With Hammering Horns, could you push a creature up 10 feet who would then fall and take fall damage?
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
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I started playing D&D from the basic box set in 1979.
Getting into homebrew here, but I've decided to have it work 2 dimensionally (unless you are under or above somehow) normally and if you want to push up into the air, the save is with advantage.
Rollback Post to RevisionRollBack
I started playing D&D from the basic box set in 1979.
With Hammering Horns, could you push a creature up 10 feet who would then fall and take fall damage?
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
I started playing D&D from the basic box set in 1979.
Yes. Totally possible.
Pushing people into dangerous areas is a standard combat technique. Usually it is an area effect spell with a duration rather than a fall.
up isn't a dangerous area. This isn't asking if I could push someone into a pit. it's asking if I can essentially change push to a throw.
I started playing D&D from the basic box set in 1979.
Oh you would DEFINITELY have to be below him. I thought that was obvious.
Yes, you can push them into a dangerous situation, but it has to be away from you. You want to push him up, you have to get under him.
Just walk under the Giant/Dragon and strike up.
Also, when the creature falls on you, you take half the damage.
Each feet of space/square diagonally back up is away from you if the distance between you and the target increase.
Getting into homebrew here, but I've decided to have it work 2 dimensionally (unless you are under or above somehow) normally and if you want to push up into the air, the save is with advantage.
I started playing D&D from the basic box set in 1979.
I know some DMs are ruling that way,