A bit of a tricky question perhaps, but who here thinks that an amulet of proof against detection and location should ward against a paladin's Divine Sense?
Divine Sense is not explicitly magical, and I think the position Crawford has taken is that if the word "magic" doesn't appear in the body of an ability, it isn't magic. Mehhhh…..
Even if it is magic, it isn't explicitly Divination. However, Detect Evil and Goodis a Divination spell, and does essentially the exact same thing that Divine Sense does, so I think that a DM would be well within their discretion to allow that Divine Sense is a magical ability that uses Divination.
In my opinion it walks and quacks a bit like a duck. Supporting its magical nature: it interacts only with the highly magical creature types, fiend, undead and celestial; it spots magical consecration or cursing as from a spell; and its number of uses depends on your primary spell casting attribute. Supporting its divination nature: it detects - "you know the location of", "you know the type", "you also detect the presence of". I think Crawford's ruling that something is magical only if it contains the word "magic" is a crock. Clearly almost every power the paladin uses is a form of divine magic. The definition as it had been given doesn't even define Divine Smite as magical. It's just some regular mundane explosion of divine radiant energy...
Thats because they stopped to use a real hard distinction between Divine and Profane, when they streamlined everything in 5Ed.
Back in the Day the way Divine POWER and Profane Magic where used and acted was really different, the way a Divine power user got his spell slots back was also different, and had different rules.
But since with 5Ed they wanted it to be more accesible and new players friendly, they completly dropped that.
But it still exists in some game mechanics.
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Ok! This seems to be a question of what is magical or "arcane" and what isn't. The rules seem to suggest that its all really derived from the same raw magic force. I suppose you could say that class abilities are somehow different from spells in that regard...
There is a spell in the PHB pg 263 called Nystul's Magic Aura. In its description, under the Mask option, it says, "You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a Symbol Spell." I believe this would qualify as directly defining Divine Sense as either a spell, which I believe it is obvious enough it isn't, or a Magical Effect. Hence, Divine Sense is explicitly Magical in nature.
However, no where is Divine sense listed as divination magic. But under the School of Divination for Wizards to choose from divination spells are described thus, "You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight." (PHB 116) I could easily see this ability falling under the categories of either Discernment or Supernatural Knowledge. In the end its up to the DM, but I think you'd have a strong case to make to say that the amulet would work against a paladin's Divine Sense.
A bit of a tricky question perhaps, but who here thinks that an amulet of proof against detection and location should ward against a paladin's Divine Sense?
Who is against, and why?
The Amulet of Proof against Detection and Location says it protects the wearer against divination magic. Divine Sense doesn't say it is a magical or divination feature.
So, I would rule that the amulet doesn't protect against Divine Sense.
By the rules, it does not. But it's not completely ridiculous to extend its power to include that if it suits the story.
"Not all those who wander are lost"
Divine Sense is not explicitly magical, and I think the position Crawford has taken is that if the word "magic" doesn't appear in the body of an ability, it isn't magic. Mehhhh…..
Even if it is magic, it isn't explicitly Divination. However, Detect Evil and Good is a Divination spell, and does essentially the exact same thing that Divine Sense does, so I think that a DM would be well within their discretion to allow that Divine Sense is a magical ability that uses Divination.
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I'm going to make this way harder than it needs to be.
Except it isn't.
Divin Sense is that, somekind of supernatural heigthend 6th Sense, think like Spiderman Spider sense, but for the extraplanar and undead.
Divination magic is about seeing, scrying, predicting past/futur/present.
Divin Sense is like a gut feeling.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
In my opinion it walks and quacks a bit like a duck. Supporting its magical nature: it interacts only with the highly magical creature types, fiend, undead and celestial; it spots magical consecration or cursing as from a spell; and its number of uses depends on your primary spell casting attribute. Supporting its divination nature: it detects - "you know the location of", "you know the type", "you also detect the presence of". I think Crawford's ruling that something is magical only if it contains the word "magic" is a crock. Clearly almost every power the paladin uses is a form of divine magic. The definition as it had been given doesn't even define Divine Smite as magical. It's just some regular mundane explosion of divine radiant energy...
Thats because they stopped to use a real hard distinction between Divine and Profane, when they streamlined everything in 5Ed.
Back in the Day the way Divine POWER and Profane Magic where used and acted was really different, the way a Divine power user got his spell slots back was also different, and had different rules.
But since with 5Ed they wanted it to be more accesible and new players friendly, they completly dropped that.
But it still exists in some game mechanics.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
Ok! This seems to be a question of what is magical or "arcane" and what isn't. The rules seem to suggest that its all really derived from the same raw magic force. I suppose you could say that class abilities are somehow different from spells in that regard...
Again, if you want it to fit, it's not unreasonable to make it fit. By the rules, there is a distinction. It's up to you.
"Not all those who wander are lost"
There is a spell in the PHB pg 263 called Nystul's Magic Aura. In its description, under the Mask option, it says, "You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a Symbol Spell." I believe this would qualify as directly defining Divine Sense as either a spell, which I believe it is obvious enough it isn't, or a Magical Effect. Hence, Divine Sense is explicitly Magical in nature.
However, no where is Divine sense listed as divination magic. But under the School of Divination for Wizards to choose from divination spells are described thus, "You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight." (PHB 116) I could easily see this ability falling under the categories of either Discernment or Supernatural Knowledge. In the end its up to the DM, but I think you'd have a strong case to make to say that the amulet would work against a paladin's Divine Sense.
I would clearly rule that it works. It is pretty much the definition of what the item is designed to ward against imo.