from character sheet description When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
from phb
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
That final quote is from the Two-Weapon Fighting Fighting Style which is a specific rule that overrides the general rule of Two-Weapon Fighting. It's designed to make you better with two weapons.
I sincerely wish they had named two-weapon fighting or two-weapon fighting style something different so we wouldn't keep getting these confused reports.
The character sheet does calculate it correctly. Without the style duel wielding does not add modifier to damage, with the style it does.
I specifically have the two weapon fighting style that came when building a new fighter. But what I see is part of the D&D Beyond description on the character sheet seems to be different. I know that there’s a difference between the feat and the fighting style but I’m not sure the character sheet shows the right one
The default Two-Weapon Fighting feature that everyone gets (and I do mean everyone). It allows for an attack with your bonus action using a light melee weapon if you used your action to attack with a different light melee weapon. You don't get to add your ability modifier to the bonus action attack.
Two-Weapon Fighting Fighting Style. It allows you to add your ability modifier to the bonus action attack.
Dual Wielder Feat. It allows the two weapons you use to not need to be light (among other things).
The key is not to confuse them - which isn't that easy as DxJxC pointed out - the names aren't exactly helpful.
The default Two-Weapon Fighting feature that everyone gets (and I do mean everyone). It allows for an attack with your bonus action using a light melee weapon if you used your action to attack with a different light melee weapon. You don't get to add your ability modifier to the bonus action attack.
Two-Weapon Fighting Fighting Style. It allows you to add your ability modifier to the bonus action attack.
Dual Wielder Feat. It allows the two weapons you use to not need to be light (among other things).
The key is not to confuse them - which isn't that easy as DxJxC pointed out - the names aren't exactly helpful.
Yep & to further explain with using as examples a Scimitar (primary) & a dagger (off-hand) for 1 & 2, while using a Warhammer (1-handed/primary) & a Quarterstaff (1-handed/off-hand) for point 3: 1. You attack with your primary hand dealing 1d6 + Str/Dex Slashing Damage, then use a Bonus Action to attack with your off-hand dealing only 1d4 Piercing 2. You attack with your primary hand dealing 1d6 + Str/Dex Slashing Damage, then use a Bonus Action to attack with your off-hand dealing only 1d4 + Str/Dex Piercing 3. You attack with your primary hand dealing 1d8 + Str Bludgeoning Damage, then using a Bonus Action to attack with the Handaxe in your off-hand dealing 1d6 + Str Bludgeoning.
If I'm hearing Loudkoala right, I don't think he's misunderstanding the function of the general Two Weapon Fighting vs the Two Weapon Fighting fighting style. What he's saying is, when you create a character with the Two Weapon Fighting style, looking at the "Actions" tab, the entry "Two Weapon Fighting" under "Bonus Actions - Actions in Combat - Two Weapon Fighting" continues to show the default two weapon fighting rules (blah blah don't add ability modifier to second attack) when that text is no longer relevant for your character. You instead have to click over to "Features and Traits" and find Class Features - Fighter Features - Fighting Style - Two Weapon Fighting (which as Dx points out, through no fault of dndbeyond, this distinct class feature uses exactly the same words and capitalization format as the general rule concept) to find entirely different rule text (blah blah do add ability modifier to second attack). For a level 1 fighter with the Two Weapon Fighting fighting style, your bonus action section essentially shows you "the wrong" version of Two Weapon Fighting from the first moment you open your character sheet, because your class features have already made it irrelevant. And when I pull up my character sheet to make an attack, I'm most likely going to be looking at the Actions in Combat tab, not cross referencing and fact checking those statements against every other tab on my sheet.
This is not an unreasonable complaint about the way that this information is laid out on a dndbeyond character sheet, wasting real estate on the primary tab to belabor basic rules which no longer apply to your character isn't an ideal design choice, especially when so much of the rest of the dndbeyond character sheet experience is built around expecting that your features and sheet entries will talk to each other intelligently to apply things where they need to go. Monks have the same problem; space is taken up telling you that your Unarmed Strikes do 1 + Str damage for every single character of every single class. Monks actually have a second Unarmed Strike heading with the exact same wording and capitalization further down the page under Bonus Actions telling you something else entirely (you can punch as a bonus blah blah)... but you'll have to click over to Features and read Martial Arts to find that one of those two "Unarmed Strikes" was lying to you on page 1!
It isn't just that this is confusing for new players, its honestly cumbersome for sheets in general to continue advertising irrelevant/inaccurate rule text. I don't think that this is laid out this way because it's the best way, it's just the current way. New players/users having difficulties understanding why things are laid out like this is a good opportunity for us to take a closer look at stuff we've glossed over and gotten used to, and think about how dndbeyond's great user experience can be even better.
It isn't just that this is confusing for new players, its honestly cumbersome for sheets in general to continue advertising irrelevant/inaccurate rule text. I don't think that this is laid out this way because it's the best way, it's just the current way. New players/users having difficulties understanding why things are laid out like this is a good opportunity for us to take a closer look at stuff we've glossed over and gotten used to, and think about how dndbeyond's great user experience can be even better.
I second that sentiment wholeheartedly. DDB is fantastic, yet still has a long way to go with their mission to completely integrate rules & mechanics with their sheets. It's always a work in progress, and no small technical feat to accomplish.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I think I've got mine working right. Take a look at ddb.ac/characters/21717873/580WXM and let me know if it's different than what you're seeing with yours. You might need to wield your weapons and/or designate which one you are using in the dual wield slot. If so, click or press on it to get a description, and select customize. There will be an option for dual wield if the weapon meets the criteria that you can select for it. It adds the +3 for my character's strength modifier to the bonus attack.
Well, it's working on the above character and not on one that I took defensive style on, thus as it should. The dual wield assignment was necessary to get it to show up in the bonus action at all.
I think I've got mine working right. Take a look at ddb.ac/characters/21717873/580WXM and let me know if it's different than what you're seeing with yours. You might need to wield your weapons and/or designate which one you are using in the dual wield slot. If so, click or press on it to get a description, and select customize. There will be an option for dual wield if the weapon meets the criteria that you can select for it. It adds the +3 for my character's strength modifier to the bonus attack.
Well, it's working on the above character and not on one that I took defensive style on, thus as it should. The dual wield assignment was necessary to get it to show up in the bonus action at all.
Jhfffan, no it has the same issue that LoudKoala first reported. Yes, clicking "customize" on a weapon and then toggling "Dual Wield" will move it down from your "Actions" section to your "Bonus Actions" section, and will correctly add (or remove) your ability modifier to the damage column for that entry. But, immediately below there is a heading titled "Two Weapon Fighting", which when clicked on reads:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
That is incorrect, as your character has the Two Weapon Fighting fighting style which allows that ability modifier to be added to the damage of the bonus attack.
Sure, a player might never click on that entry and instead use the actual weapon they imported, and have correctly customized it to appear as a Bonus Attack... or equally likely, they might be picking up a new weapon mid-combat that isn't already an entry on their character sheet, and peeking at that entry to remind them how Two Weapon Fighting works for them. Or, they might have left both weapons unmodified up in their Actions area where they first populate, and be trusting that glancing down at Two Weapon Fighting will tell them how to use that weapon in a bonus attack. Right now the dndbeyond character sheet is set up to separately list the normal Two Weapon Fighting rules under the Bonus Action section of the "Actions" tab, and then to list your special rules which may modify how that normal rule works under your "Features" tab, without either text entry interacting. Because these entries are already paraphrases/snippets of rules text and not actual citations with page numbers, I think it would be less confusing and more useful if the Two Weapon Fighting entry on your Actions tab updated its language after taking the Two Weapon Fighting fighting style and/or Dual Wielder feat, to accurately show you how Two Weapon Fighting works for your character instead of providing you incorrect and misleading information on this primary tab.
I think I've got mine working right. Take a look at ddb.ac/characters/21717873/580WXM and let me know if it's different than what you're seeing with yours. You might need to wield your weapons and/or designate which one you are using in the dual wield slot. If so, click or press on it to get a description, and select customize. There will be an option for dual wield if the weapon meets the criteria that you can select for it. It adds the +3 for my character's strength modifier to the bonus attack.
Well, it's working on the above character and not on one that I took defensive style on, thus as it should. The dual wield assignment was necessary to get it to show up in the bonus action at all.
Jhfffan, no it has the same issue that LoudKoala first reported. Yes, clicking "customize" on a weapon and then toggling "Dual Wield" will move it down from your "Actions" section to your "Bonus Actions" section, and will correctly add (or remove) your ability modifier to the damage column for that entry. But, immediately below there is a heading titled "Two Weapon Fighting", which when clicked on reads:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
That is incorrect, as your character has the Two Weapon Fighting fighting style which allows that ability modifier to be added to the damage of the bonus attack.
Sure, a player might never click on that entry and instead use the actual weapon they imported, and have correctly customized it to appear as a Bonus Attack... or equally likely, they might be picking up a new weapon mid-combat that isn't already an entry on their character sheet, and peeking at that entry to remind them how Two Weapon Fighting works for them. Or, they might have left both weapons unmodified up in their Actions area where they first populate, and be trusting that glancing down at Two Weapon Fighting will tell them how to use that weapon in a bonus attack. Right now the dndbeyond character sheet is set up to separately list the normal Two Weapon Fighting rules under the Bonus Action section of the "Actions" tab, and then to list your special rules which may modify how that normal rule works under your "Features" tab, without either text entry interacting. Because these entries are already paraphrases/snippets of rules text and not actual citations with page numbers, I think it would be less confusing and more useful if the Two Weapon Fighting entry on your Actions tab updated its language after taking the Two Weapon Fighting fighting style and/or Dual Wielder feat, to accurately show you how Two Weapon Fighting works for your character instead of providing you incorrect and misleading information on this primary tab.
That's part of the reason I asked if it was looking like the OPs. I didn't bother looking at the description since I know the rule. I can certainly see your frustration with the description not updating and I'm not certain what the resource strain would be to get that to update dynamically or what priority it would have. I agree that it's a critical issue for newer players. I just want certain if the attacks themselves were not showing. I've also noticed that the character sheet doesn't care how many weapons that you have, if you say you're wielding them all, it'll show them all.
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from character sheet description
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
from phb
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
That final quote is from the Two-Weapon Fighting Fighting Style which is a specific rule that overrides the general rule of Two-Weapon Fighting. It's designed to make you better with two weapons.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I sincerely wish they had named two-weapon fighting or two-weapon fighting style something different so we wouldn't keep getting these confused reports.
The character sheet does calculate it correctly. Without the style duel wielding does not add modifier to damage, with the style it does.
I specifically have the two weapon fighting style that came when building a new fighter. But what I see is part of the D&D Beyond description on the character sheet seems to be different. I know that there’s a difference between the feat and the fighting style but I’m not sure the character sheet shows the right one
There's 3 forms of Two-Weapon Fighting.
The key is not to confuse them - which isn't that easy as DxJxC pointed out - the names aren't exactly helpful.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Yep & to further explain with using as examples a Scimitar (primary) & a dagger (off-hand) for 1 & 2, while using a Warhammer (1-handed/primary) & a Quarterstaff (1-handed/off-hand) for point 3:
1. You attack with your primary hand dealing 1d6 + Str/Dex Slashing Damage, then use a Bonus Action to attack with your off-hand dealing only 1d4 Piercing
2. You attack with your primary hand dealing 1d6 + Str/Dex Slashing Damage, then use a Bonus Action to attack with your off-hand dealing only 1d4 + Str/Dex Piercing
3. You attack with your primary hand dealing 1d8 + Str Bludgeoning Damage, then using a Bonus Action to attack with the Handaxe in your off-hand dealing 1d6 + Str Bludgeoning.
If I'm hearing Loudkoala right, I don't think he's misunderstanding the function of the general Two Weapon Fighting vs the Two Weapon Fighting fighting style. What he's saying is, when you create a character with the Two Weapon Fighting style, looking at the "Actions" tab, the entry "Two Weapon Fighting" under "Bonus Actions - Actions in Combat - Two Weapon Fighting" continues to show the default two weapon fighting rules (blah blah don't add ability modifier to second attack) when that text is no longer relevant for your character. You instead have to click over to "Features and Traits" and find Class Features - Fighter Features - Fighting Style - Two Weapon Fighting (which as Dx points out, through no fault of dndbeyond, this distinct class feature uses exactly the same words and capitalization format as the general rule concept) to find entirely different rule text (blah blah do add ability modifier to second attack). For a level 1 fighter with the Two Weapon Fighting fighting style, your bonus action section essentially shows you "the wrong" version of Two Weapon Fighting from the first moment you open your character sheet, because your class features have already made it irrelevant. And when I pull up my character sheet to make an attack, I'm most likely going to be looking at the Actions in Combat tab, not cross referencing and fact checking those statements against every other tab on my sheet.
This is not an unreasonable complaint about the way that this information is laid out on a dndbeyond character sheet, wasting real estate on the primary tab to belabor basic rules which no longer apply to your character isn't an ideal design choice, especially when so much of the rest of the dndbeyond character sheet experience is built around expecting that your features and sheet entries will talk to each other intelligently to apply things where they need to go. Monks have the same problem; space is taken up telling you that your Unarmed Strikes do 1 + Str damage for every single character of every single class. Monks actually have a second Unarmed Strike heading with the exact same wording and capitalization further down the page under Bonus Actions telling you something else entirely (you can punch as a bonus blah blah)... but you'll have to click over to Features and read Martial Arts to find that one of those two "Unarmed Strikes" was lying to you on page 1!
It isn't just that this is confusing for new players, its honestly cumbersome for sheets in general to continue advertising irrelevant/inaccurate rule text. I don't think that this is laid out this way because it's the best way, it's just the current way. New players/users having difficulties understanding why things are laid out like this is a good opportunity for us to take a closer look at stuff we've glossed over and gotten used to, and think about how dndbeyond's great user experience can be even better.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
I second that sentiment wholeheartedly. DDB is fantastic, yet still has a long way to go with their mission to completely integrate rules & mechanics with their sheets. It's always a work in progress, and no small technical feat to accomplish.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I think I've got mine working right. Take a look at ddb.ac/characters/21717873/580WXM and let me know if it's different than what you're seeing with yours. You might need to wield your weapons and/or designate which one you are using in the dual wield slot. If so, click or press on it to get a description, and select customize. There will be an option for dual wield if the weapon meets the criteria that you can select for it. It adds the +3 for my character's strength modifier to the bonus attack.
Well, it's working on the above character and not on one that I took defensive style on, thus as it should. The dual wield assignment was necessary to get it to show up in the bonus action at all.
Check out the flowchart on the first page of this thread on two-weapon fighting.
Maybe we can petition that the Fighter style Two-Weapon Fighting could be renamed to Akimbo, leaving the others has they are?
Jhfffan, no it has the same issue that LoudKoala first reported. Yes, clicking "customize" on a weapon and then toggling "Dual Wield" will move it down from your "Actions" section to your "Bonus Actions" section, and will correctly add (or remove) your ability modifier to the damage column for that entry. But, immediately below there is a heading titled "Two Weapon Fighting", which when clicked on reads:
That is incorrect, as your character has the Two Weapon Fighting fighting style which allows that ability modifier to be added to the damage of the bonus attack.
Sure, a player might never click on that entry and instead use the actual weapon they imported, and have correctly customized it to appear as a Bonus Attack... or equally likely, they might be picking up a new weapon mid-combat that isn't already an entry on their character sheet, and peeking at that entry to remind them how Two Weapon Fighting works for them. Or, they might have left both weapons unmodified up in their Actions area where they first populate, and be trusting that glancing down at Two Weapon Fighting will tell them how to use that weapon in a bonus attack. Right now the dndbeyond character sheet is set up to separately list the normal Two Weapon Fighting rules under the Bonus Action section of the "Actions" tab, and then to list your special rules which may modify how that normal rule works under your "Features" tab, without either text entry interacting. Because these entries are already paraphrases/snippets of rules text and not actual citations with page numbers, I think it would be less confusing and more useful if the Two Weapon Fighting entry on your Actions tab updated its language after taking the Two Weapon Fighting fighting style and/or Dual Wielder feat, to accurately show you how Two Weapon Fighting works for your character instead of providing you incorrect and misleading information on this primary tab.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
That's part of the reason I asked if it was looking like the OPs. I didn't bother looking at the description since I know the rule. I can certainly see your frustration with the description not updating and I'm not certain what the resource strain would be to get that to update dynamically or what priority it would have. I agree that it's a critical issue for newer players. I just want certain if the attacks themselves were not showing. I've also noticed that the character sheet doesn't care how many weapons that you have, if you say you're wielding them all, it'll show them all.