Im a new player in d&d, im playing as a fighter in lost mine of phandelver and im using the push maneuver.
The maneuver says that i push the enemy back, and also says that its away from me. So the question is: If the enemy is on my diagonal, and there is a wall behind, the enemy wont go away from me?
Physicaly speaking he will go back in one direction because the wall only stop the movement in one direction, the another direction is free and he will go back. But this is physics, not D&D. Tha maneuver dont say about strenght to push back, only says that will go back. My DM sayd that rule is rule and will not go back because of the wall.
D&D doesn't by default assume combat on a grid, that's an optional rule. As such, ultimately it's your DMs call on how this would work.
But that being said, there's a difference between 'away from you' and 'the furthest possible point away from you'. In your diagram, the enemy moving along the wall is still moving away from you, just not as much as if the wall wasn't there.
It is up to the DM. Would I allow it? I'm thinking most likely (but there could be exceptions where I'd deny it—can't think of any situation off the top of my head where I'd deny it but it's always a possibility).
Rollback Post to RevisionRollBack
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Hitting the wall would slow the person down, causing them to lose momentum. I'd rule either thar nothing happens (if I want to avoid the headache), or that they only move half the distance. If they want the full effect, they'd have to move so the push is not opposed by the wall. If it were a low wall, I'd rule that the person is pushed over the wall and falls prone instead.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
With this option, a creature uses the special shove attack from the Player’s Handbook to force a target to the side, rather than away. The attacker has disadvantage on its Strength (Athletics) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its reach.
Im a new player in d&d, im playing as a fighter in lost mine of phandelver and im using the push maneuver.
The maneuver says that i push the enemy back, and also says that its away from me. So the question is: If the enemy is on my diagonal, and there is a wall behind, the enemy wont go away from me?
Physicaly speaking he will go back in one direction because the wall only stop the movement in one direction, the another direction is free and he will go back. But this is physics, not D&D. Tha maneuver dont say about strenght to push back, only says that will go back. My DM sayd that rule is rule and will not go back because of the wall.
To me that is a valid way to push. You push it up to 15 feet away from you, each squares needing to be further away from you basically, which is the case in your sketch.
Such movement doesn't have to be directly away from you unless noted otherwise.
Im a new player in d&d, im playing as a fighter in lost mine of phandelver and im using the push maneuver.
The maneuver says that i push the enemy back, and also says that its away from me. So the question is: If the enemy is on my diagonal, and there is a wall behind, the enemy wont go away from me?
Physicaly speaking he will go back in one direction because the wall only stop the movement in one direction, the another direction is free and he will go back. But this is physics, not D&D. Tha maneuver dont say about strenght to push back, only says that will go back. My DM sayd that rule is rule and will not go back because of the wall.
I'm of the opinion that there may be no definitive RAW to adjudicate this. The push manuver says "away from you", not "directly away from you" so the direction might need to be relative to the starting position of your PC and the target. But that's not described in the manuver. Neither is the idea that you could push the target to the opposite side of you that they started on. Allowing one might allow both and to keep it simple, I might stick with the "directly away from you" interpretation.
I would agree that this instance needs a DM to rule on, and according to your post, they already did.
Rollback Post to RevisionRollBack
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
You definitly could not push the target to the opposite side of you as the first square would not be a push away from you, it would be a pull leaving the target still 5 feet of you and thus not away any more that it originally was.
You definitly could not push the target to the opposite side of you as the first square would not be a push away from you, it would be a pull leaving the target still 5 feet of you and thus not away any more that it originally was.
I've seen the level of mental gymnastics that is practiced on a multitude of topics. I'd be willing to bet that someone could mind-judo this exact situation given enough time.
Rollback Post to RevisionRollBack
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
To post a comment, please login or register a new account.
Im a new player in d&d, im playing as a fighter in lost mine of phandelver and im using the push maneuver.
The maneuver says that i push the enemy back, and also says that its away from me. So the question is: If the enemy is on my diagonal, and there is a wall behind, the enemy wont go away from me?
Physicaly speaking he will go back in one direction because the wall only stop the movement in one direction, the another direction is free and he will go back. But this is physics, not D&D. Tha maneuver dont say about strenght to push back, only says that will go back. My DM sayd that rule is rule and will not go back because of the wall.
Real situation image
https://prnt.sc/26j6kvb
D&D doesn't by default assume combat on a grid, that's an optional rule. As such, ultimately it's your DMs call on how this would work.
But that being said, there's a difference between 'away from you' and 'the furthest possible point away from you'. In your diagram, the enemy moving along the wall is still moving away from you, just not as much as if the wall wasn't there.
Find my D&D Beyond articles here
It is up to the DM. Would I allow it? I'm thinking most likely (but there could be exceptions where I'd deny it—can't think of any situation off the top of my head where I'd deny it but it's always a possibility).
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
There is no RAW judgment on this, I believe.
Hitting the wall would slow the person down, causing them to lose momentum. I'd rule either thar nothing happens (if I want to avoid the headache), or that they only move half the distance. If they want the full effect, they'd have to move so the push is not opposed by the wall. If it were a low wall, I'd rule that the person is pushed over the wall and falls prone instead.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Now there is SHOVE ASIDE listed in the DMG Chapter 9, Combat Options section.
https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#ShoveAside
D&D doesn't really have facing so the Fighter in the middle could Shove A, B, or C. Only A would have a possibility of being shoved into lava =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Oh wait, now I see.
If that is what the GM says, then that is what the GM says.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
To me that is a valid way to push. You push it up to 15 feet away from you, each squares needing to be further away from you basically, which is the case in your sketch.
Such movement doesn't have to be directly away from you unless noted otherwise.
I'm of the opinion that there may be no definitive RAW to adjudicate this. The push manuver says "away from you", not "directly away from you" so the direction might need to be relative to the starting position of your PC and the target. But that's not described in the manuver. Neither is the idea that you could push the target to the opposite side of you that they started on. Allowing one might allow both and to keep it simple, I might stick with the "directly away from you" interpretation.
I would agree that this instance needs a DM to rule on, and according to your post, they already did.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
You definitly could not push the target to the opposite side of you as the first square would not be a push away from you, it would be a pull leaving the target still 5 feet of you and thus not away any more that it originally was.
I've seen the level of mental gymnastics that is practiced on a multitude of topics. I'd be willing to bet that someone could mind-judo this exact situation given enough time.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad