This is a simple question, if a PC uses Fly can he carry another PC? How does that works? There's nothing about that on the spell description, I think it's limited by the PC's weight capacity then?
Usually their method of flight lists how much they can carry. Each carpet of flying, for example, lists a standard weight and lets you carry twice that at half speed.
The spell Fly does not list this info.
I rule they can carry one person of the same size or smaller at half their normal speed. Anything more than that is not allowed.
If the person could carry them without flight, they can carry them with flight.
Yeah this is how I've ruled it; it does require you to work out a weight for characters (which Wizards of the Coast seems to want to make harder with newer races for some reason) but basically it's better to allow your stronger characters, ideally one with powerful build, to fly as they're most likely to have the carry capacity to transport someone. If someone else can enlarge/reduce the character at the same time, then even better (assuming a minute is long enough to get where you need to be).
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This is a simple question, if a PC uses Fly can he carry another PC? How does that works? There's nothing about that on the spell description, I think it's limited by the PC's weight capacity then?
Yes and yes, in that order, but how the Fly speed is impacted depends on how the other PC is carried: if the carrier is larger than the carried, you can use the mount rules (as both parties are presumably consenting) and go at full speed. Otherwise, you have to use the grapple rules, which means the carrier is at half speed (and the carried is at 0, if that has a way to matter).
One thing I like about the playtest rules is that they specifically call out that grappling involves your carrying capacity. In the 5e rules it's kinda vague.
I'm of the opinion that mounted combat should only apply to things that it seems like it should apply to... Not just anything the rules say is okay, or don't explicitly forbid. I would not allow a PC to act as a mount unless they're shapechanged into something like a horse. But your mileage will likely vary.
Likewise, I don't think the grapple rules are appropriate here either. They're clearly meant to represent grabbing someone against their will. I'm sure you wouldn't require a player to roll a contested check against their friend, if the friend is willing, but at that point you're already not following the rules. It's close enough, though. You might argue that the struggle contributes to the speed reduction, but how much? No way to know. Or...
You could just use the carrying rules. If the weight doesn't exceed a certain threshold determined by your Strength, you're not slowed. Cool.
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This is a simple question, if a PC uses Fly can he carry another PC? How does that works? There's nothing about that on the spell description, I think it's limited by the PC's weight capacity then?
Usually their method of flight lists how much they can carry. Each carpet of flying, for example, lists a standard weight and lets you carry twice that at half speed.
The spell Fly does not list this info.
I rule they can carry one person of the same size or smaller at half their normal speed. Anything more than that is not allowed.
If the person could carry them without flight, they can carry them with flight.
Yeah this is how I've ruled it; it does require you to work out a weight for characters (which Wizards of the Coast seems to want to make harder with newer races for some reason) but basically it's better to allow your stronger characters, ideally one with powerful build, to fly as they're most likely to have the carry capacity to transport someone. If someone else can enlarge/reduce the character at the same time, then even better (assuming a minute is long enough to get where you need to be).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I rely on character's carrying capacity.
Yes and yes, in that order, but how the Fly speed is impacted depends on how the other PC is carried: if the carrier is larger than the carried, you can use the mount rules (as both parties are presumably consenting) and go at full speed. Otherwise, you have to use the grapple rules, which means the carrier is at half speed (and the carried is at 0, if that has a way to matter).
One thing I like about the playtest rules is that they specifically call out that grappling involves your carrying capacity. In the 5e rules it's kinda vague.
I'm of the opinion that mounted combat should only apply to things that it seems like it should apply to... Not just anything the rules say is okay, or don't explicitly forbid. I would not allow a PC to act as a mount unless they're shapechanged into something like a horse. But your mileage will likely vary.
Likewise, I don't think the grapple rules are appropriate here either. They're clearly meant to represent grabbing someone against their will. I'm sure you wouldn't require a player to roll a contested check against their friend, if the friend is willing, but at that point you're already not following the rules. It's close enough, though. You might argue that the struggle contributes to the speed reduction, but how much? No way to know. Or...
You could just use the carrying rules. If the weight doesn't exceed a certain threshold determined by your Strength, you're not slowed. Cool.