Which method did you use to choose ability scores? They're a little on the low side, and this is kind of a strange allotment for a Ranger; typically they focus on Dexterity and Wisdom.
"Lycanthrope" appears to be a homebrew species and its features are not on the sheet, so it's hard to evaluate.
Which method did you use to choose ability scores? They're a little on the low side, and this is kind of a strange allotment for a Ranger; typically they focus on Dexterity and Wisdom.
"Lycanthrope" appears to be a homebrew species and its features are not on the sheet, so it's hard to evaluate.
I did make him entirely homebrew. How would you balance his ability scores and tips on the homebrew race?
New players are probably best off using the standard array (15, 14, 13, 12, 10, 8) for ability scores. The classic way to allot these for a Ranger would be:
12 Strength
15 Dexterity
13 Constitution
8 Intelligence
14 Wisdom
10 Charisma
That's before applying the bonuses provided by the species (in the 2014 rules) or the background (in the 2024 rules).
A homebrew species is something you'd need to work out with your DM, and maybe best avoided if this is your first character.
Shifted back to variant human for now. Put increases on Dexterity and Wisdom. And I’m an archer. He’s an archer. So his feat is Archery. This is better right?
Archery is a Fighting Style feat, which Rangers are not able to take until level 2.
Possibly some of the issues here are due to mixing 2014 stuff (the Variant Human species, the Haunted One background) with 2024 stuff (the updated Ranger class) which is not how it's intended to work. Maybe check with your DM about which rule set you're meant to be using, and then stick to that one.
Archery is a Fighting Style feat, which Rangers are not able to take until level 2.
Possibly some of the issues here are due to mixing 2014 stuff (the Variant Human species, the Haunted One background) with 2024 stuff (the updated Ranger class) which is not how it's intended to work. Maybe check with your DM about which rule set you're meant to be using, and then stick to that one.
I'd also avoid taking the Archery Fighting Style Feat as a FEAT feat. If you're playing by 2014 rules, you'll get the Archery Fighting Style at level 2, and if you're playing 2024 rules, you'll get the Archery Fighting Style Feat at level 2. It looks like you're also taking the Firearm Specialist feat, which... not sure how you got both.
I echo that you need to have a sit-down with your DM and establish what rules you're following. If you're doing 2014 classes, then it's generally accepted that 2024 content is off the table, and if you're doing 2024 content, then it's usually best practice to avoid legacy content. You've got a 2024 Ranger with a legacy Human and a background that, while technically not a legacy background, is pre-2024 content, meaning you aren't getting the origin feat or the ability score modifiers.
If you're doing 2014 content, then I'd switch to the 2014 Ranger, just for ease of use. In that case, you don't want to take Fighting Style Feats (they're underpowered anyway), and I'd look into something like the 2014 Sharpshooter or Skulker, or if you want to go specific, then Crossbow or Firearms Expert are good, so long as firearms are allowed in your game. I would also probably choose Investigation and Survival as my two Haunted One skills, but that's more flavor than anything - if you want to be a person who knows a thing or two about magic and religion, Arcana and Religion are perfectly good skills. If I'm optimizing, I'd take the +1 out of Wisdom and put it in Constitution; you don't get any benefit out of having an odd-numbered ability score, only even-numbered, so you'll get more bang for your buck that way.
If you're doing 2024 content, then I'd switch to the 2024 Human (or, if you want to do a lycanthrope-flavored character, look into Shifter from Monsters of the Multiverse), and pick up something like the Guide or Wayfarer background (if you want to stay connected to the Haunted One concept, and you have access to Heroes of Faerun content, you could re-flavor Mulhorandi Tomb Raider).
Otherwise, there's not much to screw up at level one. It starts with the training wheels very much on, so you can take your time and decide what you like. And if you're NEW new, your DM will probably be pretty lenient if you take something at character creation and end up wanting to change it around a little after the first few sessions.
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Rate my ranger y'all.
https://www.dndbeyond.com/sheet-pdfs/Duskforme_Lycanrock_140893709.pdf
Please help me improve him.
Which method did you use to choose ability scores? They're a little on the low side, and this is kind of a strange allotment for a Ranger; typically they focus on Dexterity and Wisdom.
"Lycanthrope" appears to be a homebrew species and its features are not on the sheet, so it's hard to evaluate.
pronouns: he/she/they
I did make him entirely homebrew. How would you balance his ability scores and tips on the homebrew race?
I’m a newbie so I need a little guidance.
New players are probably best off using the standard array (15, 14, 13, 12, 10, 8) for ability scores. The classic way to allot these for a Ranger would be:
That's before applying the bonuses provided by the species (in the 2014 rules) or the background (in the 2024 rules).
A homebrew species is something you'd need to work out with your DM, and maybe best avoided if this is your first character.
pronouns: he/she/they
TYSM!
This better? https://www.dndbeyond.com/sheet-pdfs/Duskforme_Lycanrock_140893709.pdf
Shifted back to variant human for now. Put increases on Dexterity and Wisdom. And I’m an archer. He’s an archer. So his feat is Archery. This is better right?
Archery is a Fighting Style feat, which Rangers are not able to take until level 2.
Possibly some of the issues here are due to mixing 2014 stuff (the Variant Human species, the Haunted One background) with 2024 stuff (the updated Ranger class) which is not how it's intended to work. Maybe check with your DM about which rule set you're meant to be using, and then stick to that one.
pronouns: he/she/they
Thanks!
I'd also avoid taking the Archery Fighting Style Feat as a FEAT feat. If you're playing by 2014 rules, you'll get the Archery Fighting Style at level 2, and if you're playing 2024 rules, you'll get the Archery Fighting Style Feat at level 2. It looks like you're also taking the Firearm Specialist feat, which... not sure how you got both.
I echo that you need to have a sit-down with your DM and establish what rules you're following. If you're doing 2014 classes, then it's generally accepted that 2024 content is off the table, and if you're doing 2024 content, then it's usually best practice to avoid legacy content. You've got a 2024 Ranger with a legacy Human and a background that, while technically not a legacy background, is pre-2024 content, meaning you aren't getting the origin feat or the ability score modifiers.
If you're doing 2014 content, then I'd switch to the 2014 Ranger, just for ease of use. In that case, you don't want to take Fighting Style Feats (they're underpowered anyway), and I'd look into something like the 2014 Sharpshooter or Skulker, or if you want to go specific, then Crossbow or Firearms Expert are good, so long as firearms are allowed in your game. I would also probably choose Investigation and Survival as my two Haunted One skills, but that's more flavor than anything - if you want to be a person who knows a thing or two about magic and religion, Arcana and Religion are perfectly good skills. If I'm optimizing, I'd take the +1 out of Wisdom and put it in Constitution; you don't get any benefit out of having an odd-numbered ability score, only even-numbered, so you'll get more bang for your buck that way.
If you're doing 2024 content, then I'd switch to the 2024 Human (or, if you want to do a lycanthrope-flavored character, look into Shifter from Monsters of the Multiverse), and pick up something like the Guide or Wayfarer background (if you want to stay connected to the Haunted One concept, and you have access to Heroes of Faerun content, you could re-flavor Mulhorandi Tomb Raider).
Otherwise, there's not much to screw up at level one. It starts with the training wheels very much on, so you can take your time and decide what you like. And if you're NEW new, your DM will probably be pretty lenient if you take something at character creation and end up wanting to change it around a little after the first few sessions.