If a druid wild shapes into a earth elemental and then takes 10 hit points. Then on the following turn shapes into a different elemental. And then turns back into the earth elemental on the following turn do you still have the total hp less the 10 hit points taken in the first turn as a earth elemental or do you get the full hp when wild shaping
Well, unless this is level 20 play then there's no way to make three transformations in a single instance of combat. At that point, if you jump back and forth between forms the HP resets between jumps, nothing is "saved".
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You can pretty much change all day resetting your HP to the new creature's HP every time. L20 Druids don't die unless they come up against powerful magic.
It’s not quite so clear-cut; there’s high CR monsters with sufficient dpr to burn through the form’s HP and then tag the Druid with the excess; it’ll be drawn out, but it’s possible.
It also only really applies to moon druids, for other subclasses the HP of a CR1 beast wont last long (and for most things they will be more likely to take damage in beast form than humanoid.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If a druid wild shapes into a earth elemental and then takes 10 hit points. Then on the following turn shapes into a different elemental. And then turns back into the earth elemental on the following turn do you still have the total hp less the 10 hit points taken in the first turn as a earth elemental or do you get the full hp when wild shaping
Well, unless this is level 20 play then there's no way to make three transformations in a single instance of combat. At that point, if you jump back and forth between forms the HP resets between jumps, nothing is "saved".
Yes this is for a level 20 play, thank you for the clarification.
Each time it changes he gets the full HP again.
L20 druids are notoriously difficult to kill "with damage."
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You can pretty much change all day resetting your HP to the new creature's HP every time. L20 Druids don't die unless they come up against powerful magic.
It’s not quite so clear-cut; there’s high CR monsters with sufficient dpr to burn through the form’s HP and then tag the Druid with the excess; it’ll be drawn out, but it’s possible.
It also only really applies to moon druids, for other subclasses the HP of a CR1 beast wont last long (and for most things they will be more likely to take damage in beast form than humanoid.