Okay.. I was looking at Assassin and the other Rogue sub-classes and realized I didn't see anyone who used traps.
Well that isn't true out-landers do.. but what about bigger traps for bigger critters.. Do we know who makes those traps that the thieves have to disable.
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Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
Dungeons will usually contain traps set by its inhabitants. Traps are meant to either alert the dungeon residents of intruders, injure or kill intruders, or literally trap them so the dungeon residents can do something with them later
Okay.. I was looking at Assassin and the other Rogue sub-classes and realized I didn't see anyone who used traps.
Well that isn't true out-landers do.. but what about bigger traps for bigger critters.. Do we know who makes those traps that the thieves have to disable.
Anyone with the inclination and proficiency in Tinker's Tools, Thieves Tools, or both?
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
Anyone with an imagination and a little experience in dealing with traps can make a trap. Any class can set a trap, really. There are pit traps, mechanical traps, fire traps, traps using spells only, traps that include spell and non-spell elements, etc. So some traps are best set by a Wizard or Sorcerer, some by a Rogue, some by a Ranger (why do they call them Hunters again?), some by a Barbarian or Fighter using Athletics. Very often, an effective trap will entail the talents of several creatures/people working together.
The quickest and easiest trap to set is often a duo of a druid and wizard. The druid shapes earth or molds earth, whatever spell it is now, they use that to make a clean and smooth hole, then the wizard uses a minor illusion to cover the top. That's something that can usually be done in under a minute and i've had several players over the years do some sort of combo of that to quickly contain/disable a foe to keep them out of a fight for a few rounds.
I’m a rogue and have attempted to use traps a few times. The easiest was laying caltrops in a darkened hallway. I’ve also strung trip wires at the top of stairs. Slight of hand checks were used for success of setting the traps. I can’t say either was worth the effort. Best laid plans go astray. But I won’t give up the idea if another opportunity comes around.
My best move so far has been to “reverse pick” a door lock to intentionally jam it shut and trap an enemy inside while the rescue party made their escape.
multiclassing into artificer would be really good for making traps
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Well met, strangers! I’m Kwilgok-once a dinosaur racer, now the best guide in Port Nyanzaru. I’ve traveled up the River Soshenstar to the Aldani Basin and back. I’ve visited so many corners of Chult and can tell you there’s no land more beautiful and dangerous. This is my ankylosaurus, Deadly Treasure. Quite a prize isn’t she? Follows me everywhere. We cost 6 gold pieces a day, with payment for 30 days upfront. Very expensive, yes, but worth it, I promise you.
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Okay.. I was looking at Assassin and the other Rogue sub-classes and realized I didn't see anyone who used traps.
Well that isn't true out-landers do.. but what about bigger traps for bigger critters..
Do we know who makes those traps that the thieves have to disable.
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
Dungeons will usually contain traps set by its inhabitants. Traps are meant to either alert the dungeon residents of intruders, injure or kill intruders, or literally trap them so the dungeon residents can do something with them later
The Forum Infestation (TM)
Which doesn't answer the question.. which could be rephrased, how does a rogue the Trap expert.. make a trap?
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
Because that wasn't what you asked.
There's some optional rules for that in Xanathar's Guide to Everything, but they're mostly up to the DM.
The Forum Infestation (TM)
Traps are mostly defensive, immobile, and take a while to set up. Adventurers are usually doing the opposite: being the attackers and always moving.
Anyone with the inclination and proficiency in Tinker's Tools, Thieves Tools, or both?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Anyone with an imagination and a little experience in dealing with traps can make a trap. Any class can set a trap, really. There are pit traps, mechanical traps, fire traps, traps using spells only, traps that include spell and non-spell elements, etc. So some traps are best set by a Wizard or Sorcerer, some by a Rogue, some by a Ranger (why do they call them Hunters again?), some by a Barbarian or Fighter using Athletics. Very often, an effective trap will entail the talents of several creatures/people working together.
The quickest and easiest trap to set is often a duo of a druid and wizard. The druid shapes earth or molds earth, whatever spell it is now, they use that to make a clean and smooth hole, then the wizard uses a minor illusion to cover the top. That's something that can usually be done in under a minute and i've had several players over the years do some sort of combo of that to quickly contain/disable a foe to keep them out of a fight for a few rounds.
I’m a rogue and have attempted to use traps a few times. The easiest was laying caltrops in a darkened hallway. I’ve also strung trip wires at the top of stairs. Slight of hand checks were used for success of setting the traps. I can’t say either was worth the effort. Best laid plans go astray. But I won’t give up the idea if another opportunity comes around.
My best move so far has been to “reverse pick” a door lock to intentionally jam it shut and trap an enemy inside while the rescue party made their escape.
Good luck and keep an open mind!
multiclassing into artificer would be really good for making traps
Well met, strangers! I’m Kwilgok-once a dinosaur racer, now the best guide in Port Nyanzaru. I’ve traveled up the River Soshenstar to the Aldani Basin and back. I’ve visited so many corners of Chult and can tell you there’s no land more beautiful and dangerous. This is my ankylosaurus, Deadly Treasure. Quite a prize isn’t she? Follows me everywhere. We cost 6 gold pieces a day, with payment for 30 days upfront. Very expensive, yes, but worth it, I promise you.