Better answer: Work with your DM to determine exactly how your character's blind perception works and then when you understand that, it should be easier to determine its range, which will probably be 60 feet.
I’d suggest 5. Allows you to operate in melee, but without allowing you to ignore that you’re blind. Or, no blindsight, disadvantage ain’t the end of the world.
Perhaps you could look into the new UA Fighting Style Blind Fighting. Maybe your DM will give it you for free instead of Blindsight.
Blind Fighting Being unable to see a creature doesn’t impose disadvantage on your attack rolls against it, provided the creature isn’t hidden from you.
I’d suggest 5. Allows you to operate in melee, but without allowing you to ignore that you’re blind. Or, no blindsight, disadvantage ain’t the end of the world.
Automatic disadvantage on attack rolls can be very liberating. Want to take a long range shot? Go for it! Want to fight while prone? No problem! Cast a ranged attack spell in melee? Go nuts! Little guy wants to wield a huge sword? May as well!
Where would I look up a reference for that fighting style?
Also, I would argue that if you take blind as a flaw you could get Inspiration every time you missed an attack due to being blind. That might be something that could be capitalized on if the character uses some sort of hard-to-land roll every other turn in combat.
Where would I look up a reference for that fighting style?
Also, I would argue that if you take blind as a flaw you could get Inspiration every time you missed an attack due to being blind. That might be something that could be capitalized on if the character uses some sort of hard-to-land roll every other turn in combat.
I would just like to point out that a "blind" character with blindsight is better at perceiving their surroundings than a character with normal vision out to the range of that blindsight. Couple that with the fact that the effective range of vision is likely limited: from the top of a mountain a person can see pretty far, but inside a closet their vision is likely limited to about 2'. Inside that same closet, a character with 60' blindsight can perceive the entire house.
For that reason, I think I'd recommend a very short range (10' or less) -- if you actually want to play a blind character rather than just "superhero blind."
I’d suggest 5. Allows you to operate in melee, but without allowing you to ignore that you’re blind. Or, no blindsight, disadvantage ain’t the end of the world.
5? You can't wield a ranged weapon, nor use a weapon with reach.
I would say take out a racial trait or so, and depending on how many you took away, can determine how far your blindsight is.
At most I would give them the lvl 14 rogue's 10ft blindsense instead of blindsight. Still get disadvantage on attacks, but you know exactly where creatures are in melee.
If a player wants to play a blind character, they should have to play a character that actually has the disadvantages of being blind.
And if you were an archer before you had your arms cut off?
What are you getting at? Of course it will be more difficult. And it’s not worth pretending it wouldn’t be unless you only want to be “superhero blind” and not really have any of the problems that come with a disability.
I think having Blindsight at all is ranging into 'superhero blind' and seems like a really cheap way of circumventing the disability to begin with. It's the reason I suggested the Blind Fighting fighting style instead. It shows a clear amount of training to achieve that feat and removes attacking at disadvantage - but it still leaves the player with all of the other negative effects of blindness.
And honestly I think giving a character the fighting style for free would be bad too. The character was chosen to be blind - so play a blind character. You've made your bed so lie in it..
It really comes down to what you want to get out of it. If it's just meant to be a kind of aesthetic choice, just flavor, then don't apply rules. If you want it to be realistic apply the rules for blind all the time, and maybe take it as a Flaw if you want an occasional benefit. If you want to do the superhero blind thing where being blind is flavor and secretly an advantage, you use the fighting style. You could even use the fighting style with the Flaw, though that might get a little min-maxy for my taste.
My DM let me trade my eyesight for Keen Hearing (so advantage on all perception checks relying on hearing) and then I took the Fighing Initiate feat and grabbed Blind Fighting
So i was given the ok to make a blind Kensei, Hexblade with blindsight but my dm doesn't know hiw far my blindsight should go any thoughs?
Easy answer: 60 feet
Better answer: Work with your DM to determine exactly how your character's blind perception works and then when you understand that, it should be easier to determine its range, which will probably be 60 feet.
"Not all those who wander are lost"
I’d suggest 5. Allows you to operate in melee, but without allowing you to ignore that you’re blind. Or, no blindsight, disadvantage ain’t the end of the world.
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I'm going to make this way harder than it needs to be.
Perhaps you could look into the new UA Fighting Style Blind Fighting. Maybe your DM will give it you for free instead of Blindsight.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Automatic disadvantage on attack rolls can be very liberating. Want to take a long range shot? Go for it! Want to fight while prone? No problem! Cast a ranged attack spell in melee? Go nuts! Little guy wants to wield a huge sword? May as well!
"Not all those who wander are lost"
Where would I look up a reference for that fighting style?
Also, I would argue that if you take blind as a flaw you could get Inspiration every time you missed an attack due to being blind. That might be something that could be capitalized on if the character uses some sort of hard-to-land roll every other turn in combat.
https://dnd.wizards.com/articles/unearthed-arcana/class-feature-variants
New UA. It will be a while before it gets added to DDB properly due to how different it is from other UAs.
I’d suggest either 10’ or 30’. Those are two common Blindsight distances that different monsters have.
Professional computer geek
I would just like to point out that a "blind" character with blindsight is better at perceiving their surroundings than a character with normal vision out to the range of that blindsight. Couple that with the fact that the effective range of vision is likely limited: from the top of a mountain a person can see pretty far, but inside a closet their vision is likely limited to about 2'. Inside that same closet, a character with 60' blindsight can perceive the entire house.
For that reason, I think I'd recommend a very short range (10' or less) -- if you actually want to play a blind character rather than just "superhero blind."
5? You can't wield a ranged weapon, nor use a weapon with reach.
I would say take out a racial trait or so, and depending on how many you took away, can determine how far your blindsight is.
D&D is a game for nerds... so I guess I'm one :p
Yes. If you were actually blind, would you choose to become an archer?
And if you were an archer before you ere blind?
D&D is a game for nerds... so I guess I'm one :p
At most I would give them the lvl 14 rogue's 10ft blindsense instead of blindsight. Still get disadvantage on attacks, but you know exactly where creatures are in melee.
If a player wants to play a blind character, they should have to play a character that actually has the disadvantages of being blind.
And if you were an archer before you had your arms cut off?
What are you getting at? Of course it will be more difficult. And it’s not worth pretending it wouldn’t be unless you only want to be “superhero blind” and not really have any of the problems that come with a disability.
Ahh yes, now I understand, no more then 30 ft I would say now. Probably 10.
D&D is a game for nerds... so I guess I'm one :p
I think having Blindsight at all is ranging into 'superhero blind' and seems like a really cheap way of circumventing the disability to begin with. It's the reason I suggested the Blind Fighting fighting style instead. It shows a clear amount of training to achieve that feat and removes attacking at disadvantage - but it still leaves the player with all of the other negative effects of blindness.
And honestly I think giving a character the fighting style for free would be bad too. The character was chosen to be blind - so play a blind character. You've made your bed so lie in it..
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
What about this. The character is blind, SO, it is just for RP purposes. They would be "blind", just as flavor.
D&D is a game for nerds... so I guess I'm one :p
Alternately, if the drawback of being blind is a turn-off, don't play a blind character.
"Not all those who wander are lost"
It really comes down to what you want to get out of it. If it's just meant to be a kind of aesthetic choice, just flavor, then don't apply rules. If you want it to be realistic apply the rules for blind all the time, and maybe take it as a Flaw if you want an occasional benefit. If you want to do the superhero blind thing where being blind is flavor and secretly an advantage, you use the fighting style. You could even use the fighting style with the Flaw, though that might get a little min-maxy for my taste.
My DM let me trade my eyesight for Keen Hearing (so advantage on all perception checks relying on hearing) and then I took the Fighing Initiate feat and grabbed Blind Fighting