Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Does ignoring the loadingproperty mean it doesn´t cost me any time to load the weapon? Does that further mean I can shoot 3 times per turn, because the loading time is 0 and i can shoot it as an action, bonus action or reaction, regardless of the number of attacks you can normally make?
Or does that mean, i have to ignore all of it and can use the weapon only as an action? Then why do i need the Gunner or the Crossbow Expert feat when it destroys my possibility to use the weapon as a bonus action or reaction? That doesn´t make any sense to me.
Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Does ignoring the loadingproperty mean it doesn´t cost me any time to load the weapon? Does that further mean I can shoot 3 times per turn, because the loading time is 0 and i can shoot it as an action, bonus action or reaction, regardless of the number of attacks you can normally make?
Or does that mean, i have to ignore all of it and can use the weapon only as an action? Then why do i need the Gunner or the Crossbow Expert feat when it destroys my possibility to use the weapon as a bonus action or reaction? That doesn´t make any sense to me.
Ignoring the loading property allows you to use multiattack with that weapon
If they don't have Crossbow Expert, a higher-level fighter can still only shoot a crossbow once when they take the Attack action, even if they have Extra Attack and could make two attacks with a sword using the same single action
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If you have a feature that allows you to ignore the loading property then you are instead just limited by your normal action economy. So if some rule (like Extra Attack) lets you make several attacks with your action then you can, if some rule allows you to attack with you bonus action or reaction then you can (with as many attacks as that rule gives you).
Or does that mean, i have to ignore all of it and can use the weapon only as an action? Then why do i need the Gunner or the Crossbow Expert feat when it destroys my possibility to use the weapon as a bonus action or reaction? That doesn´t make any sense to me.
Just to clarify. The ability to make an attack comes from whatever rule that gives it to you (taking the attack action, two-weapon fighting, opportunity attack or whatever).
The loading property does not give any such ability to you, it only limits you to one single attack whenever you have the ability to make an attack.
And thus if you get to ignore the loading property you don't lose any ability to make attacks (and you also doesn't gain any new). All it does is allow you to utilise the full number of attacks that any rule would let you make.
Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Does ignoring the loadingproperty mean it doesn´t cost me any time to load the weapon? Does that further mean I can shoot 3 times per turn, because the loading time is 0 and i can shoot it as an action, bonus action or reaction, regardless of the number of attacks you can normally make?
Or does that mean, i have to ignore all of it and can use the weapon only as an action? Then why do i need the Gunner or the Crossbow Expert feat when it destroys my possibility to use the weapon as a bonus action or reaction? That doesn´t make any sense to me.
No. You can't shoot it as many times as you want.
If you take the Attack action, you can make one Attack of any kind. If you have the Extra Attack feature, you could make a second attack (or more for fighters at higher levels) as a part of the Attack action.
This is where the Loading property enters into the discussion. If you make an attack using your Attack action with a weapon which has the Loading property then you can make only ONE attack using that action even if you have the Extra attack feature that would normally allow you to make extra attacks.
Similarly, if you had an ability that would allow you to make more than one attack as a bonus action or as a reaction, the Loading property would limit you to only one attack with that weapon IF you had an ability that would normally allow you to make additional attacks.
If a character has the Crossbow Expert feat which allows the character to ignore the Loading property, then this means that IF they have an ability to take more than one attack during the Attack action, as a bonus action or as a reaction then the character could use that ability and would not be limited to only one attack during those phases of the turn.
Ignoring the Loading property does NOT give the character any additional opportunities to attack. It just allows the character to make more than one attack in those parts of the turn IF they have an ability that allows them to make those attacks.
Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Does ignoring the loadingproperty mean it doesn´t cost me any time to load the weapon? Does that further mean I can shoot 3 times per turn, because the loading time is 0 and i can shoot it as an action, bonus action or reaction, regardless of the number of attacks you can normally make?
Or does that mean, i have to ignore all of it and can use the weapon only as an action? Then why do i need the Gunner or the Crossbow Expert feat when it destroys my possibility to use the weapon as a bonus action or reaction? That doesn´t make any sense to me.
No. You can't shoot it as many times as you want.
If you take the Attack action, you can make one Attack of any kind. If you have the Extra Attack feature, you could make a second attack (or more for fighters at higher levels) as a part of the Attack action.
This is where the Loading property enters into the discussion. If you make an attack using your Attack action with a weapon which has the Loading property then you can make only ONE attack using that action even if you have the Extra attack feature that would normally allow you to make extra attacks.
Similarly, if you had an ability that would allow you to make more than one attack as a bonus action or as a reaction, the Loading property would limit you to only one attack with that weapon IF you had an ability that would normally allow you to make additional attacks.
If a character has the Crossbow Expert feat which allows the character to ignore the Loading property, then this means that IF they have an ability to take more than one attack during the Attack action, as a bonus action or as a reaction then the character could use that ability and would not be limited to only one attack during those phases of the turn.
Ignoring the Loading property does NOT give the character any additional opportunities to attack. It just allows the character to make more than one attack in those parts of the turn IF they have an ability that allows them to make those attacks.
Ok. First i agreed. Then I asked myself.
But the loading property gives the player the option to attack with the weapon as an action, bonus action or reaction.
So what does a player gain when a feat says that you ignore the loading property?
What is ignored? The time spent to load the weapon? The ability to make an attack as a action, bonus action or reaction? All?
What is the benefit of ignoring the loading property?
If the player has no Extra Attack or is not able to make a second Attack this feature (ignore the loading property) seems useless.
But the loading property gives the player the option to attack with the weapon as an action, bonus action or reaction
No, it doesn't. It restricts you to one attack when you attack using an action, bonus action or reaction option you already have. It doesn't grant you anything extra
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But the loading property gives the player the option to attack with the weapon as an action, bonus action or reaction
No, it doesn't. It restricts you to one attack when you attack using an action, bonus action or reaction option you already have. It doesn't grant you anything extra
Right. But what is the benefit in ignoring that?
What kind of restriction is that? The player can, when he has the ability, make this attack when no other attck is made.
Is the player now able to do a second attack by ignoring the restriction?
But the loading property gives the player the option to attack with the weapon as an action, bonus action or reaction
No, it doesn't. It restricts you to one attack when you attack using an action, bonus action or reaction option you already have. It doesn't grant you anything extra
Right. But what is the benefit in ignoring that?
The benefit to ignoring the restriction is that you can then use Extra Attack with the weapon
A 5th-level fighter can make two attacks a turn with a longbow, but only one attack per turn with a crossbow - unless they have Crossbow Expert and can ignore the crossbow's Loading property
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But the loading property gives the player the option to attack with the weapon as an action, bonus action or reaction
No, it doesn't. It restricts you to one attack when you attack using an action, bonus action or reaction option you already have. It doesn't grant you anything extra
Right. But what is the benefit in ignoring that?
The benefit is this: Lets say you have a fighter PC who has the extra attack ability allowing two attacks when they take the attack action. That means if they had a sword (or any other weapon without the loading property) they could take the attack action and make two, three, or four attacks with that sword, depending on their level. If they have a crossbow (or any other weapon with the loading property), the loading property would restrict the PC to only make one attack with that weapon using their attack action, no matter their level.
Crossbow Expert or any other ability that allows your PC to ignore the loading property would remove that restriction, so the same crossbow wielding fighter would be able to make the 2, 3, or 4 attacks with their attack action normally granted by their extra attack ability, instead of just the one.
I think the key text you want to make note of is "when you use"; the rule is not giving you an action, bonus action, or reaction, it's only telling you what happens when you use one that you already have, and what happens is that you are limited to a single attack with that weapon, no matter how many attacks you could normally make with that action when using another weapon.
Put another way, the loading property limiting the maximum number of attacks you can make compared to another weapon, ignoring it lifts that restriction.
It's worth noting however that ignoring loading on its own does not mean you also ignore the ammunition property which may also restrict you, as you need to have a free hand to be able to reload that weapon before you can fire it again; this can potentially mean you can only fire that weapon once in a single fight if your other hand is never free, is trapped, or falls off or whatever.
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If the player has no Extra Attack or is not able to make a second Attack this feature (ignore the loading property) seems useless.
You are correct that for a character without the ability to make multiple attacks in a turn, the loading property doesn't matter. Crossbow Expert's other perks (ignoring disadvantage on ranged attacks when someone's within 5 feet of you, and a bonus action attack with a hand crossbow) are still useful at lower levels though
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I think the key text you want to make note of is "when you use"; the rule is not giving you an action, bonus action, or reaction, it's only telling you what happens when you use one that you already have, and what happens is that you are limited to a single attack with that weapon, no matter how many attacks you could normally make with that action when using another weapon.
Put another way, the loading property limiting the maximum number of attacks you can make compared to another weapon, ignoring it lifts that restriction. It's worth noting however that ignoring loading on its own does not mean you also ignore the ammunition property which may also restrict you, as you need to have a free hand to be able to reload that weapon before you can fire again; this can potentially mean you can only fire that weapon once in a single fight if your other hand isn't free, is trapped, falls off or whatever.
Nearly right.
I was wondering if an Artificer is able to cast a spell as an action, that is by rule not an attack because it has no attack roll. And then additionally use the light crossbow with the infusion repeating shot because of the benefits. But repeating shot ignores the loading property.
So I wanted to know what is ignored and how can an Artificer use both actions to do some more damage. And therefore having a weapon ready to fire as a bonus action or reaction makes an Artificer a bit more powerful. But with ignoring that loading property it makes no sense for an Artificer to use such weapons with that feats or infusion.
And as u mentioned. Loading a weapon with a free hand isn´t always given. That makes the usage of these kind of weapons, as an Artificer, with or without the feats or the infusion, even more useless. Not completely but only one shot in a fight does not overcome the penalty of ignoring the loading property.
I think the key text you want to make note of is "when you use"; the rule is not giving you an action, bonus action, or reaction, it's only telling you what happens when you use one that you already have, and what happens is that you are limited to a single attack with that weapon, no matter how many attacks you could normally make with that action when using another weapon.
Put another way, the loading property limiting the maximum number of attacks you can make compared to another weapon, ignoring it lifts that restriction. It's worth noting however that ignoring loading on its own does not mean you also ignore the ammunition property which may also restrict you, as you need to have a free hand to be able to reload that weapon before you can fire again; this can potentially mean you can only fire that weapon once in a single fight if your other hand isn't free, is trapped, falls off or whatever.
Nearly right.
I was wondering if an Artificer is able to cast a spell as an action, that is by rule not an attack because it has no attack roll. And then additionally use the light crossbow with the infusion repeating shot because of the benefits. But repeating shot ignores the loading property.
Unless there is a feature of an artificer subclass I'm unaware of, what you are describing is not possible without some additional special ability (or a special crossbow). If you are using your action to cast a spell, whether or not the spell has an attack roll you are still using the "cast a spell" action, not the "attack" action, so crossbow expert would not trigger for you to use a hand crossbow as a bonus action (that requires the use of the "attack" action). Two weapon fighting works the same way, and would not work with spellcasting either.
Additionally, since all artificers require material components to cast spells, the "free hand" to load ammunition into a crossbow would be taken by the tools used as a focus for the spell.
You would need another ability that would allow for a separate bonus action attack with the crossbow, one that is not tied to using the "attack" action
So I wanted to know what is ignored and how can an Artificer use both actions to do some more damage. And therefore having a weapon ready to fire as a bonus action or reaction makes an Artificer a bit more powerful. But with ignoring that loading property it makes no sense for an Artificer to use such weapons with that feats or infusion.
The only benefit of ignoring the loading property would be to the armorer subclass of the artificer, which gets extra attack, and could therefore make two attacks with the crossbow when it takes the attack action. still wouldn't work with using your action to cast a spell though.
And as u mentioned. Loading a weapon with a free hand isn´t always given. That makes the usage of these kind of weapons, as an Artificer, with or without the feats or the infusion, even more useless. Not completely but only one shot in a fight does not overcome the penalty of ignoring the loading property.
the feat is really meant to benefit fighters and other classes with lots of opportunity for multiple attacks in a turn. Artificers typically maximize their damage via other means.
I was wondering if an Artificer is able to cast a spell as an action, that is by rule not an attack because it has no attack roll. And then additionally use the light crossbow with the infusion repeating shot because of the benefits. But repeating shot ignores the loading property.
What do you mean by "use" the light crossbow? You still have to use your action to attack with it, and you already used your action to cast a spell
So I wanted to know what is ignored and how can an Artificer use both actions to do some more damage.
They can't. You only get one action per turn, barring something like a haste spell
And therefore having a weapon ready to fire as a bonus action or reaction makes an Artificer a bit more powerful.
Does your artificer have a bonus action or reaction that would let them fire a light crossbow?
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I was wondering if an Artificer is able to cast a spell as an action, that is by rule not an attack because it has no attack roll. And then additionally use the light crossbow with the infusion repeating shot because of the benefits. But repeating shot ignores the loading property.
What do you mean by "use" the light crossbow? You still have to use your action to attack with it, and you already used your action to cast a spell
So I wanted to know what is ignored and how can an Artificer use both actions to do some more damage.
They can't. You only get one action per turn, barring something like a haste spell
And therefore having a weapon ready to fire as a bonus action or reaction makes an Artificer a bit more powerful.
Does your artificer have a bonus action or reaction that would let them fire a light crossbow?
A light crossbow has the property loading. That property says:
Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
So every class, who is able to use a light crossbow, can use/fire it as an action, bonus action or reaction. But with taking an infusion like Repeating Shot or a feat like Crossbow Expert or Gunner ignores the Loading property. An Artificer does not need to have a bonus action to use the light crossbow. The loading property says that this weapon can be fired as a bonus action regardless of the number of attacks you can normally make. But with ignoring this property you can´t use it that way.
The loading property says that this weapon can be fired as a bonus action regardless of the number of attacks you can normally make.
That is absolutely not what the loading property says. You quoted the loading property. It says that when you attack with the weapon as a bonus action, you only get one attack. It does not grant you permission to fire it as a bonus action, it imposes a restriction when you do so (if granted permission by some other rule). This has already been explained by others in this thread. Why are you ignoring them?
Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
So every class, who is able to use a light crossbow, can use/fire it as an action, bonus action or reaction. But with taking an infusion like Repeating Shot or a feat like Crossbow Expert or Gunner ignores the Loading property. An Artificer does not need to have a bonus action to use the light crossbow. The loading property says that this weapon can be fired as a bonus action regardless of the number of attacks you can normally make. But with ignoring this property you can´t use it that way.
No. I think several people have already explained the same thing including Saga above.
Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
The loading property does NOT give you the ability to fire the weapon as a action, bonus action or reaction. It imposes a restriction of ONE shot on the use of the weapon WHEN you use it during any type of action, REGARDLESS of how many attacks you can normally make.
It is a restriction on the use of the weapon.
So, how does the loading property affect the artificer? Both the Armorer AND the Battlesmith archetypes have the Extra Attack ability. IF they want to use a weapon with the loading property they are limited to ONE attack with their attack action UNLESS they have an ability to ignore the loading property (as the repeating shot infusion does). This means that a Level 5+ Battlesmith can fire a heavy crossbow twice with the Attack action because they ignore the loading property if the heavy crossbow has the repeating shot infusion.
As written, it is up to the DM whether the repeating shot infusion also replaces the requirements of the Ammunition property. "If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it." Personally, I interpret that to mean that the weapon creates the ammunition ready to fire so a free hand is not required to put the ammunition in the weapon (allowing use of a shield with a hand crossbow for example) but the infusion does not explicitly allow the character to ignore the Ammunition property so it could be ruled either way.
I am very sorry. I think I got my missunderstanding now.
Again. I am very sorry.
That's good, but I am late and I have an example no one used yet:
"When you use an action, bonus action, or reaction to fire it" is a trigger clause for the rest of the sentence like "when you take damage". It is no more granting you the option to make attacks than "when you take damage" is granting you the option to take damage at will. The words you are looking for are "you can use" not "when you use".
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The loading property says that:
Does ignoring the loading property mean it doesn´t cost me any time to load the weapon? Does that further mean I can shoot 3 times per turn, because the loading time is 0 and i can shoot it as an action, bonus action or reaction, regardless of the number of attacks you can normally make?
Or does that mean, i have to ignore all of it and can use the weapon only as an action? Then why do i need the Gunner or the Crossbow Expert feat when it destroys my possibility to use the weapon as a bonus action or reaction? That doesn´t make any sense to me.
Ignoring the loading property allows you to use multiattack with that weapon
If they don't have Crossbow Expert, a higher-level fighter can still only shoot a crossbow once when they take the Attack action, even if they have Extra Attack and could make two attacks with a sword using the same single action
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If you have a feature that allows you to ignore the loading property then you are instead just limited by your normal action economy. So if some rule (like Extra Attack) lets you make several attacks with your action then you can, if some rule allows you to attack with you bonus action or reaction then you can (with as many attacks as that rule gives you).
Just to clarify. The ability to make an attack comes from whatever rule that gives it to you (taking the attack action, two-weapon fighting, opportunity attack or whatever).
The loading property does not give any such ability to you, it only limits you to one single attack whenever you have the ability to make an attack.
And thus if you get to ignore the loading property you don't lose any ability to make attacks (and you also doesn't gain any new). All it does is allow you to utilise the full number of attacks that any rule would let you make.
No. You can't shoot it as many times as you want.
If you take the Attack action, you can make one Attack of any kind. If you have the Extra Attack feature, you could make a second attack (or more for fighters at higher levels) as a part of the Attack action.
This is where the Loading property enters into the discussion. If you make an attack using your Attack action with a weapon which has the Loading property then you can make only ONE attack using that action even if you have the Extra attack feature that would normally allow you to make extra attacks.
Similarly, if you had an ability that would allow you to make more than one attack as a bonus action or as a reaction, the Loading property would limit you to only one attack with that weapon IF you had an ability that would normally allow you to make additional attacks.
If a character has the Crossbow Expert feat which allows the character to ignore the Loading property, then this means that IF they have an ability to take more than one attack during the Attack action, as a bonus action or as a reaction then the character could use that ability and would not be limited to only one attack during those phases of the turn.
Ignoring the Loading property does NOT give the character any additional opportunities to attack. It just allows the character to make more than one attack in those parts of the turn IF they have an ability that allows them to make those attacks.
Ok. First i agreed. Then I asked myself.
But the loading property gives the player the option to attack with the weapon as an action, bonus action or reaction.
So what does a player gain when a feat says that you ignore the loading property?
What is ignored? The time spent to load the weapon? The ability to make an attack as a action, bonus action or reaction? All?
What is the benefit of ignoring the loading property?
If the player has no Extra Attack or is not able to make a second Attack this feature (ignore the loading property) seems useless.
No, it doesn't. It restricts you to one attack when you attack using an action, bonus action or reaction option you already have. It doesn't grant you anything extra
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Right. But what is the benefit in ignoring that?
What kind of restriction is that? The player can, when he has the ability, make this attack when no other attck is made.
Is the player now able to do a second attack by ignoring the restriction?
The benefit to ignoring the restriction is that you can then use Extra Attack with the weapon
A 5th-level fighter can make two attacks a turn with a longbow, but only one attack per turn with a crossbow - unless they have Crossbow Expert and can ignore the crossbow's Loading property
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The benefit is this: Lets say you have a fighter PC who has the extra attack ability allowing two attacks when they take the attack action. That means if they had a sword (or any other weapon without the loading property) they could take the attack action and make two, three, or four attacks with that sword, depending on their level. If they have a crossbow (or any other weapon with the loading property), the loading property would restrict the PC to only make one attack with that weapon using their attack action, no matter their level.
Crossbow Expert or any other ability that allows your PC to ignore the loading property would remove that restriction, so the same crossbow wielding fighter would be able to make the 2, 3, or 4 attacks with their attack action normally granted by their extra attack ability, instead of just the one.
I think the key text you want to make note of is "when you use"; the rule is not giving you an action, bonus action, or reaction, it's only telling you what happens when you use one that you already have, and what happens is that you are limited to a single attack with that weapon, no matter how many attacks you could normally make with that action when using another weapon.
Put another way, the loading property limiting the maximum number of attacks you can make compared to another weapon, ignoring it lifts that restriction.
It's worth noting however that ignoring loading on its own does not mean you also ignore the ammunition property which may also restrict you, as you need to have a free hand to be able to reload that weapon before you can fire it again; this can potentially mean you can only fire that weapon once in a single fight if your other hand is never free, is trapped, or falls off or whatever.
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You are correct that for a character without the ability to make multiple attacks in a turn, the loading property doesn't matter. Crossbow Expert's other perks (ignoring disadvantage on ranged attacks when someone's within 5 feet of you, and a bonus action attack with a hand crossbow) are still useful at lower levels though
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Nearly right.
I was wondering if an Artificer is able to cast a spell as an action, that is by rule not an attack because it has no attack roll. And then additionally use the light crossbow with the infusion repeating shot because of the benefits. But repeating shot ignores the loading property.
So I wanted to know what is ignored and how can an Artificer use both actions to do some more damage. And therefore having a weapon ready to fire as a bonus action or reaction makes an Artificer a bit more powerful. But with ignoring that loading property it makes no sense for an Artificer to use such weapons with that feats or infusion.
And as u mentioned. Loading a weapon with a free hand isn´t always given. That makes the usage of these kind of weapons, as an Artificer, with or without the feats or the infusion, even more useless. Not completely but only one shot in a fight does not overcome the penalty of ignoring the loading property.
Unless there is a feature of an artificer subclass I'm unaware of, what you are describing is not possible without some additional special ability (or a special crossbow). If you are using your action to cast a spell, whether or not the spell has an attack roll you are still using the "cast a spell" action, not the "attack" action, so crossbow expert would not trigger for you to use a hand crossbow as a bonus action (that requires the use of the "attack" action). Two weapon fighting works the same way, and would not work with spellcasting either.
Additionally, since all artificers require material components to cast spells, the "free hand" to load ammunition into a crossbow would be taken by the tools used as a focus for the spell.
You would need another ability that would allow for a separate bonus action attack with the crossbow, one that is not tied to using the "attack" action
The only benefit of ignoring the loading property would be to the armorer subclass of the artificer, which gets extra attack, and could therefore make two attacks with the crossbow when it takes the attack action. still wouldn't work with using your action to cast a spell though.
the feat is really meant to benefit fighters and other classes with lots of opportunity for multiple attacks in a turn. Artificers typically maximize their damage via other means.
What do you mean by "use" the light crossbow? You still have to use your action to attack with it, and you already used your action to cast a spell
They can't. You only get one action per turn, barring something like a haste spell
Does your artificer have a bonus action or reaction that would let them fire a light crossbow?
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A light crossbow has the property loading. That property says:
So every class, who is able to use a light crossbow, can use/fire it as an action, bonus action or reaction. But with taking an infusion like Repeating Shot or a feat like Crossbow Expert or Gunner ignores the Loading property. An Artificer does not need to have a bonus action to use the light crossbow. The loading property says that this weapon can be fired as a bonus action regardless of the number of attacks you can normally make. But with ignoring this property you can´t use it that way.
That is absolutely not what the loading property says. You quoted the loading property. It says that when you attack with the weapon as a bonus action, you only get one attack. It does not grant you permission to fire it as a bonus action, it imposes a restriction when you do so (if granted permission by some other rule). This has already been explained by others in this thread. Why are you ignoring them?
No. I think several people have already explained the same thing including Saga above.
Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
The loading property does NOT give you the ability to fire the weapon as a action, bonus action or reaction. It imposes a restriction of ONE shot on the use of the weapon WHEN you use it during any type of action, REGARDLESS of how many attacks you can normally make.
It is a restriction on the use of the weapon.
So, how does the loading property affect the artificer? Both the Armorer AND the Battlesmith archetypes have the Extra Attack ability. IF they want to use a weapon with the loading property they are limited to ONE attack with their attack action UNLESS they have an ability to ignore the loading property (as the repeating shot infusion does). This means that a Level 5+ Battlesmith can fire a heavy crossbow twice with the Attack action because they ignore the loading property if the heavy crossbow has the repeating shot infusion.
As written, it is up to the DM whether the repeating shot infusion also replaces the requirements of the Ammunition property. "If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it." Personally, I interpret that to mean that the weapon creates the ammunition ready to fire so a free hand is not required to put the ammunition in the weapon (allowing use of a shield with a hand crossbow for example) but the infusion does not explicitly allow the character to ignore the Ammunition property so it could be ruled either way.
I am very sorry. I think I got my missunderstanding now.
Again. I am very sorry.
That's good, but I am late and I have an example no one used yet:
"When you use an action, bonus action, or reaction to fire it" is a trigger clause for the rest of the sentence like "when you take damage". It is no more granting you the option to make attacks than "when you take damage" is granting you the option to take damage at will. The words you are looking for are "you can use" not "when you use".