Hey, so I have an item that my players will find eventually, and I was wondering: Is there was a way to make an item add your proficiency bonus to your healing spells? The Item in question is the Physician's Pendant (stolen and tweaked from the Balance arc of The Adventure Zone) and currently reads as such:
A medallion with a first-aid red cross on it. If you have proficiency, expertise, or half-proficiency in the medicine skill, you may that proficiency bonus to any spell that restores hit points to creature. After casting a spell that restores a creature's hit points, as long as the amulet is on your person, the wearer rolls a d20. On a 16 or higher roll, the spell does not cost the user a spell slot.
I don't believe so, but I'm not an expert in magic item creation. I will say that once the item is equipped, the character can customize their healing spells to show the increase from their medicine skill manually. (Add the skill amount to the "damage bonus" field.)
Hey, so I have an item that my players will find eventually, and I was wondering: Is there was a way to make an item add your proficiency bonus to your healing spells? The Item in question is the Physician's Pendant (stolen and tweaked from the Balance arc of The Adventure Zone) and currently reads as such:
DM: Three separate games of Lost Mine of Phandelver x Dragon of Icespire Peak x Tyranny of Dragons x Kobold press one-shots x homebrew content
I don't believe so, but I'm not an expert in magic item creation. I will say that once the item is equipped, the character can customize their healing spells to show the increase from their medicine skill manually. (Add the skill amount to the "damage bonus" field.)
Oh right - that's a great workaround - thanks! :D
DM: Three separate games of Lost Mine of Phandelver x Dragon of Icespire Peak x Tyranny of Dragons x Kobold press one-shots x homebrew content
The life domain cleric has a feature that adds to healing amount, and it doesn't work automatically (yet), so there is probably not a modifier for it.