Got a question for you that has been vexing me and hoping that someone might have a better answer. I know ultimately it's the DM's call, but as I DM every know and then this item interaction is something that I want to get at least some understanding of.
Now if you don't know Oil of Slipperiness can grant a medium creature freedom of movement for 8 hours and says in the item that a larger creature would require several doses. My main question is what do you think would happen if a creature covered themselves in the oil and then became a large creature? Such as the Potion of Giant Size from STK.
Going from a Rules as written since the oil was applied when the creature was medium or smaller, you could make an argument that the effects would last because the magic has activated. Though the Oil does have a specific clause in it that stats larger creatures require additional doses.
So the question I have here is; if size restrictions can be activated and bypassed like that, or if you think that the effects would be diminished/suppressed until the creature was in the appropriate size?
I would say that one you have applied the oil it is now like clothes you are wearing. If you change size, so do your clothes and such - and so does the oil. Anything else is unnecessarily complex.
I'll agree with RegentCorreon. Sure, you can get tricky as per ShlurpedPurple's suggestion, or any other idea you have, but why make things more difficult for yourself?
Most effects in the game check for conditions when they're applied, and have a specified duration. Very few effects check on the conditions again.
As such, I'd say go with the 5th edition's general idea of "don't assume things that aren't there". When you apply the oil of slipperiness, check if the creature is medium or smaller. After you apply it, only track its duration.
Thinking about this, I suspect the reason for its 10 minutes application time is to prevent its usage on small-ified large creatures (such as via Enlarge/Reduce). Hmm.
The whole check for conditions then the effects are active was the way I would run things, but I figured that a good enough case could be merited as the Oil is a thing you have to apply to the body.
As much fun as combining the two things together would be, I don't think you really should as the Oil isn't a potion (as in please do not drink the oil of slipperiness, it is a bottle of grease).
*Edit: Just reread the rules for mixing potions and it does mention an Oil in the description, but still as the Oil of Slipperiness is basically grease, I wouldn't want to mix that with anything I was drinking.
Hey yall,
Got a question for you that has been vexing me and hoping that someone might have a better answer. I know ultimately it's the DM's call, but as I DM every know and then this item interaction is something that I want to get at least some understanding of.
Now if you don't know Oil of Slipperiness can grant a medium creature freedom of movement for 8 hours and says in the item that a larger creature would require several doses. My main question is what do you think would happen if a creature covered themselves in the oil and then became a large creature? Such as the Potion of Giant Size from STK.
Going from a Rules as written since the oil was applied when the creature was medium or smaller, you could make an argument that the effects would last because the magic has activated. Though the Oil does have a specific clause in it that stats larger creatures require additional doses.
So the question I have here is; if size restrictions can be activated and bypassed like that, or if you think that the effects would be diminished/suppressed until the creature was in the appropriate size?
I would say that one you have applied the oil it is now like clothes you are wearing. If you change size, so do your clothes and such - and so does the oil. Anything else is unnecessarily complex.
I'll agree with RegentCorreon. Sure, you can get tricky as per ShlurpedPurple's suggestion, or any other idea you have, but why make things more difficult for yourself?
Most effects in the game check for conditions when they're applied, and have a specified duration. Very few effects check on the conditions again.
As such, I'd say go with the 5th edition's general idea of "don't assume things that aren't there". When you apply the oil of slipperiness, check if the creature is medium or smaller. After you apply it, only track its duration.
Thinking about this, I suspect the reason for its 10 minutes application time is to prevent its usage on small-ified large creatures (such as via Enlarge/Reduce). Hmm.
The whole check for conditions then the effects are active was the way I would run things, but I figured that a good enough case could be merited as the Oil is a thing you have to apply to the body.
As much fun as combining the two things together would be, I don't think you really should as the Oil isn't a potion (as in please do not drink the oil of slipperiness, it is a bottle of grease).
*Edit: Just reread the rules for mixing potions and it does mention an Oil in the description, but still as the Oil of Slipperiness is basically grease, I wouldn't want to mix that with anything I was drinking.