I camback to dungeons & dragons I'm very big fan of 3.5. I started playing this 5.0 and I'm already disgusted with it
I made a character on this website and I was checking the spells out for a level 20 druid and a level 20 wizard and it would not let me do it because your character gains levels it forces you to split the levels
Every dungeons & dragons game allows you to be level 20 in only two jobs classes this game 5.0 edition forbids it removing all free character customization forcing you to be only one job
I camback to dungeons & dragons I'm very big fan of 3.5. I started playing this 5.0 and I'm already disgusted with it
I made a character on this website and I was checking the spells out for a level 20 druid and a level 20 wizard and it would not let me do it because your character gains levels it forces you to split the levels
Every dungeons & dragons game allows you to be level 20 in only two jobs classes this game 5.0 edition forbids it removing all free character customization forcing you to be only one job
Breaking the old tradition of dungeons & dragon
Technically, Original dungeons and dragons (1974) didn't have rules for going over level 20 until 1983. AD&D (1977) had almost no support for levels over 20 at all. AD&D second edition (1987) hard capped character levels at 20 until a supplement in 1996 expanded it. Third edition (2000) also started with a level limit of 20, coined the term "epic level" in 2001 which introduced 3e's version of epic boons, and in 2002 finally added rules for levels over 20.
3.5e (2003) was the first edition to release with rules for epic levels in the DMG. 4e (2007) was the first edition to release with epic levels in the PHB.
So not having levels over 20 is traditional and epic levels are a modern change. If 5e sticks with tradition, it should roll out epic level rules starting some time in 2021.
Also, there techinically are rules for levels over 20 right in the DMG, they're called "epic boons" and don't give you more class features, but do give you features and/or ASI's.
I camback to dungeons & dragons I'm very big fan of 3.5. I started playing this 5.0 and I'm already disgusted with it
I made a character on this website and I was checking the spells out for a level 20 druid and a level 20 wizard and it would not let me do it because your character gains levels it forces you to split the levels
Every dungeons & dragons game allows you to be level 20 in only two jobs classes this game 5.0 edition forbids it removing all free character customization forcing you to be only one job
Breaking the old tradition of dungeons & dragon
The only edition it was really possible in was 3.5e. So I guess you're really saying why isn't 5e like 3.5e? One of the reasons is that 3.5e became very broken when PCs got high level; a level 20 druid/level 20 wizard would be pretty insane in play.
Why are you trying to play a level 40 character right from the start?
If you really do want that style of game, 3.5e is still played, and Pathfinder will be similar.
I camback to dungeons & dragons I'm very big fan of 3.5. I started playing this 5.0 and I'm already disgusted with it
I made a character on this website and I was checking the spells out for a level 20 druid and a level 20 wizard and it would not let me do it because your character gains levels it forces you to split the levels
Every dungeons & dragons game allows you to be level 20 in only two jobs classes this game 5.0 edition forbids it removing all free character customization forcing you to be only one job
Breaking the old tradition of dungeons & dragon
Explain your outrage a little better and maybe someone can help you figure out where you went wrong.
Technically, Original dungeons and dragons (1974) didn't have rules for going over level 20 until 1983. AD&D (1977) had almost no support for levels over 20 at all. AD&D second edition (1987) hard capped character levels at 20 until a supplement in 1996 expanded it. Third edition (2000) also started with a level limit of 20, coined the term "epic level" in 2001 which introduced 3e's version of epic boons, and in 2002 finally added rules for levels over 20.
3.5e (2003) was the first edition to release with rules for epic levels in the DMG. 4e (2007) was the first edition to release with epic levels in the PHB.
So not having levels over 20 is traditional and epic levels are a modern change. If 5e sticks with tradition, it should roll out epic level rules starting some time in 2021.
Also, there techinically are rules for levels over 20 right in the DMG, they're called "epic boons" and don't give you more class features, but do give you features and/or ASI's.
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I'm going to make this way harder than it needs to be.
The only edition it was really possible in was 3.5e. So I guess you're really saying why isn't 5e like 3.5e? One of the reasons is that 3.5e became very broken when PCs got high level; a level 20 druid/level 20 wizard would be pretty insane in play.
Why are you trying to play a level 40 character right from the start?
If you really do want that style of game, 3.5e is still played, and Pathfinder will be similar.