The 'mask' effect in Nystul's Magic Aura can conveniently bypass any spell or effect that triggers by creature type, such as turn undead and circle of protection -- even otherwise extremely potent effects such as forbiddance and temple of the gods.
That seems... a bit overtuned for a level 2 spell with a 24 hour duration, that can be made permanent in 30 days, with no expensive components. It's not super useful to PCs (other than making yourself immune to the various spells that target humanoids), but it's hard to see why various spellcasting monsters and bad guys wouldn't just have it running all the time. So... any thoughts on how to change it?
Make it a level checks, so it only works against spells of level 2 and below? Give it a save? Something else?
I mean, you hit them with a Dispel Magic and it’s gone and most of the effects like the continuous damage or debuff start up immediately; I might even make them roll the save for Temple of the Gods even though that’s not quite RAW. Plus there’s other wards players can use that it doesn’t bypass.
Look at it this way: would you ever take it as a higher level spell? It's pretty marginal at level 2.
It mostly exists as a plot device spell -- something the GM uses to get around annoying effects that stop the enemy from doing what they want. For that, its level doesn't matter much.
If the players need to use it, they're likely going to need to use it for multiple targets, so it needs to be low level so they can do that without burning all their resources before they get to the party.
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The 'mask' effect in Nystul's Magic Aura can conveniently bypass any spell or effect that triggers by creature type, such as turn undead and circle of protection -- even otherwise extremely potent effects such as forbiddance and temple of the gods.
That seems... a bit overtuned for a level 2 spell with a 24 hour duration, that can be made permanent in 30 days, with no expensive components. It's not super useful to PCs (other than making yourself immune to the various spells that target humanoids), but it's hard to see why various spellcasting monsters and bad guys wouldn't just have it running all the time. So... any thoughts on how to change it?
Make it a level checks, so it only works against spells of level 2 and below? Give it a save? Something else?
I mean, you hit them with a Dispel Magic and it’s gone and most of the effects like the continuous damage or debuff start up immediately; I might even make them roll the save for Temple of the Gods even though that’s not quite RAW. Plus there’s other wards players can use that it doesn’t bypass.
Look at it this way: would you ever take it as a higher level spell? It's pretty marginal at level 2.
It mostly exists as a plot device spell -- something the GM uses to get around annoying effects that stop the enemy from doing what they want. For that, its level doesn't matter much.
If the players need to use it, they're likely going to need to use it for multiple targets, so it needs to be low level so they can do that without burning all their resources before they get to the party.