I started a campaign with some buddies of mine, and the dm said that a level one is after a ______ amount of time adventuring while a level 20 is a enough to be a god.
What would you guys say would be the length adventuring time of a level 3,5,10,etc?
Increasing in level happens either when the DM determines it happens (milestone levelling) for which there is no time requirement, or when you gain enough experience to advance in level (XP levelling). There is no length of adventuring time attached to either. I suspect your DM is using milestone levelling and equating it with 'adventuring time' which is their own concept.
Some of the published adventures seem to take a character from 1-10 or 13 or so in a matter of a few weeks, at least in-game.
But overall, the pace will be entirely dependent on a campaign. Some might use extended periods of downtime where the calendar ticks by, but the characters don't really level up. Usually, you'd hand wave this, like, you have a month in the city, what do you do with your time? And then the in-game month passes in a matter of minutes. Others might be nonstop encounters and they fly through the levels quickly.
If you are talking about real time, I like to level every 4-6 sessions, give or take. Its long enough to get used to your new powers, and make the advancement feel earned and meaningful, but not so long that you get bored waiting for the new toys.
I started a campaign with some buddies of mine, and the dm said that a level one is after a ______ amount of time adventuring while a level 20 is a enough to be a god.
What would you guys say would be the length adventuring time of a level 3,5,10,etc?
Increasing in level happens either when the DM determines it happens (milestone levelling) for which there is no time requirement, or when you gain enough experience to advance in level (XP levelling). There is no length of adventuring time attached to either. I suspect your DM is using milestone levelling and equating it with 'adventuring time' which is their own concept.
Some of the published adventures seem to take a character from 1-10 or 13 or so in a matter of a few weeks, at least in-game.
But overall, the pace will be entirely dependent on a campaign. Some might use extended periods of downtime where the calendar ticks by, but the characters don't really level up. Usually, you'd hand wave this, like, you have a month in the city, what do you do with your time? And then the in-game month passes in a matter of minutes. Others might be nonstop encounters and they fly through the levels quickly.
If you are talking about real time, I like to level every 4-6 sessions, give or take. Its long enough to get used to your new powers, and make the advancement feel earned and meaningful, but not so long that you get bored waiting for the new toys.
Leveling pace is not really set by the rules and is up to DM.