So, I'm playing a Wild Mage Lvl 7 Tiefling with Dissociative Identity Disorder (aka multiple personality disorder). We're currently on a break and are going back into the game within a few weeks. During our (in-game) 1 year away, we've all been off doing our own thing, and my character was gathering information regarding a monastery that caused her ALL KINDS of trauma, which created the Dissociative Identity Disorder. During this time, she is teamed up with someone who she originally hired for a job, but they became friends. This friend dies after she saves him from the monastery that was torturing him, while she tries to save him. After burying him, she has a mental snap, and is now him mentally (voice matches his, thought process, skills and abilities, etc). He wants to get true polymorph cast on him to change himself to look how he imagines himself (how the Tiefling knows the dead character).
Now, my question is, if I get a high level NPC to cast True Polymorph on the character, would another high level NPC (or the same one) later on be able to cast it again to change back to the Tiefling. I ask this because it's purely a story element, and later on the Tiefling will mentally take back control from this personality and I'd like to go back to her actual body. I'm sure this would be something that my DM would homebrew if that's what has to happen, I am just curious on the actual rules of it.
For your purposes, there is an even easier way than to cast True Polymorph.
When it becomes permanent, it still is susceptible to Dispel Magic, which a caster of lower level might actually be able to accomplish without access to level 9 spells.
Interesting, I didn't realize that Dispel Magic would actually get rid of True Polymorph. But, that would work and actually be easier considering if I had to find a different NPC to remove it (assuming that someone in my party couldn't), I wouldn't have to explain to the NPC what I actually looked like before lol
Great potential plot hook there too. A powerful creature who doesn't want anyone to know it is polymorphed. Who would think to try to dispel true polymorph on a monster you didn't know was polymorphed to begin with?
Great potential plot hook there too. A powerful creature who doesn't want anyone to know it is polymorphed. Who would think to try to dispel true polymorph on a monster you didn't know was polymorphed to begin with?
I mean, it would be detected by detect magic a level 1 ritual spell, so it is not impossible.
Important note: dispel magic will likely take several attempts if not cast at level 9.
Great potential plot hook there too. A powerful creature who doesn't want anyone to know it is polymorphed. Who would think to try to dispel true polymorph on a monster you didn't know was polymorphed to begin with?
I mean, it would be detected by detect magic a level 1 ritual spell, so it is not impossible.
Which you could camouflage with Nystuls Magic Aura, if you wanted to make it more difficult ;)
Great potential plot hook there too. A powerful creature who doesn't want anyone to know it is polymorphed. Who would think to try to dispel true polymorph on a monster you didn't know was polymorphed to begin with?
I mean, it would be detected by detect magic a level 1 ritual spell, so it is not impossible.
Important note: dispel magic will likely take several attempts if not cast at level 9.
Great point. In fact, as long as you dressed it up with a little bit of misdirection, this could be the dangling thread that lets characters realize something strange is going on with the bad guy.
Great potential plot hook there too. A powerful creature who doesn't want anyone to know it is polymorphed. Who would think to try to dispel true polymorph on a monster you didn't know was polymorphed to begin with?
Ya, it's a pretty great plot hook, as we've been playing this campaign for over a year and took a bit of time off to play other campaigns (multiple DMs in our group, so we swap out). The Tiefling is a main party member that's going to be temporarily replaced with this character (probably at least half of this arc).
Great potential plot hook there too. A powerful creature who doesn't want anyone to know it is polymorphed. Who would think to try to dispel true polymorph on a monster you didn't know was polymorphed to begin with?
I mean, it would be detected by detect magic a level 1 ritual spell, so it is not impossible.
Important note: dispel magic will likely take several attempts if not cast at level 9.
I'm not worried about the detect magic situation as they wouldn't be looking for me with it, but if they figure it out the the Tiefling doesn't even "exist" at the moment.
Ugh... "roleplaying" a mental illness is never a good idea. Just... don't. 🤦♂️
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Ugh... "roleplaying" a mental illness is never a good idea. Just... don't. 🤦♂️
Oh man... I never even thought about it that way :(
By the way, who suggested that? I was trying to scroll up to see.
The OP.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Detect Magic would react to you up even if they use it to look for something else.
Oh I know, but they wouldn't get too curious about it, as the DM knows what's going on, and would play it off as the "magical items" I was carrying.
Unfortunately, that isn't how detect magic works.
"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any."
When the character casting detect magic uses their action to see a faint aura around any visible creature or object that is magical. You are going to light up like a beacon. The caster will also note that your entire body is radiating transmutation magic which is indicative of shape shifting or form changing. As a result, as soon as anyone casts detect magic within 30' of you they are very likely to become aware that there is something not as it seems about you.
P.S. I'd also like to second the comments about the inadvisability (insensitivity?) of role playing a creature suffering from a mental illness of any kind.
Detect Magic would react to you up even if they use it to look for something else.
Oh I know, but they wouldn't get too curious about it, as the DM knows what's going on, and would play it off as the "magical items" I was carrying.
Unfortunately, that isn't how detect magic works.
"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any."
When the character casting detect magic uses their action to see a faint aura around any visible creature or object that is magical. You are going to light up like a beacon. The caster will also note that your entire body is radiating transmutation magic which is indicative of shape shifting or form changing. As a result, as soon as anyone casts detect magic within 30' of you they are very likely to become aware that there is something not as it seems about you.
P.S. I'd also like to second the comments about the inadvisability (insensitivity?) of role playing a creature suffering from a mental illness of any kind.
I understand why you would feel that this is insensitive, and normally I'd agree with you. But, in this case, it's a memorial to a friend who had this happen. They were a D&D player, and had some really bad stuff happen to them, which led to essentially what this character is experiencing. They are no longer with us, and this is my memorial. You can hate me or not, for this, but it's my coping mechanism and I want to build an amazing adventure for them to live on through.
Detect Magic would react to you up even if they use it to look for something else.
We're upping the level of complexity now, but if a creature is going to the trouble of using [Tooltip Not Found]. That should protect the creature from incidental detection and also create an opportunity . The question might be how the DM would play off attempts to target the creature with detect magic directly. If the DM says, "Nothing detected," then they don't tip their hand. If the DM says, "You are not able to target this creature," then they raise some big red flags.
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"Not all those who wander are lost"
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So, I'm playing a Wild Mage Lvl 7 Tiefling with Dissociative Identity Disorder (aka multiple personality disorder). We're currently on a break and are going back into the game within a few weeks. During our (in-game) 1 year away, we've all been off doing our own thing, and my character was gathering information regarding a monastery that caused her ALL KINDS of trauma, which created the Dissociative Identity Disorder. During this time, she is teamed up with someone who she originally hired for a job, but they became friends. This friend dies after she saves him from the monastery that was torturing him, while she tries to save him. After burying him, she has a mental snap, and is now him mentally (voice matches his, thought process, skills and abilities, etc). He wants to get true polymorph cast on him to change himself to look how he imagines himself (how the Tiefling knows the dead character).
Now, my question is, if I get a high level NPC to cast True Polymorph on the character, would another high level NPC (or the same one) later on be able to cast it again to change back to the Tiefling. I ask this because it's purely a story element, and later on the Tiefling will mentally take back control from this personality and I'd like to go back to her actual body. I'm sure this would be something that my DM would homebrew if that's what has to happen, I am just curious on the actual rules of it.
Any help would be greatly appreciated.
For your purposes, there is an even easier way than to cast True Polymorph.
When it becomes permanent, it still is susceptible to Dispel Magic, which a caster of lower level might actually be able to accomplish without access to level 9 spells.
More Interesting Lock Picking Rules
Interesting, I didn't realize that Dispel Magic would actually get rid of True Polymorph. But, that would work and actually be easier considering if I had to find a different NPC to remove it (assuming that someone in my party couldn't), I wouldn't have to explain to the NPC what I actually looked like before lol
Great potential plot hook there too. A powerful creature who doesn't want anyone to know it is polymorphed. Who would think to try to dispel true polymorph on a monster you didn't know was polymorphed to begin with?
"Not all those who wander are lost"
I mean, it would be detected by detect magic a level 1 ritual spell, so it is not impossible.
Important note: dispel magic will likely take several attempts if not cast at level 9.
Which you could camouflage with Nystuls Magic Aura, if you wanted to make it more difficult ;)
More Interesting Lock Picking Rules
Great point. In fact, as long as you dressed it up with a little bit of misdirection, this could be the dangling thread that lets characters realize something strange is going on with the bad guy.
"Not all those who wander are lost"
Ya, it's a pretty great plot hook, as we've been playing this campaign for over a year and took a bit of time off to play other campaigns (multiple DMs in our group, so we swap out). The Tiefling is a main party member that's going to be temporarily replaced with this character (probably at least half of this arc).
I'm not worried about the detect magic situation as they wouldn't be looking for me with it, but if they figure it out the the Tiefling doesn't even "exist" at the moment.
Detect Magic would react to you up even if they use it to look for something else.
More Interesting Lock Picking Rules
Oh I know, but they wouldn't get too curious about it, as the DM knows what's going on, and would play it off as the "magical items" I was carrying.
Ugh... "roleplaying" a mental illness is never a good idea. Just... don't. 🤦♂️
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Oh man... I never even thought about it that way :(
By the way, who suggested that? I was trying to scroll up to see.
"Not all those who wander are lost"
The OP.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Unfortunately, that isn't how detect magic works.
"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any."
When the character casting detect magic uses their action to see a faint aura around any visible creature or object that is magical. You are going to light up like a beacon. The caster will also note that your entire body is radiating transmutation magic which is indicative of shape shifting or form changing. As a result, as soon as anyone casts detect magic within 30' of you they are very likely to become aware that there is something not as it seems about you.
P.S. I'd also like to second the comments about the inadvisability (insensitivity?) of role playing a creature suffering from a mental illness of any kind.
I understand why you would feel that this is insensitive, and normally I'd agree with you. But, in this case, it's a memorial to a friend who had this happen. They were a D&D player, and had some really bad stuff happen to them, which led to essentially what this character is experiencing. They are no longer with us, and this is my memorial. You can hate me or not, for this, but it's my coping mechanism and I want to build an amazing adventure for them to live on through.
You know the people at your table and we don't.
"Not all those who wander are lost"
We're upping the level of complexity now, but if a creature is going to the trouble of using [Tooltip Not Found]. That should protect the creature from incidental detection and also create an opportunity . The question might be how the DM would play off attempts to target the creature with detect magic directly. If the DM says, "Nothing detected," then they don't tip their hand. If the DM says, "You are not able to target this creature," then they raise some big red flags.
"Not all those who wander are lost"