I think it's worth pointing out, for the sake of clarity, that what that actually says is that you're intended to be able to equip or unequip (i.e., not both) on each attack.
One comment about that quoted text: the sentence "The ability to move between attacks during combat is now a function of the Attack action rather than a general rule" is a bit confusing, isn't it? There are still general rules for movement.
You can break up your move, using some of its movement before and after any action, Bonus Action, or Reaction you take on the same turn. For example, if you have a Speed of 30 feet, you could go 10 feet, take an action, and then go 20 feet.
I think what they are talking about regarding the movement, is being able to move during your action (between the 2 attacks when you have extra attack)?
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
One comment about that quoted text: the sentence "The ability to move between attacks during combat is now a function of the Attack action rather than a general rule" is a bit confusing, isn't it? There are still general rules for movement.
What this refers to is the portion within the Attack action about Moving Between Attacks that was previously part of Breaking Up Your Move in 2014.
Moving between Attacks. If you move on your turn and have a feature, such as Extra Attack, that gives you more than one attack as part of the Attack action, you can use some or all of that movement to move between those attacks.
See in red the presence of Moving Between Attacks under the Attack Action that is absent in the new Breaking Up Your Move 2024
Breaking Up Your Move (2014)
You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet.
Moving Between Attacks
If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move. For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
VS
Breaking Up Your Move (2024)
You can break up your move, using some of its movement before and after any action, Bonus Action, or Reaction you take on the same turn. For example, if you have a Speed of 30 feet, you could go 10 feet, take an action, and then go 20 feet.
VS
Attack [Action]
When you take the Attack action, you can make one attack roll with a weapon or an Unarmed Strike.
Equipping and Unequipping Weapons. You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don’t need to use it for that attack. Equipping a weapon includes drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it.
Moving between Attacks. If you move on your turn and have a feature, such as Extra Attack, that gives you more than one attack as part of the Attack action, you can use some or all of that movement to move between those attacks.
I think it's worth pointing out, for the sake of clarity, that what that actually says is that you're intended to be able to equip or unequip (i.e., not both) on each attack.
Now we just need clarity on whether Dual Wielder allows you to equip or unequip two weapons as part of an attack, or whether it also you to do one of each as part of an attack. Although this ruling makes the case for the former interpretation a bit stronger
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I think it's worth pointing out, for the sake of clarity, that what that actually says is that you're intended to be able to equip or unequip (i.e., not both) on each attack.
Now we just need clarity on whether Dual Wielder allows you to equip or unequip two weapons as part of an attack, or whether it also you to do one of each as part of an attack. Although this ruling makes the case for the former interpretation a bit stronger
The way Dual Wielder is formulated to me leaves no doubt that Quick Draw is meant to increase the number of weapons per interaction (draw or stow) not the numer of interactions itself. So if you take the Attack action, before or after an attack you can either:
Draw 1 2 weapon
OR
Stow 1 2 weapon
Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.
The new SRD 5.2.1 has a conversion guide from SRD 5.1 to SRD 5.2.1 for creators looking to update their materials SRD v5.2.1 - System Reference Document - D&D Beyond
It contains the following text confirming that you're intended to be able to equip and unequip on each attack of the Attack action;
I think it's worth pointing out, for the sake of clarity, that what that actually says is that you're intended to be able to equip or unequip (i.e., not both) on each attack.
pronouns: he/she/they
Appreciate you sharing this, Plaguescarred!
One comment about that quoted text: the sentence "The ability to move between attacks during combat is now a function of the Attack action rather than a general rule" is a bit confusing, isn't it? There are still general rules for movement.
Movement and Position gives us the rules for movement:
As for breaking up your move, there's an additional rule, Breaking Up Your Move:
I think what they are talking about regarding the movement, is being able to move during your action (between the 2 attacks when you have extra attack)?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
What this refers to is the portion within the Attack action about Moving Between Attacks that was previously part of Breaking Up Your Move in 2014.
See in red the presence of Moving Between Attacks under the Attack Action that is absent in the new Breaking Up Your Move 2024
Breaking Up Your Move (2014)
You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet.
Moving Between Attacks
If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move. For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
VS
Breaking Up Your Move (2024)
You can break up your move, using some of its movement before and after any action, Bonus Action, or Reaction you take on the same turn. For example, if you have a Speed of 30 feet, you could go 10 feet, take an action, and then go 20 feet.
VS
Attack [Action]
When you take the Attack action, you can make one attack roll with a weapon or an Unarmed Strike.
Equipping and Unequipping Weapons. You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don’t need to use it for that attack. Equipping a weapon includes drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it.
Moving between Attacks. If you move on your turn and have a feature, such as Extra Attack, that gives you more than one attack as part of the Attack action, you can use some or all of that movement to move between those attacks.
Now we just need clarity on whether Dual Wielder allows you to equip or unequip two weapons as part of an attack, or whether it also you to do one of each as part of an attack. Although this ruling makes the case for the former interpretation a bit stronger
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Thanks, Plague, that was my understanding, but I wanted to release my nightmares here :D
The way Dual Wielder is formulated to me leaves no doubt that Quick Draw is meant to increase the number of weapons per interaction (draw or stow) not the numer of interactions itself. So if you take the Attack action, before or after an attack you can either:
Draw
12 weaponOR
Stow
12 weaponThanks for sharing! That equip/unequip per attack is a big quality-of-life change. Love seeing them clarify stuff like this in the new SRD.