of his death. Halt plans to turn in the signet ring to House Tharashk claiming to bounty reward.
Backstory
Halt was born in Cyre before the day of Mourning his family fearing the constant warring factions and wishing only for a peaceful life ran to Valenar seeking to start life anew. Unfortunately on the day of Mourning his family had left for Cyre to retrieve his father's brother and his family. Being on the outest edge of the destructive magic that tore from the skys save them from instant death however his mother and father both died from the exposure. Adopted for a short time by the small town of elves they had found haven with they taught him the ways of tracking and hunting, but found him to be to angry and volatile from the loss of his parents. Eventually he ran away from Valenar to the industrial city of Shar where he took odd jobs and where he eventually met Isabel. They fell quickly and married though there love was not meant to last. Halt returned home one day to find the house in ruins burned to the ground with his wife inside and the only clue to what transpired a gold coin with a crown on it encircled with a chain. Since he lost his wife he has spent his days bounty hunting to vent his anger and investigating trying to find answers.
Reason for travel to Sharn (Short Bio): No real reason, but he heard it was big and filled with people, so a good as place as any to earn some coin and look for information.
Woke up one day on a desolate battlefield in Cyre, the air burned his lungs, the ground littered with broken, rusted machines and rotten corpses. He gathered some loot from the dead and gone to wear and sought a way out of that nightmare, getting lucky to find a group of refugees who helped guide him out of Cyre. Since then, he's kept low, both out of need, due to having nothing, but also because he felt some strange fear of being found he couldn't explain. He moved around from place to place, hoping to find both coin and answers.
Name: Ghengis, The Steadfast Shield Race: Half-Orc Class: Cleric Home: Demon Wastes Reason for travel to Sharn: To learn how to destroy an unholy relic of an ancient demon.
Ghengis belongs to a long line of orc and half-orc clerics who have defended Khorvaire from the monsters of the Demon Wastes for centuries. He roamed the wastes for years, fighting infernal and abyssal threats. One day, deep beneath the earth, he discovered an unholy relic of an ancient demon. Ghengis was nearly corrupted by the relic, and only with the aid of his ancestors did he manage to resist being consumed in shadow and fire. Shaken and afraid, he left the Demon Wastes and traveled to Sharn, where he hopes to learn how to destroy the relic.
Reason for travel to Sharn (Short Bio): Caram is a previous employee of an Inquisitor agency. Due to many situations, he spiraled in to alcoholism and has been a freelancer since, using the odd job to abet his problem. He cares very much for Sharn and his country but he balances on that knife's edge of duty and distress.
Characters shall start at level 3, along with stats being decided via two sets of ability scores with no rerolls on ones. There can be a third roll for ability scores with 1 reroll, but can only and must be used after the first two. For example
Ability scores: 12121611149
Ability scores: 91314131011
Final Roll
Ability scores: 121216121713
And as per their characters experience demands it, players will have the option of gaining a feat or an Uncommon magic item. For example a player can gain the feat of Tough or have a Bag of Holding.
The stats and feat/magic item shall be set in the PM if contacted.
Reason for travel to Sharn (Short Bio): Audric was raised in a devout family. His dream, growing up with stories of Tira Miron, was to become a templar of the Silver Flame. He learned, however, that he was too soft for hand-to-hand combat and, as his days at Flamekeep fell into routine, he enjoyed archery practice the most. He also learned that the clergy in Thrane often talked about the corruption of the church in Breland, and he was even the subject of a few suspicious stares.
He worked by hunting beasts who got too close to the temple or threatened nearby villages. His biggest achievement was tracking a dusk hag to her lair in the Burnt Wood and helping the templars take her down.
Failing to join the templar ranks, Audric returns to Sharn. Fearing his family will be disappointed with his failure, he hopes to spread the wisdom of the Voice of the Silver Flame in his home city and root out the corrupted clergy.
Class: Paladin (Oath of Ancients, or Oath of Heroism if allowed.)
Reason for travel to Sharn (Short Bio): Hailing from the elven homelands of Valenar, Faereth is a young student of the blade and follower of the old ways. There are many wrongs that need righting in the world, and Faereth had what she believed was a prophetic vision; a terrible event may happen if something does not change in Sharn. After speaking with an elder, the young elf decides she must take away from her training and head to Sharn to follow this thought in an attempt to prevent what potential disaster may occur...
Ability Scores
Roll Set 1: 111013141610
Roll Set 2: 7171312103
(Plan is a dex-orientated paladin. Did try to play something like this in the past, but campaign died fairly early on.)
Reason for travel to Sharn (Short Bio): Xandros grew up an orphan in one of Sharn's lower and destitute wards. He became involved in one of the small churches there and eventually joined the resident mendicant order. He dedicated his life helping the poor in every way possible. Having heard of the Mourning, he felt compelled to see the horror which unfolded there with his own eye's. Xandros spent some time in New Cyre helping the refugees, but finally decided to return to Sharn, once again supporting those poorest and most powerless among the citizens of the City of Towers.
A lightning train comes to a stop at Wroat's station. Passengers and cargo filter out as the crew moves about. The crowd outside waits as everything is offloaded and everyone is departed from the train. A few remain as they linger about their place, whether it be a coach or the steerage. As a final check, the crew checks the cargo once more, to ensure no stowaways have boarded them. The crew do find one. A sole stowaway, in dark attire and with a cloth covering its face. As procedure, the Orien guards ask the stowaway to leave the train. The stowaway shook his head, instead tossing a bag towards the crew. It clatters noisely as its contents spill onto the car floor, dozens of gold pieces. The crew look startled but a glint in their eyes show understanding. They offer the man a more comfortable stay but he declines, opting to join those in steerage. The crew find no reason to decline as their pockets were heavier than before. And the stowaway becomes a passenger, glancing at the new ones as they board the train.
Greetings all, this is a recruitment for adventurers that have boarded a lightning rail train to Sharn. As aspiring or the desperate make travel to the City of Towers, an unlikely group finds themselves in the middle of an attack. Perhaps they have the skills to apprehend this terrorist, with violence or tact. They have no choice as this demands resolution, whether with their deaths or the terrorist. Regardless this will be a moment to remember as the starting point.
As this is based in Eberron, both Eberron content are highly advised. And as such, a few races are restricted as follow
And as a part of the application, one must have a birth country.
Application:
If chosen, shall contact via PM to hash out further details of a character. Will Announce when final group is chosen.
Name: Wall
Race: Warforge
Class: Fighter 1 / Wizard X
Background: sage
Where from: Aundair.
Backstory:
Wall was used as a soldier in the Last War, but now has expanded his study of fighting arts with the study of Wizardly ones. He has lived in Aundair for a few years, researching in its libraries and studying its histories. He is traveling to Sharn to do more research in the Universities there.
Ability scores: 17 14 7 12 15 12
Ability scores: 8 12 10 13 15 13
Ability scores: 12 17 12 13 15 14
The way I understand the directions is that we roll two sets, without rerolling ones, and use the better score if we wish from those two for each dice. If we do not like a score in the first two we have a third set we can use, where we are allowed to reroll ones once for that third set... Is this correct? Also, are we to use them in order, such as the first dice is STR, the second Dex, or can we set them to which ever ability we wish?
So, Wall's abilities would be:
17, 14, 15, 14, 13, 13
Let me know if I have it wrong for some reason...
Name: Canavar
Race: Shifter (Beasthide)
Class: Barbarian (Path of the Zealot - Balinor)
Birth Country: Eldeen Reaches, grew up in Shadow Marches
Background: Acolyte (Balinor)
Backstory: Canavar was born in a small nomadic tribe of shifters in the Western edge of the Eldeen Reaches. He was taken on far-ranging hunting expedition into the Shadow Marches when he was still a baby. His tribe was slaughtered, and he was found by Kulgha, an orc priestess of Balinor, the Sovereign of Horn and Hunt. Kulgha raised Canavar to follow the ways of Balinor, and would never speak of what had killed his tribe. When Canavar turned 15, she forced him to leave her care. Since them Canavar has spent time as a bounty hunter under the tutelage of Drix Ordo, a human who works for House Tharashk.
Reason for travel to Sharn: One of Drix's marks has came this way. Canavar doesn't care why they hunt him - he let's Drix be in charge of details.
Ability scores: 13 16 12 17 14 9
Ability scores: 12 10 16 8 14 11
Name: Drix Ordo
Race: Human (Mark of Finding)
Class: Fighter (Gunslinger)
Birth Country: The Shadow Marches (Probably The Deepwood where is clan resides)
Background: Bounty Hunter
Backstory: I work for House Tharashk. Times have become hard for my clan. Only a few of us remain to carry on the old ways. Taking the mark means great honor and lucrative work. Work that supports the clan and helps it grow back into its strength. Typically I work alone, only teaming up with others the House have deemed necessary for the mission. Though more often than not I am teamed with a zealot of the hunter god, the barbarian Canavar. He is sloppier than I like but effective and sometimes all you need is effective. Recently 'finding' has delved into less wet work and more artifact hunting. Dragonshards are the hot item but that's not what I hunt today. I am on the train to Sharn following this mark. Canavar is with me and holding his leash is getting a bit rough. The shifter just wants to pounce but that won't be good enough. We need to wait until the mark can't skip the train. When he's trapped. He might be able to pay off the guards but he can't shake off House Tharashk that easily.
Stats:
Ability Scores 1: 11 11 15 17 17 12
Ability Scores 2: 12 10 5 14 14 14
Ability Scores Final: 18 17 12 13 9 12
Name: Carric Melaimne
Race: High Elf
Birth Country: Valenar
Class: Warlock
Reason for travel: Carric would have much rather continued his studies, his father having taught him that a good warrior was a learned warrior, but it seems fate had other ideas. Some time in the past the ancestor that Carric bonded with had made a deal, service to some deep sea entity in exchange for not drowning when the ship went down. Only the fool went and died soon after. Now the entity has come back, determined to get the service it is owed. Carric is angry, but also curious, who knows what kind of secrets this entity could teach him. He doesn't know why he's headed to a city for an entiry from the sea but he figures he'll learn once he's there. Seems to be how things are going these days.
Ability scores: 6 12 9 11 11 8
Ability scores: 13 14 15 16 9 15
One last try
Ability scores: 12 13 11 17 12 15
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Kyr
Human
Shadow marches
Druid (moon)/Outlander
Member of the Gatekeepers sent on errand to Sharn to recover a druid who has was supposed to have returned months ago from his mission there. The Gatekeepers rescued me from a fiend attack that ravaged my village and killed my family.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiASet 1: 11 9 12 13 5 17Hope you don’t mind that I added some personal flavor text to some of the class features for druids! Thought it’d be more fun in the context of the world this way.
Name:Otto
Race:hobgoblin
Birth country:Darguun
Class:fighter (gunslinger)
Reason for travel:Otto learned much from his early years of life, fighting and training however Otto became more intellectual in his later years and eventually found a love for fire arms, he trained with them and learned the craft a gunslinger. Eventually he left Darguun to learn more and continue his studies and believes Sharn could be a good place to learn from, however he also finds himself drawn more to this adventuring life... Even if it is lonely at times
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
16 15 11 16 10 9
16 9 11 14 13 14
15 12 17 15 17 14I misunderstood the rolling and will re-roll but it's going to show I altered rolls.
Halt was born in Cyre before the day of Mourning his family fearing the constant warring factions and wishing only for a peaceful life ran to Valenar seeking to start life anew. Unfortunately on the day of Mourning his family had left for Cyre to retrieve his father's brother and his family. Being on the outest edge of the destructive magic that tore from the skys save them from instant death however his mother and father both died from the exposure. Adopted for a short time by the small town of elves they had found haven with they taught him the ways of tracking and hunting, but found him to be to angry and volatile from the loss of his parents. Eventually he ran away from Valenar to the industrial city of Shar where he took odd jobs and where he eventually met Isabel. They fell quickly and married though there love was not meant to last. Halt returned home one day to find the house in ruins burned to the ground with his wife inside and the only clue to what transpired a gold coin with a crown on it encircled with a chain. Since he lost his wife he has spent his days bounty hunting to vent his anger and investigating trying to find answers.
https://www.dndbeyond.com/profile/Mindmadejace/characters/19497941
Option 1:Ability scores: 12 10 11 9 16 15
Option 2:Ability scores: 14 16 11 15 4 15
Final:Ability scores: 13 11 12 13 15 12
Woke up one day on a desolate battlefield in Cyre, the air burned his lungs, the ground littered with broken, rusted machines and rotten corpses. He gathered some loot from the dead and gone to wear and sought a way out of that nightmare, getting lucky to find a group of refugees who helped guide him out of Cyre. Since then, he's kept low, both out of need, due to having nothing, but also because he felt some strange fear of being found he couldn't explain. He moved around from place to place, hoping to find both coin and answers.
Ability Score Rolls:
- Ability scores: 10 9 12 16 15 12- Ability scores: 11 12 8 10 11 13Final Roll: Ability scores: 13 13 14 13 16 14
Name: Ghengis, The Steadfast Shield
Race: Half-Orc
Class: Cleric
Home: Demon Wastes
Reason for travel to Sharn: To learn how to destroy an unholy relic of an ancient demon.
Ghengis belongs to a long line of orc and half-orc clerics who have defended Khorvaire from the monsters of the Demon Wastes for centuries. He roamed the wastes for years, fighting infernal and abyssal threats. One day, deep beneath the earth, he discovered an unholy relic of an ancient demon. Ghengis was nearly corrupted by the relic, and only with the aid of his ancestors did he manage to resist being consumed in shadow and fire. Shaken and afraid, he left the Demon Wastes and traveled to Sharn, where he hopes to learn how to destroy the relic.
Name: Caram Shiak
Race: Human
Birth Country: Breland
Class: Monk 2/ Rogue 1
Reason for travel to Sharn (Short Bio): Caram is a previous employee of an Inquisitor agency. Due to many situations, he spiraled in to alcoholism and has been a freelancer since, using the odd job to abet his problem. He cares very much for Sharn and his country but he balances on that knife's edge of duty and distress.
Ability scores:
10 9 15 5 9 14Ability scores: 13 12 12 13 13 13
Characters shall start at level 3, along with stats being decided via two sets of ability scores with no rerolls on ones. There can be a third roll for ability scores with 1 reroll, but can only and must be used after the first two. For example
Final Roll
And as per their characters experience demands it, players will have the option of gaining a feat or an Uncommon magic item. For example a player can gain the feat of Tough or have a Bag of Holding.
The stats and feat/magic item shall be set in the PM if contacted.
Hi, I'd like to apply with a Ranger/Cleric of the Silver Flame, I'll post details on my lunch break in a few hours.
Ability scores: 11 11 10 16 13 11Ability scores: 15 18 11 9 15 9Here it goes: Ability scores: 10 16 15 17 13 7
Name: Audric Hilldane
Race: Human
Birth Country: Breland
Class: Ranger/Cleric
Reason for travel to Sharn (Short Bio): Audric was raised in a devout family. His dream, growing up with stories of Tira Miron, was to become a templar of the Silver Flame. He learned, however, that he was too soft for hand-to-hand combat and, as his days at Flamekeep fell into routine, he enjoyed archery practice the most. He also learned that the clergy in Thrane often talked about the corruption of the church in Breland, and he was even the subject of a few suspicious stares.
He worked by hunting beasts who got too close to the temple or threatened nearby villages. His biggest achievement was tracking a dusk hag to her lair in the Burnt Wood and helping the templars take her down.
Failing to join the templar ranks, Audric returns to Sharn. Fearing his family will be disappointed with his failure, he hopes to spread the wisdom of the Voice of the Silver Flame in his home city and root out the corrupted clergy.
Roll Set 2: 7 17 13 12 10 3(Plan is a dex-orientated paladin. Did try to play something like this in the past, but campaign died fairly early on.)
Roll 1: Ability scores: 9 12 16 13 12 12Roll 2: Ability scores: 14 8 9 14 14 14Final Roll: Ability scores: 12 13 14 13 10 13
Name: Xandros Tondarion
Race: Human
Birth Country: Breland
Class: Monk/Way of the Drunken Master
Reason for travel to Sharn (Short Bio): Xandros grew up an orphan in one of Sharn's lower and destitute wards. He became involved in one of the small churches there and eventually joined the resident mendicant order. He dedicated his life helping the poor in every way possible. Having heard of the Mourning, he felt compelled to see the horror which unfolded there with his own eye's. Xandros spent some time in New Cyre helping the refugees, but finally decided to return to Sharn, once again supporting those poorest and most powerless among the citizens of the City of Towers.
Ability Scores: 12 11 9 12 13 17
Ability Scores: 11 13 16 17 11 13
Final Scores: 10 10 14 8 11 15
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAbility scores: 17 18 12 15 6 16
Ability scores: 17 13 13 14 10 16<—
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan