Looking to run an Epic-level one-shot here. What I need from you is to post a 20th-level character, then add in the following.
* A combonation of Epic Boons, ASI improvements or Feats. You get a total of six, so you can take 6 Epic Boons, 6 ASI, or 6 Feats. Or you can take a combination that adds up to 6, so 2 Epic Boons, 2 ASI, and 2 Feats, etc. Ability scores can go up to 30.
* Add in 6HD from which ever of your classes you wish. Fighters add 6d10, barbarians 6d12, etc.
* Increase Proficiency by 2.
I will leave it up to you as to how to update your character with these changes.
For applications I need:
Name:
Race:
Class(es):
Background:
Alignment:
Backstory:
You also get 25 K gold to spend on non-magical things, get 1 legendary magic item, 1 very rare magic item, 2 rare magic items, and 5 uncommon magic items.
Stats are to be rolled here in the forum, rerolling all 1s and dropping the lowest.
Only content not allowed is homebrew. UA, CR, etc all allowed.
Good luck.
**** Campaign info... ***
The setting for this will be Forgotten Realms, specifically the North. The group can either be a group together, or loosly knowing of each other. The reason for this is that you are all somehow friends with an old ranger who lives in a remote corner of the High Forest. You have all returned recently to Waterdeep, to travel to your old ranger friend's cabin, since he has announced his retirement, and has asked you all to come to see him.
This post has potentially manipulated dice roll results.
Just making the character sounds fun, even if he doesn't make it.
Ability scores: 141617171413
In regards to the additional hit dice, do we add our con modifier as well as if they were leveling?
Name: Sorumar
Race: Half-Orc
Class(es): Fighter, Champion
Background: Soldier
Alignment: L/N
Backstory: Sorumar enlisted in the Waterdeep city guard as a young man and worked his ways up through the ranks. Eventually he proved his skills to the point he was invited to join Force Grey where he truly came into his own. Over the years through training and practice he became very skilled at facing opponents mundane, magical or monstrous. During his tenure, he received several gifts and boons from the city and the Blackstaff to aid him in his battles. Though most of his battles were fought within, or occasionally deep underneath, the city, he met the ranger (and possibly at least some of the others) during one of his few trips outside the city, needing help navigating the wilderness in search of a distant threat to the city. When he heard about the retirement, he offered to let the ranger's friends stay at his place in the city until they were all present so they could all travel together.
Items and feats view-able on sheet. Boons: -Boon of Invincibility -Boon of Magic Resistance -Boon of Speed -Boon of Truesight
Backstory: After seeing evil rip the life out of communities time and time again over the many years of his travels, Raist has dedicated the rest of his life to eradicating the most foul evil in the land whenever or wherever he can. He has met several good friends and companions over the years but none were more of a friend than the Ranger. Many a campaign was had at his bequest and now it is a honor to visit him once more in Waterdeep.
Took 2 Epic Boons (listed in Equipment and altered sheet to reflect those changes) and then took 4 ASI's. The Magic items are also listed under equipment and not sure what to buy exactly with the 25,000gp so I just added it to my inventory.
This post has potentially manipulated dice roll results.
Agreeing that even just making the character should be fun even if not picked.
Stats: Ability scores: 151110151116
Name: Amathile Moonglow
Race: Elf
Class(es): Fighter 20
Background: Knight
Alignment: Lawful Good
Backstory: Born to the noble Moonglow noble family. Amathile became heir to the legendary Moonblade passed down from one generation to the next. For his entire life he trained to master the blade and protect Elven interests both foreign and domestic. Though having a long career, his most known feat was aiding in the slaying of a red dragon, of which he had a set of armor commissioned from the slain beasts scales.
Legendary item: Moonblade
Very Rare item: Red Dragon Scale Mail
Rare Item: Arrow catching shield
Rare Item: Figurine of Wonderous Power (Bronze Griffon)
Uncommon Item: Efficient Quiver
Uncommon Item: Cloak of the Manta Ray
Uncommon Item: Javelin of Lightning
Uncommon Item: Greater Healing Potion x2
If moonblade is allowed: 1d6+1 properties, total: 2
1st property is always making blade +1
2nd property percentage roll: 19 Gain special feature: 4 Sentinel: glows if within 120 feet of Orcs
3rd property percentage roll: 10 Gain special feature: 19Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
4th property percentage roll: 86 Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus. (+2 currently)
5th property percentage roll: 4 The moonblade gains the thrown property (range 20/60 feet).
6th property percentage roll: 13 Gain special feature: 2 Hidden message: A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location
7th property percentage roll: 35
You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon.
Interested. Rolling stats. Will up a character soon. Quick question though: Is the Brute Subclass for the fighter allowed? It was UA at one point but I don't know what's up with it now. Also, do you have any story planned for this one-shot or are we going to decide that later?
This post has potentially manipulated dice roll results.
Name: Gilra Qualanthri
Race: dark elf
Class: druid, circle of spores
Background: Hermit
Alignment: neutral/neutral
Backstory: Gilra is a male drow, so that's already not a good start. He also has 3 older sisters. The society expected exactly nothing from him except obedience and staying quiet. The friends he made at a young age we deemed unnecessary and inappropriate by his parents. So he grew mushrooms. And worked in city watch. And grew mushrooms. And traveled the Underdark for "additional training" while actually seeking out more mushrooms and other people (or monsters) who were into the same thing. But all of that was hundreds or even thousands of years ago. Today he's more of an intelligent collection of spores than a man. It's rather boring though.. but he recently found and killed a tarrasque, that was exciting.
Added in some of the campaign specifics. See post 1.
For the 6 HD you do add your con score to it, since it is your 21 - 26 levels.
I am purposefully giving you some extra levels, above what the module I am running says to, since I do not wish to use the Epic prestige classes the module would like me to use. I am a bit worried it might end with a tpk, but we will see.
Overall, looks like there is a good mix. Some fighters, some wizards, a druid and rogue. I had looked at a barbarian at one point and mocked it up was floored when I saw that it might have near 400 HP after all the adjustments.
So I'm assuming that the value of the HD (from possible 1d6 to 1d12) would need to follow the class level we choose (if I choose wizard level to increase so I can benefit from a wizard level bonus, then I need to take 1d6 etc..) correct?
So I'm assuming that the value of the HD (from possible 1d6 to 1d12) would need to follow the class level we choose (if I choose wizard level to increase so I can benefit from a wizard level bonus, then I need to take 1d6 etc..) correct?
It does have to be a class you already have access to. I.E. if you are a fighter 2 / wizard 18, then you can pick either fighter or wizard. There is no real benefit to picking wizard though, since you don't get extra spell slots or prepared spells for these levels. You can get extra preparations if you increase your Int score though.
So I'm assuming that the value of the HD (from possible 1d6 to 1d12) would need to follow the class level we choose (if I choose wizard level to increase so I can benefit from a wizard level bonus, then I need to take 1d6 etc..) correct?
It does have to be a class you already have access to. I.E. if you are a fighter 2 / wizard 18, then you can pick either fighter or wizard. There is no real benefit to picking wizard though, since you don't get extra spell slots or prepared spells for these levels. You can get extra preparations if you increase your Int score though.
For example, an abjuration wizard's Arcane Ward improves with Wizard level. Would I be able to increase it as if I were a level 24 wizard (18 + 6, can't apply the 2 levels of fighter.) And if so would that mean I would need to take 1d6 * 6 for my new hit dice? Or is it not applicable to a wizard level increase only character level increase?
Looking to run an Epic-level one-shot here. What I need from you is to post a 20th-level character, then add in the following.
* A combonation of Epic Boons, ASI improvements or Feats. You get a total of six, so you can take 6 Epic Boons, 6 ASI, or 6 Feats. Or you can take a combination that adds up to 6, so 2 Epic Boons, 2 ASI, and 2 Feats, etc. Ability scores can go up to 30.
* Add in 6HD from which ever of your classes you wish. Fighters add 6d10, barbarians 6d12, etc.
* Increase Proficiency by 2.
I will leave it up to you as to how to update your character with these changes.
For applications I need:
Name:
Race:
Class(es):
Background:
Alignment:
Backstory:
You also get 25 K gold to spend on non-magical things, get 1 legendary magic item, 1 very rare magic item, 2 rare magic items, and 5 uncommon magic items.
Stats are to be rolled here in the forum, rerolling all 1s and dropping the lowest.
Only content not allowed is homebrew. UA, CR, etc all allowed.
Good luck.
**** Campaign info... ***
The setting for this will be Forgotten Realms, specifically the North. The group can either be a group together, or loosly knowing of each other. The reason for this is that you are all somehow friends with an old ranger who lives in a remote corner of the High Forest. You have all returned recently to Waterdeep, to travel to your old ranger friend's cabin, since he has announced his retirement, and has asked you all to come to see him.
Just making the character sounds fun, even if he doesn't make it.
Ability scores: 14 16 17 17 14 13
In regards to the additional hit dice, do we add our con modifier as well as if they were leveling?
Name: Sorumar
Race: Half-Orc
Class(es): Fighter, Champion
Background: Soldier
Alignment: L/N
Backstory: Sorumar enlisted in the Waterdeep city guard as a young man and worked his ways up through the ranks. Eventually he proved his skills to the point he was invited to join Force Grey where he truly came into his own. Over the years through training and practice he became very skilled at facing opponents mundane, magical or monstrous. During his tenure, he received several gifts and boons from the city and the Blackstaff to aid him in his battles. Though most of his battles were fought within, or occasionally deep underneath, the city, he met the ranger (and possibly at least some of the others) during one of his few trips outside the city, needing help navigating the wilderness in search of a distant threat to the city. When he heard about the retirement, he offered to let the ranger's friends stay at his place in the city until they were all present so they could all travel together.
Items and feats view-able on sheet.
Boons:
-Boon of Invincibility
-Boon of Magic Resistance
-Boon of Speed
-Boon of Truesight
https://ddb.ac/characters/23298852/dqOzYx
Ability scores: 13 12 10 16 11 14
Additional HD d8's: 35 + 24 Con
https://ddb.ac/characters/23295207/HX1ye5
Name: Raist
Race:Ghostwise Halfling
Class(es): Cleric 1/Wizard 19
Background: Haunted One
Alignment: Lawful Neutral
Backstory: After seeing evil rip the life out of communities time and time again over the many years of his travels, Raist has dedicated the rest of his life to eradicating the most foul evil in the land whenever or wherever he can. He has met several good friends and companions over the years but none were more of a friend than the Ranger. Many a campaign was had at his bequest and now it is a honor to visit him once more in Waterdeep.
Took 2 Epic Boons (listed in Equipment and altered sheet to reflect those changes) and then took 4 ASI's. The Magic items are also listed under equipment and not sure what to buy exactly with the 25,000gp so I just added it to my inventory.
Agreeing that even just making the character should be fun even if not picked.
Stats: Ability scores: 15 11 10 15 11 16
Name: Amathile Moonglow
Race: Elf
Class(es): Fighter 20
Background: Knight
Alignment: Lawful Good
Backstory: Born to the noble Moonglow noble family. Amathile became heir to the legendary Moonblade passed down from one generation to the next. For his entire life he trained to master the blade and protect Elven interests both foreign and domestic. Though having a long career, his most known feat was aiding in the slaying of a red dragon, of which he had a set of armor commissioned from the slain beasts scales.
Legendary item: Moonblade
Very Rare item: Red Dragon Scale Mail
Rare Item: Arrow catching shield
Rare Item: Figurine of Wonderous Power (Bronze Griffon)
Uncommon Item: Efficient Quiver
Uncommon Item: Cloak of the Manta Ray
Uncommon Item: Javelin of Lightning
Uncommon Item: Greater Healing Potion x2
If moonblade is allowed: 1d6+1 properties, total: 2
1st property is always making blade +1
2nd property percentage roll: 19 Gain special feature: 4 Sentinel: glows if within 120 feet of Orcs
3rd property percentage roll: 10 Gain special feature: 19 Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
4th property percentage roll: 86 Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus. (+2 currently)
5th property percentage roll: 4 The moonblade gains the thrown property (range 20/60 feet).
6th property percentage roll: 13 Gain special feature: 2 Hidden message: A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location
7th property percentage roll: 35
You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon.
Interested. Rolling stats. Will up a character soon. Quick question though: Is the Brute Subclass for the fighter allowed? It was UA at one point but I don't know what's up with it now. Also, do you have any story planned for this one-shot or are we going to decide that later?
Stats:
6 2 6 4 = 14
4 5 1 3 = 14
4 5 2 5 = 16
6 6 3 5 = 13
6 3 6 5 = 13
4 3 6 1 = 16
Reroll (1): 2
Reroll (5): 4 3
Final Set: { 13, 13, 14, 14, 16, 16 }
Sounds wonderful, here are the stats: Ability scores: 9 18 10 12 10 16
Name: Gandolph (no really!)
Race: Mark of Warding Dwarf
Class(es): Fighter 2/Wizard Abjuration 18
Background: working on it ...
Alignment: working on it ...
Backstory: working on it ...
Lot's of stuff ...
If you don't select the party before Tuesday I'll update this with a character
Name: Gilra Qualanthri
Race: dark elf
Class: druid, circle of spores
Background: Hermit
Alignment: neutral/neutral
Backstory: Gilra is a male drow, so that's already not a good start. He also has 3 older sisters. The society expected exactly nothing from him except obedience and staying quiet. The friends he made at a young age we deemed unnecessary and inappropriate by his parents. So he grew mushrooms. And worked in city watch. And grew mushrooms. And traveled the Underdark for "additional training" while actually seeking out more mushrooms and other people (or monsters) who were into the same thing. But all of that was hundreds or even thousands of years ago. Today he's more of an intelligent collection of spores than a man. It's rather boring though.. but he recently found and killed a tarrasque, that was exciting.
Oh, right, stats: Ability scores: 8 10 14 11 16 10
Ability scores: 12 12 14 17 14 14
Name: Six Coins
Race: Tabaxi
Class: Rogue (Scout)
Extra HD: 32
Background: Outlander
Alignment: Chaotic Good
Backstory: WIP
https://ddb.ac/characters/23294598/xHWV13
Added in some of the campaign specifics. See post 1.
For the 6 HD you do add your con score to it, since it is your 21 - 26 levels.
I am purposefully giving you some extra levels, above what the module I am running says to, since I do not wish to use the Epic prestige classes the module would like me to use. I am a bit worried it might end with a tpk, but we will see.
A question: Does this effect feats like tough? Like at level 20, it will give me an extra 40 HP so will it now give me 52 extra HP at level 26?
Overall, looks like there is a good mix. Some fighters, some wizards, a druid and rogue. I had looked at a barbarian at one point and mocked it up was floored when I saw that it might have near 400 HP after all the adjustments.
You will have 26 levels, so anything that is based on character level will be affected by that.
So I'm assuming that the value of the HD (from possible 1d6 to 1d12) would need to follow the class level we choose (if I choose wizard level to increase so I can benefit from a wizard level bonus, then I need to take 1d6 etc..) correct?
Lot's of stuff ...
Alright then. Going for a Paladin of Conquest.
Rolling extra HP: 71
Name: Jown Sno (He doesn't have much in common with the GoT character other than the name)
Race: Variant Human
Class: Paladin (Oath of Conquest)
Background: Soldier
Alignment: Lawful Neutral.
Backstory: Also Working on it
Character sheet: Will post soon.
It does have to be a class you already have access to. I.E. if you are a fighter 2 / wizard 18, then you can pick either fighter or wizard. There is no real benefit to picking wizard though, since you don't get extra spell slots or prepared spells for these levels. You can get extra preparations if you increase your Int score though.
Ability scores: 14 15 14 10 12 13
https://ddb.ac/characters/23336988/unLQ3e
Boon of multi shot
Boon of Arcane Archer
Beloved of Valarian
Boon of Divine Multi Shot
Boon of the All Speaker -> Boon of Queen of the Wild
Boon of partial divinity-> Dexterity
For example, an abjuration wizard's Arcane Ward improves with Wizard level. Would I be able to increase it as if I were a level 24 wizard (18 + 6, can't apply the 2 levels of fighter.) And if so would that mean I would need to take 1d6 * 6 for my new hit dice? Or is it not applicable to a wizard level increase only character level increase?
Lot's of stuff ...
Good point. Yes you can choose to take those Epic levels as wizard, thus increasing your arcane ward. Good catch.
Closing recruitment.