So lets say your really fast, and I mean REALLY fast. Like base 120ft walking speed fast. That would make you 4 times faster than your average adventurer, so wouldn't that mean that you could travel 4 times faster too? I mean, that would be the logical explanation, right? Because if your able to move at super high speeds in combat, you should be able to move at somewhat high speeds while traveling too. Otherwise, it would be kinda dumb if you could run at a speed of like 40mph in combat without breaking a sweat, but cant even travel at 4mph without get completely exhausted. So is there by any chance a way to find out what the personal--meaning only when traveling by themself-- travel speed of a character is that is affected by its walking speed?
In chapter 8 of the dungeon masters guide, there's a section about special travel paces. Here's the link, and a shortened version below.
In 1 minute, you can move a number of feet equal to your speed times 10. In 1 hour, you can move a number of miles equal to your speed divided by 10. For daily travel, multiply your hourly rate of travel by the number of hours traveled (typically 8 hours). For a fast pace, increase the rate of travel by one-third. For a slow pace, multiply the rate by two-thirds.
The quote by Click is for magical (or other non-tiring) means of travel.
The overland travel rules generally suggest that your Speed is based on short bursts of speed during combat, but that everybody over a long day travels at much the same speed.
You could try asking Usain Bolt what his long distance walking speed is.
The quote by Click is for magical (or other non-tiring) means of travel.
The overland travel rules generally suggest that your Speed is based on short bursts of speed during combat, but that everybody over a long day travels at much the same speed.
You could try asking Usain Bolt what his long distance walking speed is.
I agree here...regardless of your movement speed, you travel at the normal rates...basically your fast movement speed means sustained bursts of speed in combat, but those bursts are unsustainable over very long time periods and distances.
In your example, 1200 feet per minute (10 rounds at 120 feet /round) = about 13.6 mph, which is about a 4.5 minute mile time. That's really fast for endurance running (marathon runners with a 2.5 hour time are running 10.4 mph average while almost completely unencumbered on a easily traversable course, and the fastest marathon time ever clocked in about 13.0 mph average). your character is likely carrying around 50-100 pounds (or possibly more), so even if superhumanly strong and athletic, you likely aren't matching your "top" speed over long distances
Yah, but I'm making a monk subclass that is all about speed. So this is going to be part of it as a perk.
Thats all well and good, but how does a subclass perk that every other subclass and class won't have mesh with a game that is built around having a party of diverse classes? The vast majority of the time the subclass will never be able to effectively use the ability as it will be forced to move at the travel pace of everyone else in the party.
Yah, but I'm making a monk subclass that is all about speed. So this is going to be part of it as a perk.
6 levels of Barbarian with Path of the Totem Warrior to get the Elk bonus:
Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.
There's a huge difference between walking speed, which is listed, and Usain Bolt's 100m speed. I'd guess that Bolt's speed is very close to normal, with some feat that increases his Dash.
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Playing tabletop RPGs since 1978.
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So lets say your really fast, and I mean REALLY fast. Like base 120ft walking speed fast. That would make you 4 times faster than your average adventurer, so wouldn't that mean that you could travel 4 times faster too? I mean, that would be the logical explanation, right? Because if your able to move at super high speeds in combat, you should be able to move at somewhat high speeds while traveling too. Otherwise, it would be kinda dumb if you could run at a speed of like 40mph in combat without breaking a sweat, but cant even travel at 4mph without get completely exhausted. So is there by any chance a way to find out what the personal --meaning only when traveling by themself-- travel speed of a character is that is affected by its walking speed?
In chapter 8 of the dungeon masters guide, there's a section about special travel paces. Here's the link, and a shortened version below.
YO! That's perfect! Thx! :D
The quote by Click is for magical (or other non-tiring) means of travel.
The overland travel rules generally suggest that your Speed is based on short bursts of speed during combat, but that everybody over a long day travels at much the same speed.
You could try asking Usain Bolt what his long distance walking speed is.
Here wins the one who have the highest DEX plus the Mobile Feat ( i'm pointing at you, Rogue-ish !!! ).
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
I agree here...regardless of your movement speed, you travel at the normal rates...basically your fast movement speed means sustained bursts of speed in combat, but those bursts are unsustainable over very long time periods and distances.
In your example, 1200 feet per minute (10 rounds at 120 feet /round) = about 13.6 mph, which is about a 4.5 minute mile time. That's really fast for endurance running (marathon runners with a 2.5 hour time are running 10.4 mph average while almost completely unencumbered on a easily traversable course, and the fastest marathon time ever clocked in about 13.0 mph average). your character is likely carrying around 50-100 pounds (or possibly more), so even if superhumanly strong and athletic, you likely aren't matching your "top" speed over long distances
Yah, but I'm making a monk subclass that is all about speed. So this is going to be part of it as a perk.
Thats all well and good, but how does a subclass perk that every other subclass and class won't have mesh with a game that is built around having a party of diverse classes? The vast majority of the time the subclass will never be able to effectively use the ability as it will be forced to move at the travel pace of everyone else in the party.
6 levels of Barbarian with Path of the Totem Warrior to get the Elk bonus:
There's a huge difference between walking speed, which is listed, and Usain Bolt's 100m speed. I'd guess that Bolt's speed is very close to normal, with some feat that increases his Dash.
Playing tabletop RPGs since 1978.