At the end of a campaign I played I defacto became the leader of the last remaining nation around after winning the blueprints for nukes in a interdimentional game show and then nuking the 2nd and getting the 3rds killed in combat. I then formed an Al-unist union where money had no worth. The next campaign is picking up in the future with decisions being made by those characters in between affecting the 2nd campaign, and I have searched but can't find an answer on if no currency existing makes you not need materials for spells.
The game rules assume there is an in game economy so this is really up to the DM.
IMO it isn't so much the gold value of the component but its size / level of craftmanship / rareity etc.
For example RAW raise dead requires a diamond worth at least 500gp. I would say it still requires a diamond of a particular size / rarity the question what a character needs to do to obtain such a diamond in a world where money has no worth.
Is there a system of battering? If so the simplest thing would be that they need to barter items that would be wrth 50gp in the old economy to get such a diamond
Do the authorities hand out to everyine what they think they need, in that case you need ot convince them that you need such a diamond
If everyone can just have whatever they want how is it handelled when people want more of an item than is available (such as huge diamonds that can bring you back from the dead)
The party could certainly go to a place where diamonds are mined and attempt to find such a diamond but a diamond that in a monetary economy is worth enough to keep someone in a comfortable lifestyle for nearly a year is going to be extremely hard to find, probably taking months of effort.
In the core rulebooks, Currency is explained on page 19 of the DMG. I found this example that mentions "barter, blood notes, and similar letters of trade":
Example: The Forgotten Realms
The world of the Forgotten Realms provides an extensive example of currencies. Although barter, blood notes, and similar letters of trade are common enough in Faerun, metal coins and trade bars are the everyday currency.
At the end of a campaign I played I defacto became the leader of the last remaining nation around after winning the blueprints for nukes in a interdimentional game show and then nuking the 2nd and getting the 3rds killed in combat. I then formed an Al-unist union where money had no worth. The next campaign is picking up in the future with decisions being made by those characters in between affecting the 2nd campaign, and I have searched but can't find an answer on if no currency existing makes you not need materials for spells.
The game rules assume there is an in game economy so this is really up to the DM.
IMO it isn't so much the gold value of the component but its size / level of craftmanship / rareity etc.
For example RAW raise dead requires a diamond worth at least 500gp. I would say it still requires a diamond of a particular size / rarity the question what a character needs to do to obtain such a diamond in a world where money has no worth.
RAW, spells require material components.
In a world without currency, you might need to trade goods to get what you need, similar to a barter economy.
This kind of world is very specific and definitely requires a DM to rule it.
Perhaps this Reddit post could be useful to you.
In the core rulebooks, Currency is explained on page 19 of the DMG. I found this example that mentions "barter, blood notes, and similar letters of trade":