so how big of an "object" can something be transformed into? Further, if transformed into an "object" how does one define the stats of an "object" if they don't exist in any of the source material? Like i could probably find stats for a chair (or other thing that could reasonably break), but not super sure i can find stats for a boulder. How much do you have to break down a boulder before it's HP is considered to have hit zero?
The spell states that a creature transformed into an object has the limitation that the object has to be the same size as the creature or smaller. So you could turn a Frost Giant into a pebble, but you couldn't turn a goblin into a Gazebo.
if you have the DMG, look up the "Objects" section, which has rules on how to calculate HP and AC for miscellaneous objects.
The spell states that a creature transformed into an object has the limitation that the object has to be the same size as the creature or smaller. So you could turn a Frost Giant into a pebble, but you couldn't turn a goblin into a Gazebo.
if you have the DMG, look up the "Objects" section, which has rules on how to calculate HP and AC for miscellaneous objects.
It's less helpful then you would think. Like it's really unclear how much health a giant chunk of Adamantine would have, and at what point that chunk "as a whole" would have it's health reduced to zero (assuming you split it's over all health pool across a bunch of smaller chunks that could be broken off). So now i don't know if the Kraken I True Polymorph'd transforms back after the first chunk is broken off or if it would remain transformed till the whole thing is eventually broken apart. Nor do i know how much of the Kraken would revert back per chunk.
Adamantine objects are recommended AC 23. A “chunk” with no delicate parts? Probably a “resilient” object, so a Large “chunk” would be AC 23, 27 hit points, immune to poison and psychic. DM is free to add other immunities, vulnerabilities, and resistances as appropriate for a super-hard metal chunk. Maybe even a damage threshold too! It “breaks” when HP reaches 0, which can probably be described however you like, or for Polymorph, would return them to humanoid.
Where is the confusion? Just the players inability to dictate object properties rather than allowing DM to set them?
The thing about 5e is that it doesn't have a lot of hard and fast rules for things like that. Partly it's because it's impossible to predict everything that a group of players could do, but also it gives freedom to kind of come up with answers on the fly without being tied down to immutable rules.
If you turn a Kraken into a Kraken-sized block of Adamantine, it's reasonable to just say, "Oh, well, it's just that adamantine block now and there's no reasonable amount of damage an individual could deal to a block of adamantine to destroy it." You could just as easily say, "How much HP does a mountain have?"
Ultimately, it's just up to the DM whether an object, once broken, counts as being "killed" for the purposes of reverting it back to its original form. There's no specific rule on what percentage of an object needs to be destroyed, or even what happens if parts of its new form are used to create other objects... if you're the DM in this situation, congratulations, you can basically make up whatever you want. If you're not the DM, well... just be ready to deal with whatever choices your DM makes, even if it's not 100% what you wanted to accomplish with your spell.
Essentially you are asking for stat blocks for every conceivable object that has, or could, ever exist. The DMG gives you some basic guidelines, they are easy to follow.
Anything that shatters or is split in two can be considered to have zero hit points remaining. So if you break a boulder in two, that boulder has zero hit points. Yes, there may be new pieces of boulder, which could each then be given their own hit points - just as we would give hit points to a PC, then to the same PC risen as a Zombie after it was hit with Finger of Death, then to its Crawling Claw hand that detaches when it dies and so on.
Essentially you are asking for stat blocks for every conceivable object that has, or could, ever exist. The DMG gives you some basic guidelines, they are easy to follow.
Anything that shatters or is split in two can be considered to have zero hit points remaining. So if you break a boulder in two, that boulder has zero hit points. Yes, there may be new pieces of boulder, which could each then be given their own hit points - just as we would give hit points to a PC, then to the same PC risen as a Zombie after it was hit with Finger of Death, then to its Crawling Claw hand that detaches when it dies and so on.
i suppose it could be seen that way. But someone already answered to address the two big issues i was getting at. 1) size ratio of transformation (can't turn a goblin into a mountain) and 2) the relative nature of an objects health pool when compared between the whole object versus a part of an object.
I've decided to look at the situation through the lens of "you can destroy part of the object, and that part will revert, but the whole object will not revert unless the whole object (or a percentage, based on a sliding scale) is destroyed.
I've decided to look at the situation through the lens of "you can destroy part of the object, and that part will revert, but the whole object will not revert unless the whole object (or a percentage, based on a sliding scale) is destroyed.
This makes no sense in terms of Polymorphed creatures, since there is no way to destroy a creature one part at a time, but I assume you must have a very specific homebrew encounter in mind. If so then maybe explain the encounter and responders can probably give more useful responses.
Sounds like an interesting houserule, but I don’t thing there’s RAW support for Polymorph being tracked one body part at a time.
it doesn't. But I'm also not going to let someone chip a flake off a 100 foot statue, "destroy" the flake, then claim they have done enough damage to "destroy/kill" the statue and thus it transforms back.
I've decided to look at the situation through the lens of "you can destroy part of the object, and that part will revert, but the whole object will not revert unless the whole object (or a percentage, based on a sliding scale) is destroyed.
This makes no sense in terms of Polymorphed creatures, since there is no way to destroy a creature one part at a time, but I assume you must have a very specific homebrew encounter in mind. If so then maybe explain the encounter and responders can probably give more useful responses.
Hence why the rule will only be used when dealing with something being polymorphed into an object, and only with objects that can not be easily defined as having a specific health pool.
It exists to prevent having to figure out what happens with 100's of pounds of magic metal, suddenly stops existing because the "core" (polymorphed thing) was done enough damage to have it's health pool reduced to zero.
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so how big of an "object" can something be transformed into? Further, if transformed into an "object" how does one define the stats of an "object" if they don't exist in any of the source material? Like i could probably find stats for a chair (or other thing that could reasonably break), but not super sure i can find stats for a boulder. How much do you have to break down a boulder before it's HP is considered to have hit zero?
There areDMG rules for approximating the AC, hit points, and resistances/immunities/vulnerabilities of objects. Look to those for your answers.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
The spell states that a creature transformed into an object has the limitation that the object has to be the same size as the creature or smaller. So you could turn a Frost Giant into a pebble, but you couldn't turn a goblin into a Gazebo.
if you have the DMG, look up the "Objects" section, which has rules on how to calculate HP and AC for miscellaneous objects.
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It's less helpful then you would think. Like it's really unclear how much health a giant chunk of Adamantine would have, and at what point that chunk "as a whole" would have it's health reduced to zero (assuming you split it's over all health pool across a bunch of smaller chunks that could be broken off). So now i don't know if the Kraken I True Polymorph'd transforms back after the first chunk is broken off or if it would remain transformed till the whole thing is eventually broken apart. Nor do i know how much of the Kraken would revert back per chunk.
Sure it does.
Adamantine objects are recommended AC 23. A “chunk” with no delicate parts? Probably a “resilient” object, so a Large “chunk” would be AC 23, 27 hit points, immune to poison and psychic. DM is free to add other immunities, vulnerabilities, and resistances as appropriate for a super-hard metal chunk. Maybe even a damage threshold too! It “breaks” when HP reaches 0, which can probably be described however you like, or for Polymorph, would return them to humanoid.
Where is the confusion? Just the players inability to dictate object properties rather than allowing DM to set them?
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
The thing about 5e is that it doesn't have a lot of hard and fast rules for things like that. Partly it's because it's impossible to predict everything that a group of players could do, but also it gives freedom to kind of come up with answers on the fly without being tied down to immutable rules.
If you turn a Kraken into a Kraken-sized block of Adamantine, it's reasonable to just say, "Oh, well, it's just that adamantine block now and there's no reasonable amount of damage an individual could deal to a block of adamantine to destroy it." You could just as easily say, "How much HP does a mountain have?"
Ultimately, it's just up to the DM whether an object, once broken, counts as being "killed" for the purposes of reverting it back to its original form. There's no specific rule on what percentage of an object needs to be destroyed, or even what happens if parts of its new form are used to create other objects... if you're the DM in this situation, congratulations, you can basically make up whatever you want. If you're not the DM, well... just be ready to deal with whatever choices your DM makes, even if it's not 100% what you wanted to accomplish with your spell.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Essentially you are asking for stat blocks for every conceivable object that has, or could, ever exist. The DMG gives you some basic guidelines, they are easy to follow.
Anything that shatters or is split in two can be considered to have zero hit points remaining. So if you break a boulder in two, that boulder has zero hit points. Yes, there may be new pieces of boulder, which could each then be given their own hit points - just as we would give hit points to a PC, then to the same PC risen as a Zombie after it was hit with Finger of Death, then to its Crawling Claw hand that detaches when it dies and so on.
i suppose it could be seen that way. But someone already answered to address the two big issues i was getting at. 1) size ratio of transformation (can't turn a goblin into a mountain) and 2) the relative nature of an objects health pool when compared between the whole object versus a part of an object.
I've decided to look at the situation through the lens of "you can destroy part of the object, and that part will revert, but the whole object will not revert unless the whole object (or a percentage, based on a sliding scale) is destroyed.
Sounds like an interesting houserule, but I don’t thing there’s RAW support for Polymorph being tracked one body part at a time.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
This makes no sense in terms of Polymorphed creatures, since there is no way to destroy a creature one part at a time, but I assume you must have a very specific homebrew encounter in mind. If so then maybe explain the encounter and responders can probably give more useful responses.
it doesn't. But I'm also not going to let someone chip a flake off a 100 foot statue, "destroy" the flake, then claim they have done enough damage to "destroy/kill" the statue and thus it transforms back.
Hence why the rule will only be used when dealing with something being polymorphed into an object, and only with objects that can not be easily defined as having a specific health pool.
It exists to prevent having to figure out what happens with 100's of pounds of magic metal, suddenly stops existing because the "core" (polymorphed thing) was done enough damage to have it's health pool reduced to zero.