Some monsters have different reaches with different attacks. Does an attack of opportunity proc if something leaves any of these reaches, or just the largest reach?
Some monsters have different reaches with different attacks. Does an attack of opportunity proc if something leaves any of these reaches, or just the largest reach?
Each reach "procs" individually - Plaguescarred and TexasDevin are correct. I just wanted to give you an actual rules citation, so here:
Oh, and a critical example monster: the bearded devil - note that this creature has 2 listed reaches, but the "glaive" it has doesn't explicitly have any listed properties per se.
While we have no RAW specifically, explicitly answering your question, the only possible way to resolve the above set of rules we do have into something internally consistent is to cross-apply the rules for the "reach" weapon property, which we do have, to all weapons/attacks, regardless of actual properties, because in particular monster statblocks never actually list weapon properties. Any other possible ruling will only lead to mounting inconsistencies, as players have a variety of ways to make attacks using monster statblocks rather than their own - one of the most well-known is the Druid, where it's one of their core defining abilities, attacking as a monster.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Some monsters have different reaches with different attacks. Does an attack of opportunity proc if something leaves any of these reaches, or just the largest reach?
Largest reach.
You are in their reach if any of their melee attacks can hit you.
According to the Dev, it's any of the reach https://twitter.com/JeremyECrawford/status/725193622581293056?s=20&t=cnAW7dsj7DlMbECZ6Eu4Dw
Whatever reach is relevant to that attack.
"Not all those who wander are lost"
Each reach "procs" individually - Plaguescarred and TexasDevin are correct. I just wanted to give you an actual rules citation, so here:
While we have no RAW specifically, explicitly answering your question, the only possible way to resolve the above set of rules we do have into something internally consistent is to cross-apply the rules for the "reach" weapon property, which we do have, to all weapons/attacks, regardless of actual properties, because in particular monster statblocks never actually list weapon properties. Any other possible ruling will only lead to mounting inconsistencies, as players have a variety of ways to make attacks using monster statblocks rather than their own - one of the most well-known is the Druid, where it's one of their core defining abilities, attacking as a monster.