If a paladin chooses the Dueling fighting style, does the extra +2 damage to damage rolls apply separately to each of the dice on a critical hit? What about for a divine smite? Do the extra dice for a crit or divine smite get the +2 bonus too? Seems OP if so, but the wording is confusing to me.
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Divine Smite: Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
If the dueling applies to all the damage rolls, by my math a one handed longsword crit with Dueling fighting style and 1st level divine smite would be 6D8 + 12 + STR modifier which seems ridiculous.
If not, I guess it would be 6D8 + 2 + STR modifier. Or, do the crit dice add +2, but not the divine smite, or vice versa?
Dueling fighting style is applied when you hit an attack. It’s just +2 for each successful attack, there’s no relation with damage rolls or critical hits. Same thing for your stats modifier (STR or DEX).
Critical hit just double your damage dice, Divine Smite included.
If you are a level 5 Paladin, attacking with a Longsword (1d8) two times, your regular damage roll will be: 1d8 (Longsword) + 4 (STR) + 2 (Dueling) x2, assuming both attacks landed.
If you consume one 1st level spell slot to activate Divine Smite, your damage output would be: 1d8 (Longsword) + 4 (STR) + 2 (Dueling) x2 + 2d8 (Divine Smite), assuming both attacks landed and in one of the attacks proc Divine Smite.
If scored a critical hit using Divine Smite, your super damage would be: 2d8 (Longsword Crit) + 4 (STR) + 2 (Dueling) x2 + 4d8 (Divine Smite Crit).
The term "damage roll" is a specific term in 5E. It applies to the act of rolling for damage, not for each individual die being rolled. A bonus to your "damage roll" applies to the total result unless specified otherwise(and I know of no examples where it does state otherwise).
Dueling fighting style is applied when you hit an attack. It’s just +2 for each successful attack, there’s no relation with damage rolls or critical hits. Same thing for your stats modifier (STR or DEX).
Critical hit just double your damage dice, Divine Smite included.
If you are a level 5 Paladin, attacking with a Longsword (1d8) two times, your regular damage roll will be: 1d8 (Longsword) + 4 (STR) + 2 (Dueling) x2, assuming both attacks landed.
If you consume one 1st level spell slot to activate Divine Smite, your damage output would be: 1d8 (Longsword) + 4 (STR) + 2 (Dueling) x2 + 2d8 (Divine Smite), assuming both attacks landed and in one of the attacks proc Divine Smite.
If scored a critical hit using Divine Smite, your super damage would be: 2d8 (Longsword Crit) + 4 (STR) + 2 (Dueling) x2 + 4d8 (Divine Smite Crit).
Hold up. I do believe your overall understanding of the resolution is correct, but you've written it in a way that could be confusing for a novice to follow accurately. Extra Attack is irrelevant to the OP's question.
OP, all of your +X bonuses are what's called "miscellaneous modifiers". These bonuses only apply once per successful attack, and are not multiplied on a critical hit. Only damage dice are multiplied, and that does include any additional damage dice applied to the damage roll (for that attack) from features such as Divine Smite.
When resolving a damage roll, you first roll all of the damage dice that apply as a result of the successful attack roll (a hit).
For one attack with a Longsword, and Divine Smite added on the successful hit:
Your damage dice for the damage roll total 3d8; 1d8 Slashing for the weapon's damage, and 2d8 Radiant for the Divine Smite damage
When you have multiple damage dice of different types, I do recommend either rolling the dice for each type separately, or (best) use dice with different colors/patterns
Assuming average rolls, you'd end up with something like 4 Slashing damage & 9 Radiant damage, so we'll just take that and pass it down
Sum up all of your miscellaneous modifiers (also by damage type if you have more than one), and add that to the result of the damage roll
You add your relevant ability score modifier, which is probably Strength for you. Let's assume you have an 18 Strength, so a +4 modifier. That gives you +4 damage of the same type as the weapon you attacked with.
Dueling applies +2 damage of the same type as the weapon
Magic weapons (+1/+2/+3), should you have one, also apply that bonus as damage of the same type as the weapon. Let's assume you don't have one of those.
All of your applicable modifiers here are the same damage type, so that's simple: +6 Slashing damage
Bring it all home: "I dealt 10 Slashing damage and 9 Radiant damage, for a total of 19 damage"
For one attack with a Longsword, and Divine Smite added on the successful critical hit:
Your damage dice for the damage roll are doubled, for a total of 6d8; 2d8 Slashing for the weapon's damage, and 4d8 Radiant for the Divine Smite damage
Average rolls of 9 Slashing damage & 18 Radiant damage
Your miscellaneous modifiers remain the same: +6 Slashing
Bring it all home: "I dealt 15 Slashing damage and 18 Radiant damage, for a total of 33 damage"
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Sounds good. Same answer as above I think but broken out step by step. I didn't understand the specific meaning of "damage roll" but think I got it now, thanks.
Yup, there was nothing incorrect in what Ir0nS0ul said. I just noticed the readability of what they were explaining could be improved.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
This is a prolly a dumb question... When using the Duel fighting style - does that mean you can not be using a shield?? I get everything that is said above, but to me the wording "When you are wielding a melee weapon in one hand and no other weapons..." could mean that the off hand needs to be empty. Please advise?
This is a prolly a dumb question... When using the Duel fighting style - does that mean you can not be using a shield?? I get everything that is said above, but to me the wording "When you are wielding a melee weapon in one hand and no other weapons..." could mean that the off hand needs to be empty. Please advise?
Thanks
A shield is not a weapon, so you can absolutely use Dueling with a shield (and indeed, that’s largely it’s intended purpose).
If a paladin chooses the Dueling fighting style, does the extra +2 damage to damage rolls apply separately to each of the dice on a critical hit? What about for a divine smite? Do the extra dice for a crit or divine smite get the +2 bonus too? Seems OP if so, but the wording is confusing to me.
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Divine Smite: Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
If the dueling applies to all the damage rolls, by my math a one handed longsword crit with Dueling fighting style and 1st level divine smite would be 6D8 + 12 + STR modifier which seems ridiculous.
If not, I guess it would be 6D8 + 2 + STR modifier. Or, do the crit dice add +2, but not the divine smite, or vice versa?
Hope this makes sense and thanks.
Dueling fighting style is applied when you hit an attack. It’s just +2 for each successful attack, there’s no relation with damage rolls or critical hits. Same thing for your stats modifier (STR or DEX).
Critical hit just double your damage dice, Divine Smite included.
If you are a level 5 Paladin, attacking with a Longsword (1d8) two times, your regular damage roll will be: 1d8 (Longsword) + 4 (STR) + 2 (Dueling) x2, assuming both attacks landed.
If you consume one 1st level spell slot to activate Divine Smite, your damage output would be: 1d8 (Longsword) + 4 (STR) + 2 (Dueling) x2 + 2d8 (Divine Smite), assuming both attacks landed and in one of the attacks proc Divine Smite.
If scored a critical hit using Divine Smite, your super damage would be: 2d8 (Longsword Crit) + 4 (STR) + 2 (Dueling) x2 + 4d8 (Divine Smite Crit).
The term "damage roll" is a specific term in 5E. It applies to the act of rolling for damage, not for each individual die being rolled. A bonus to your "damage roll" applies to the total result unless specified otherwise(and I know of no examples where it does state otherwise).
Makes sense. Like I said the wording was a little confusing to me but that sounded way too strong haha. Thanks for the replies.
I think it may have been said (didn't read long reply), but:
You can roll multiple dice in a damage roll, but it is still only 1 damage roll.
For example: longsword dueling would be 1d8+STR+2 and smite makes it 6d8+STR+2.
Hold up. I do believe your overall understanding of the resolution is correct, but you've written it in a way that could be confusing for a novice to follow accurately. Extra Attack is irrelevant to the OP's question.
OP, all of your +X bonuses are what's called "miscellaneous modifiers". These bonuses only apply once per successful attack, and are not multiplied on a critical hit. Only damage dice are multiplied, and that does include any additional damage dice applied to the damage roll (for that attack) from features such as Divine Smite.
When resolving a damage roll, you first roll all of the damage dice that apply as a result of the successful attack roll (a hit).
For one attack with a Longsword, and Divine Smite added on the successful hit:
For one attack with a Longsword, and Divine Smite added on the successful critical hit:
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Sounds good. Same answer as above I think but broken out step by step. I didn't understand the specific meaning of "damage roll" but think I got it now, thanks.
Yup, there was nothing incorrect in what Ir0nS0ul said. I just noticed the readability of what they were explaining could be improved.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Thanks for complementing, Sigred. I realized it was a little bit confuse.
This is a prolly a dumb question... When using the Duel fighting style - does that mean you can not be using a shield?? I get everything that is said above, but to me the wording "When you are wielding a melee weapon in one hand and no other weapons..." could mean that the off hand needs to be empty. Please advise?
Thanks
A shield is not a weapon, so you can absolutely use Dueling with a shield (and indeed, that’s largely it’s intended purpose).
Thank-you!