I may be stupid, or misremembering, but if a creature is immune to "bludgeoning, piercing, and slashing damage from non-magical attacks [that aren't adamantine/silvered]" if a magical attack is struck upon the said creature, does that attack then become resisted, halving the damage, or does the creature take the full damage of the magical attack? This might seem trivial and straightforward, but I want to answer this now before it becomes a problem for me in the future.
They take the full damage. Since the resistance only applies to nonmagical attacks, it doesn't do anything when it comes to magical attacks. Kinda cheapens stuff like silver and adamantine, if you ask me, but that's how it works.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Silver honestly would get more use if the expectation hadn't become that a party gets +1 weapons early, plus it helps delineate between degrees of threat to the world at large (silvered weapons are pricey but not to the degree that a kingdom couldn't field a moderately sized force with them at need, magic weapons are generally presented as significantly harder to acquire in such numbers); agree on adamantine though, the effect's so niche that you can tell they were mostly just reaching for some property they could attach to it.
Silver honestly would get more use if the expectation hadn't become that a party gets +1 weapons early, plus it helps delineate between degrees of threat to the world at large (silvered weapons are pricey but not to the degree that a kingdom couldn't field a moderately sized force with them at need, magic weapons are generally presented as significantly harder to acquire in such numbers); agree on adamantine though, the effect's so niche that you can tell they were mostly just reaching for some property they could attach to it.
I think silver would get used if it overcame all nonmagical resistances, but since it's super niche and easily outclassed by magic weaponry, it's never something that anybody feels a need for. It only gets use if a party is facing werebeasts at relatively low levels, and in such a case the DM is basically expected to provide all the silver.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
They're good for a moderate variety of low CR monsters; like I said, helps justify why local guards can't readily mob a monster, in the same way resistance to non-magical helps justify why mundane forces in general aren't the solution to higher CR monsters.
The rules for silver etc. were weakened because they were too powerful in earlier versions, causing too much problems. The DM could easily and without intent throw several creatures at the party, each with different weapon vunerabilities. Not bad if it was the single big bad, but when you were powerful, plane hopping, fighting ancient beings, their minions would each have a different weakness. That required high level non-mage characters to have multiple weapons without significantly affecting the mage types.
As such, the new rules only work at low levels. At higher levels magic items negate the need. At lower levels when you cannot get magic items, you can get yourself a specific weapon to face the specific creature(s) are facing.
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I may be stupid, or misremembering, but if a creature is immune to "bludgeoning, piercing, and slashing damage from non-magical attacks [that aren't adamantine/silvered]" if a magical attack is struck upon the said creature, does that attack then become resisted, halving the damage, or does the creature take the full damage of the magical attack? This might seem trivial and straightforward, but I want to answer this now before it becomes a problem for me in the future.
They take the full damage. Since the resistance only applies to nonmagical attacks, it doesn't do anything when it comes to magical attacks. Kinda cheapens stuff like silver and adamantine, if you ask me, but that's how it works.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Silver honestly would get more use if the expectation hadn't become that a party gets +1 weapons early, plus it helps delineate between degrees of threat to the world at large (silvered weapons are pricey but not to the degree that a kingdom couldn't field a moderately sized force with them at need, magic weapons are generally presented as significantly harder to acquire in such numbers); agree on adamantine though, the effect's so niche that you can tell they were mostly just reaching for some property they could attach to it.
I think silver would get used if it overcame all nonmagical resistances, but since it's super niche and easily outclassed by magic weaponry, it's never something that anybody feels a need for. It only gets use if a party is facing werebeasts at relatively low levels, and in such a case the DM is basically expected to provide all the silver.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
They're good for a moderate variety of low CR monsters; like I said, helps justify why local guards can't readily mob a monster, in the same way resistance to non-magical helps justify why mundane forces in general aren't the solution to higher CR monsters.
The rules for silver etc. were weakened because they were too powerful in earlier versions, causing too much problems. The DM could easily and without intent throw several creatures at the party, each with different weapon vunerabilities. Not bad if it was the single big bad, but when you were powerful, plane hopping, fighting ancient beings, their minions would each have a different weakness. That required high level non-mage characters to have multiple weapons without significantly affecting the mage types.
As such, the new rules only work at low levels. At higher levels magic items negate the need. At lower levels when you cannot get magic items, you can get yourself a specific weapon to face the specific creature(s) are facing.