Since Werewolves are immune to Bludgeoning, Piercing, and Slashing From Nonmagical Attacks, doesn't that mean a Tarrasque no matter what could not kill a werewolf?
What if the Tarrasque stepped on the werewolf, would that kill it?
The BPS thing might be DM purview, honestly. RAW, the tarrasque does not have magical attacks, I don't believe, so one wouldn't be able to hurt a werewolf (or any lycanthrope, I believe) with it's appendage attacks. If the werewolf gets swallowed, though, that would result in acidic damage, which would certainly damage the werewolf. Of course, by the same token, the tarrasque is also immune to non-magical attacks, so the werewolf wouldn't be able to damage the tarrasque, either.
At a certain scale, it's easier to treat damage as environmental. If a Tarrasque steps on you, it may as well be a mountain. Calling its natural attacks "weapon attacks" disrespects the sheer enormity of it.
70ft long, 50ft tall, 130 tons. It's like a 7 story building and weighs as much as 2 blue whales. It may as well be a mountain as far as a medium creature is concerned.
The werewolf can be as immune to non-magical damage as it likes. It's not immune to being flattened like a pancake.
At 130 tons it's more like 2/3rds of a blue whale.
In any event, the Tarrasque is more likely to simply eat the werewolf, at which point the acid damage its stomach deals means that the werewolf is liable to be digested in two rounds on average, one round on a regular basis. And since the werewolf's claws and teeth aren't magical, it's got no chance of escaping once swallowed.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
"As much as" is being used to imply an upper limit. Blue whales range from 110,000lbs to 330,000lbs. 130 tons is significantly more than two "small" adult Blue Whales. Yes, there may be a singular blue whale that hits the top of that weight range, but it is not typical for the species.
More importantly; if two tarrasques were fighting, as neither of them could swallow the other and neither have magical attacks, would the fight go on forever? Could be an interesting reason for an area to have been abandoned for hundreds of years!
70ft long, 50ft tall, 130 tons. It's like a 7 story building and weighs as much as 2 blue whales. It may as well be a mountain as far as a medium creature is concerned.
The werewolf can be as immune to non-magical damage as it likes. It's not immune to being flattened like a pancake.
Edit: And it's a Siege Monster. Voltron or Bust.
Actually, the MM says the Tarrasque weighs "hundreds of tons". Frankly, it should be larger. The wingspan of a Ancient Red is more than 70 feet, and all dimensions of the Tarrasque should dwarf all other terrestrial creatures.
RAW, Lycanthropes can't die, no matter how hard you hit them, but die as soon as they're rolling a save rather than resisting an attack - you can kill a lycanthrope with a nonsilvered hunting trap from the PHB, but not a nonsilvered bear trap from Xanathar's, because their immunity only applies when attacked. In addition, they shrug off the damage entirely when their immunity comes up, making them behave nothing like how they're consistently depicted in stories. If you want to house rule it, there are already creatures that behave the way you expect: trolls. Copy them:
Per the DMG, as all lycanthropes are CR 10 or less, their immunities double their HP for CR purposes, even though the same math applies for their very weak immunity compared to just being immune to P/S/B. Regeneration increases HP by 3*regeneration amount for CR purposes. So if a lycanthrope regenerates 1/3 its total hit points every round, its CR will remain stable.
MM Werewolves have 58 HP, which is actually floor(9*(4.5+2)), so set their amount to floor(3*(4.5+2)), or 19. Their CR is incorrectly calculated at 3 - per the DMG, it is 2, with an offensive CR of 1 and a defensive CR of 3. If you change their immunities to regeneration 19, as expected, you get defensive CR 3.
Text for the MM Werewolf now reads:
Regeneration. The werewolf regains 19 hit points at the start of its turn. If the werewolf takes bludgeoning, piercing, or slashing damage from a silvered object, or any damage from a magical source, this trait doesn't function at the start of the werewolf's next turn. The werewolf dies only if it starts its turn with 0 hit points and doesn't regenerate.
The DMG has no guidance on setting the defensive CR for weaker regeneration, despite the above regeneration being radically weaker than a Troll's (whose regen is only shut down by exactly 2 damage types). Note that I applied extra nerfs and buffs to maintain expectations - neither hunting nor bear traps stop the regeneration base, but both will stop it if silvered. Nonmagical energy damage, like from a torch, won't stop the regeneration. You can modify this as you see fit - like I said, we have no guidance on tailoring CR based on how easy regeneration is to stop.
With this change, a Tarrasque can kill a werewolf more easily - the lycan will drop in one hit from the Tarrasque, instead of being an active combatant ignoring attacks, and its unconscious body can be toyed with until werewolf's turn comes back around, making it easier to e.g. swallow. Both this and the original lycanthrope should suffocate and die in such conditions, regardless of needing to house rule on the fly how good the Tarrasque's GI tract is at both grinding (bludgeoning) damage and acid damage.
Since Werewolves are immune to Bludgeoning, Piercing, and Slashing From Nonmagical Attacks, doesn't that mean a Tarrasque no matter what could not kill a werewolf?
What if the Tarrasque stepped on the werewolf, would that kill it?
A tarrasque could easily kill a werewolf in a number of ways. It just wouldn't be done via turn-based initiative order combat.
(1) The Tarrasque could throw it into the air and let it take fall damage, which is another reason why "Immunity to non-magical weapon damage" is silly with this size of creature.
(2) The Tarrasque could sit on it, and let it suffocate.
(3) The Tarrasque could crush it under a building or boulder. (Break the building, don't use it as a weapon.)
(4) The Tarrasque could scare it into a cave, and then cause a cave-in.
If the only thing that separates a weapon attack from a non-weapon attack is the delivery method, then something is wrong.
It's when the Tarrasque stops biting you that you need to be afraid.
At 130 tons it's more like 2/3rds of a blue whale.
In any event, the Tarrasque is more likely to simply eat the werewolf, at which point the acid damage its stomach deals means that the werewolf is liable to be digested in two rounds on average, one round on a regular basis. And since the werewolf's claws and teeth aren't magical, it's got no chance of escaping once swallowed.
Yeah, just eat it and don't think about it. That is pretty much the tarrasque moto.
More importantly; if two tarrasques were fighting, as neither of them could swallow the other and neither have magical attacks, would the fight go on forever? Could be an interesting reason for an area to have been abandoned for hundreds of years!
Luckily there is only 1 tarrasque (according to lore).
(1) The Tarrasque could throw it into the air and let it take fall damage, which is another reason why "Immunity to non-magical weapon damage" is silly with this size of creature.
(2) The Tarrasque could sit on it, and let it suffocate.
(3) The Tarrasque could crush it under a building or boulder. (Break the building, don't use it as a weapon.)
(4) The Tarrasque could scare it into a cave, and then cause a cave-in.
If the only thing that separates a weapon attack from a non-weapon attack is the delivery method, then something is wrong.
It's when the Tarrasque stops biting you that you need to be afraid.
The tarrasque isn't exactly smart enough to try these things systematically, but is more than big enough and powerful enough to do these things by accident.
The tarrasque isn't exactly smart enough to try these things systematically, but is more than big enough and powerful enough to do these things by accident.
It's no scientist, but its Intelligence of 3 makes it smarter than ravens and as smart as a wolf, which means it should be capable of pack tactics. Since it's canonically a solitary creature, its intelligence is likely oriented toward solo hunting.
It's probably picked up a few tricks over the eons.
Kind of have to wonder why a creature of this size would need an intelligence of 3.
Since Werewolves are immune to Bludgeoning, Piercing, and Slashing From Nonmagical Attacks, doesn't that mean a Tarrasque no matter what could not kill a werewolf?
What if the Tarrasque stepped on the werewolf, would that kill it?
A New DM up against the World
The BPS thing might be DM purview, honestly. RAW, the tarrasque does not have magical attacks, I don't believe, so one wouldn't be able to hurt a werewolf (or any lycanthrope, I believe) with it's appendage attacks. If the werewolf gets swallowed, though, that would result in acidic damage, which would certainly damage the werewolf. Of course, by the same token, the tarrasque is also immune to non-magical attacks, so the werewolf wouldn't be able to damage the tarrasque, either.
At a certain scale, it's easier to treat damage as environmental. If a Tarrasque steps on you, it may as well be a mountain. Calling its natural attacks "weapon attacks" disrespects the sheer enormity of it.
The Tarrasque isn't that big.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
70ft long, 50ft tall, 130 tons. It's like a 7 story building and weighs as much as 2 blue whales. It may as well be a mountain as far as a medium creature is concerned.
The werewolf can be as immune to non-magical damage as it likes. It's not immune to being flattened like a pancake.
Edit: And it's a Siege Monster. Voltron or Bust.
At 130 tons it's more like 2/3rds of a blue whale.
In any event, the Tarrasque is more likely to simply eat the werewolf, at which point the acid damage its stomach deals means that the werewolf is liable to be digested in two rounds on average, one round on a regular basis. And since the werewolf's claws and teeth aren't magical, it's got no chance of escaping once swallowed.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
"As much as" is being used to imply an upper limit. Blue whales range from 110,000lbs to 330,000lbs. 130 tons is significantly more than two "small" adult Blue Whales. Yes, there may be a singular blue whale that hits the top of that weight range, but it is not typical for the species.
More importantly; if two tarrasques were fighting, as neither of them could swallow the other and neither have magical attacks, would the fight go on forever? Could be an interesting reason for an area to have been abandoned for hundreds of years!
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Actually, the MM says the Tarrasque weighs "hundreds of tons". Frankly, it should be larger. The wingspan of a Ancient Red is more than 70 feet, and all dimensions of the Tarrasque should dwarf all other terrestrial creatures.
RAW, Lycanthropes can't die, no matter how hard you hit them, but die as soon as they're rolling a save rather than resisting an attack - you can kill a lycanthrope with a nonsilvered hunting trap from the PHB, but not a nonsilvered bear trap from Xanathar's, because their immunity only applies when attacked. In addition, they shrug off the damage entirely when their immunity comes up, making them behave nothing like how they're consistently depicted in stories. If you want to house rule it, there are already creatures that behave the way you expect: trolls. Copy them:
Per the DMG, as all lycanthropes are CR 10 or less, their immunities double their HP for CR purposes, even though the same math applies for their very weak immunity compared to just being immune to P/S/B. Regeneration increases HP by 3*regeneration amount for CR purposes. So if a lycanthrope regenerates 1/3 its total hit points every round, its CR will remain stable.
MM Werewolves have 58 HP, which is actually floor(9*(4.5+2)), so set their amount to floor(3*(4.5+2)), or 19. Their CR is incorrectly calculated at 3 - per the DMG, it is 2, with an offensive CR of 1 and a defensive CR of 3. If you change their immunities to regeneration 19, as expected, you get defensive CR 3.
Text for the MM Werewolf now reads:
The DMG has no guidance on setting the defensive CR for weaker regeneration, despite the above regeneration being radically weaker than a Troll's (whose regen is only shut down by exactly 2 damage types). Note that I applied extra nerfs and buffs to maintain expectations - neither hunting nor bear traps stop the regeneration base, but both will stop it if silvered. Nonmagical energy damage, like from a torch, won't stop the regeneration. You can modify this as you see fit - like I said, we have no guidance on tailoring CR based on how easy regeneration is to stop.
With this change, a Tarrasque can kill a werewolf more easily - the lycan will drop in one hit from the Tarrasque, instead of being an active combatant ignoring attacks, and its unconscious body can be toyed with until werewolf's turn comes back around, making it easier to e.g. swallow. Both this and the original lycanthrope should suffocate and die in such conditions, regardless of needing to house rule on the fly how good the Tarrasque's GI tract is at both grinding (bludgeoning) damage and acid damage.
A tarrasque could easily kill a werewolf in a number of ways. It just wouldn't be done via turn-based initiative order combat.
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This ways are??
A New DM up against the World
(1) The Tarrasque could throw it into the air and let it take fall damage, which is another reason why "Immunity to non-magical weapon damage" is silly with this size of creature.
(2) The Tarrasque could sit on it, and let it suffocate.
(3) The Tarrasque could crush it under a building or boulder. (Break the building, don't use it as a weapon.)
(4) The Tarrasque could scare it into a cave, and then cause a cave-in.
If the only thing that separates a weapon attack from a non-weapon attack is the delivery method, then something is wrong.
It's when the Tarrasque stops biting you that you need to be afraid.
Yeah, just eat it and don't think about it. That is pretty much the tarrasque moto.
Luckily there is only 1 tarrasque (according to lore).
The tarrasque isn't exactly smart enough to try these things systematically, but is more than big enough and powerful enough to do these things by accident.
It's no scientist, but its Intelligence of 3 makes it smarter than ravens and as smart as a wolf, which means it should be capable of pack tactics. Since it's canonically a solitary creature, its intelligence is likely oriented toward solo hunting.
It's probably picked up a few tricks over the eons.
Kind of have to wonder why a creature of this size would need an intelligence of 3.