Wizard finally gets high enough level to cheat death by old age (level 11 wizard), they find a suitable humanoid body and take it. The body in question was a 11th level barbarian with 20 CON, their HP is 137 (12+CON for first level, 7+CON x 10 for levels 2-11). Their speed is 40, they have proficiency in STR and CON saving throws, athletics, acrobatics, etc. My question is what HP, speed and proficiencies would the wizard now have?
Magic Jar reads: Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.
The first sentence says that you replace the statistics but maintain mental stats, so HP would seem to be 137 (because that was the HP of the body), speed is 40, proficiency with STR and CON, etc.
The second sentence states you maintain the benefits of your class features, however, part of class features are HP, for wizard it is "Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st." So would the HP now be 137 + 11 + (4+CON) x 10 = 238? Wizard class features also grants proficiency with INT and WIS saving throws.
The third sentence states that if the body has class levels, you can't use its class features. Barbarian hit points are class feature, so do you lose that HP, dropping to 101 max HP? STR and CON saving throws are class features, do you lose those? Fast movement, that changes speed from 30 to 40 is a class feature, do you lose that too? Ability score increases are also a class feature, would the CON drop from 20 to whatever it was at level 1 (CON 16 in this case). Or do you only lose the class features that you use like rage requires a bonus action to use, primal paths require actions, etc?
tl;dr, what would the HP, speed, proficiencies, and physical stats (str, con, dex) be of a wizard if they magic jarred a barbarian body?
Wizard finally gets high enough level to cheat death by old age (level 11 wizard), they find a suitable humanoid body and take it. The body in question was a 11th level barbarian with 20 CON, their HP is 137 (12+CON for first level, 7+CON x 10 for levels 2-11). Their speed is 40, they have proficiency in STR and CON saving throws, athletics, acrobatics, etc. My question is what HP, speed and proficiencies would the wizard now have?
Magic Jar won't let you possess a "body" - you have to possess a creature, not an object.
"Class features" are not a defined game term, despite being used as a game term in many contexts. As a result, there are some grey areas, and meanwhile you haven't fully specified the Barbarian in question. I'll make the following assumptions:
When you said Speed 40, you meant the creature has a racial Walk speed of 30 and no other speeds, and while not in Heavy Armor, they go up to Speed 40, using the Barbarian Fast Movement ability.
You left out the Barbarian's other skill proficiencies, so we'll assume, so that I can cover all my bases, no racial proficiencies (which will resolve like Background proficiencies anyway), so 5 skill proficiencies: 3 from Barbarian and 2 from Background.
I will assume no language or tool proficiencies come from the Barbarian subclass the Barbarian has. I will assume the Barbarian has 2 racial languages, Common and Goblin, and 2 background tool proficiencies, Herbalism Kit and Thieves' Tools.
You under-specified the Barbarian's statline, so I will assume the Barbarian miraculously rolled STR18 CON18 and spent their L4 and L8 ASIs on STR20 and CON20.
You didn't specify the Wizard's statline, so I'll assume the Wizard spent both of the L6 and L8 ASIs getting to INT 20.
As per this SAC explanation of RAI, we don't have a way of reliably assessing which hit point affecting rules are class features and which are not, so it's up to your DM.
That gets us these answers:
Hit Points: ASIs are class features, which is why multiclassing doesn't get you ASIs at the usual character levels. The wizard will be STR 18 CON 18 in their Barbarian body. What happens to their hit dice is not defined,so your DM might pick either answer of d12s or d6s:
CON 18 at level 11 is 44 hit points.
d12s provide 82 additional hit points, so 126 total.
d6s provide 46 additional hit points, so 90 total.
Speed: 30. They do not go up to speed 40 when not wearing heavy armor, due to not having the Barbarian's Fast Movement class feature.
Proficiencies: These are all handled the same way - Racial and Background proficiencies of the Wizard are lost, Racial and Background proficiencies of the Barbarian are gained, Class proficiencies of the Wizard are kept, Class proficiencies of the Barbarian are not gained. So:
All of the items below are summaries of Barbarian's Background + Barbarian's Race + Wizard's Class
Languages: Common, Goblin
Tools: Herbalism Kit, Thieves' Tools
Skills: Barbarian's Background (+Racial, but I assumed these didn't exist) skills, Wizard's class skills
quindraco spent a lot of time analyzing this, which I doubt is what the intent of the spell really is. I think this, along with the several other spells and abilities that allow you to transform into other monster like wild shape and shapechange are meant to be interpreted as easily swapped wholesale replacements for various parts. (All) game statistics are replaced "as-is" with the ones from the new source, no recomputation required.
Wizard finally gets high enough level to cheat death by old age (level 11 wizard), they find a suitable humanoid body and take it. The body in question was a 11th level barbarian with 20 CON, their HP is 137 (12+CON for first level, 7+CON x 10 for levels 2-11). Their speed is 40, they have proficiency in STR and CON saving throws, athletics, acrobatics, etc. My question is what HP, speed and proficiencies would the wizard now have?
Magic Jar won't let you possess a "body" - you have to possess a creature, not an object.
"Class features" are not a defined game term, despite being used as a game term in many contexts. As a result, there are some grey areas, and meanwhile you haven't fully specified the Barbarian in question. I'll make the following assumptions:
When you said Speed 40, you meant the creature has a racial Walk speed of 30 and no other speeds, and while not in Heavy Armor, they go up to Speed 40, using the Barbarian Fast Movement ability.
You left out the Barbarian's other skill proficiencies, so we'll assume, so that I can cover all my bases, no racial proficiencies (which will resolve like Background proficiencies anyway), so 5 skill proficiencies: 3 from Barbarian and 2 from Background.
I will assume no language or tool proficiencies come from the Barbarian subclass the Barbarian has. I will assume the Barbarian has 2 racial languages, Common and Goblin, and 2 background tool proficiencies, Herbalism Kit and Thieves' Tools.
You under-specified the Barbarian's statline, so I will assume the Barbarian miraculously rolled STR18 CON18 and spent their L4 and L8 ASIs on STR20 and CON20.
You didn't specify the Wizard's statline, so I'll assume the Wizard spent both of the L6 and L8 ASIs getting to INT 20.
As per this SAC explanation of RAI, we don't have a way of reliably assessing which hit point affecting rules are class features and which are not, so it's up to your DM.
That gets us these answers:
Hit Points: ASIs are class features, which is why multiclassing doesn't get you ASIs at the usual character levels. The wizard will be STR 18 CON 18 in their Barbarian body. What happens to their hit dice is not defined,so your DM might pick either answer of d12s or d6s:
CON 18 at level 11 is 44 hit points.
d12s provide 82 additional hit points, so 126 total.
d6s provide 46 additional hit points, so 90 total.
Speed: 30. They do not go up to speed 40 when not wearing heavy armor, due to not having the Barbarian's Fast Movement class feature.
Proficiencies: These are all handled the same way - Racial and Background proficiencies of the Wizard are lost, Racial and Background proficiencies of the Barbarian are gained, Class proficiencies of the Wizard are kept, Class proficiencies of the Barbarian are not gained. So:
All of the items below are summaries of Barbarian's Background + Barbarian's Race + Wizard's Class
Languages: Common, Goblin
Tools: Herbalism Kit, Thieves' Tools
Skills: Barbarian's Background (+Racial, but I assumed these didn't exist) skills, Wizard's class skills
Weapons and Armor: Typically as Wizard.
Saves: as Wizard (Wisdom, Intelligence)
Does that cover your questions?
That covers my question, thank you. If you don't mind me asking another, how does it work with a non-class leveled humanoid? Let's use werebear as an example. The werebear has 135 HP at base, ability to multiattack, shapeshift, damage resistance/ immunity, proficiency with perception and great axe. With HP, would the wizard HP class feature stack on top of the 135 granted by the creature? Additionally, would the abilities and proficiencies be maintained since they are not class granted ones?
That covers my question, thank you. If you don't mind me asking another, how does it work with a non-class leveled humanoid? Let's use werebear as an example. The werebear has 135 HP at base, ability to multiattack, shapeshift, damage resistance/ immunity, proficiency with perception and great axe. With HP, would the wizard HP class feature stack on top of the 135 granted by the creature?
Same answer as for the Barbarian, only the Con score stays a constant - i.e. hit points/dice as a class feature are not well-defined and we know that they play poorly with RAI. You'll ultimately have to ask your DM, but I would guess that they'd most likely have you keep the Werebear's hit dice and not use the Wizard's hit dice. Adding the hit dice together would be very powerful.
Additionally, would the abilities and proficiencies be maintained since they are not class granted ones?
The werebear's proficiencies would all be acquired. However, you only get to keep your Wizard proficiencies - you lose your racial and background benefits.
And bear in mind what I'm doing my best to do here is tell you what the RAW says/implies. As a practical matter, much like the deeply broken reincarnate spell, your DM will end up ruling on all of this in a very individualized manner.
If the target has any class levels, you can't use any of its class features.
So you gain none of the Barbarian class features.
You will note that all the class abilities like speed, rage, and level based powers are under 'Class Features', but so too are hit points, proficiencies (including saves) and pretty much every thing else. You are just swapping bodies. RAW and RAI would essentially be the same just the new Con modifier.
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Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
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Wizard finally gets high enough level to cheat death by old age (level 11 wizard), they find a suitable humanoid body and take it. The body in question was a 11th level barbarian with 20 CON, their HP is 137 (12+CON for first level, 7+CON x 10 for levels 2-11). Their speed is 40, they have proficiency in STR and CON saving throws, athletics, acrobatics, etc. My question is what HP, speed and proficiencies would the wizard now have?
Magic Jar reads: Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.
The first sentence says that you replace the statistics but maintain mental stats, so HP would seem to be 137 (because that was the HP of the body), speed is 40, proficiency with STR and CON, etc.
The second sentence states you maintain the benefits of your class features, however, part of class features are HP, for wizard it is "Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st." So would the HP now be 137 + 11 + (4+CON) x 10 = 238? Wizard class features also grants proficiency with INT and WIS saving throws.
The third sentence states that if the body has class levels, you can't use its class features. Barbarian hit points are class feature, so do you lose that HP, dropping to 101 max HP? STR and CON saving throws are class features, do you lose those? Fast movement, that changes speed from 30 to 40 is a class feature, do you lose that too? Ability score increases are also a class feature, would the CON drop from 20 to whatever it was at level 1 (CON 16 in this case). Or do you only lose the class features that you use like rage requires a bonus action to use, primal paths require actions, etc?
tl;dr, what would the HP, speed, proficiencies, and physical stats (str, con, dex) be of a wizard if they magic jarred a barbarian body?
That gets us these answers:
Does that cover your questions?
quindraco spent a lot of time analyzing this, which I doubt is what the intent of the spell really is. I think this, along with the several other spells and abilities that allow you to transform into other monster like wild shape and shapechange are meant to be interpreted as easily swapped wholesale replacements for various parts. (All) game statistics are replaced "as-is" with the ones from the new source, no recomputation required.
That is personally how I rule.
That covers my question, thank you. If you don't mind me asking another, how does it work with a non-class leveled humanoid? Let's use werebear as an example. The werebear has 135 HP at base, ability to multiattack, shapeshift, damage resistance/ immunity, proficiency with perception and great axe. With HP, would the wizard HP class feature stack on top of the 135 granted by the creature? Additionally, would the abilities and proficiencies be maintained since they are not class granted ones?
The werebear's proficiencies would all be acquired. However, you only get to keep your Wizard proficiencies - you lose your racial and background benefits.
And bear in mind what I'm doing my best to do here is tell you what the RAW says/implies. As a practical matter, much like the deeply broken reincarnate spell, your DM will end up ruling on all of this in a very individualized manner.
As per the Magic Jar spell:
So you gain none of the Barbarian class features.
You will note that all the class abilities like speed, rage, and level based powers are under 'Class Features', but so too are hit points, proficiencies (including saves) and pretty much every thing else. You are just swapping bodies. RAW and RAI would essentially be the same just the new Con modifier.
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.