Random question for all. I was wondering how you would play a Grung with the poison skin trait(2d4 damage DC 12 con save applied as part of attack action) who also had the poisoner feat(2d8 damage, gain poisoned condition, DC 14 con save applied as bonus action). What would be the rulings for attacks with piercing weapons? Would it be stacking or could it be something where you could combine the two (concentrating the Grung natural poison?)
Random question for all. I was wondering how you would play a Grung with the poison skin trait(2d4 damage DC 12 con save applied as part of attack action) who also had the poisoner feat(2d8 damage, gain poisoned condition, DC 14 con save applied as bonus action). What would be the rulings for attacks with piercing weapons? Would it be stacking or could it be something where you could combine the two (concentrating the Grung natural poison?)
My ruling would be that poison from Poisoner's Kit and Poisonous Skin are two different poisons, one manufactured and the other organically produced.
Unarmed strikes and other melee attacks, shove or grapple with direct skin contact would cause the target to make a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can also instantly apply Poisonous Skin poison to any piercing weapon as part of an attack with that weapon. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage, ignoring resistance to poison damage.
You can coat a weapon in Poisoner's Kit poison as a bonus action. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn, ignoring resistance to poison damage.
Poisoners: You can prepare and deliver deadly poisons, gaining the following benefits
Grung: All grungs secrete a substance that is harmless to them but poisonous to other creatures. A grung also uses venom to poison its weapons
That was where I was leaning, so for efficiency would you only have them roll one saving throw or a separate one for each type of poison. Either way I think it would be more of a hassle to play. But interesting idea was if you could concentrate your own poison and combine the two abilities together. Thanks.
I would embrace the idea that your character has specialized in Poisoning people and grant you a DC 14 for the poisonous skin also! Neither Poisonous Skin nor the Poisoner feat are particularly powerful, so I as DM would reward the player for having built around this. Concerning stacking poison: Since those are different types of poisons, and there are no clear rules for this, I would call for a separate saving throw for both types of poison and let them deal damage separately.
I would embrace the idea that your character has specialized in Poisoning people and grant you a DC 14 for the poisonous skin also! Neither Poisonous Skin nor the Poisoner feat are particularly powerful, so I as DM would reward the player for having built around this. Concerning stacking poison: Since those are different types of poisons, and there are no clear rules for this, I would call for a separate saving throw for both types of poison and let them deal damage separately.
As I have DMed before as well I like the idea of making it easier, the idea of having to roll multiple saves and multiple extra damages for each type of poison seems to be a pain, I would think of combining the two (like you said to reward the build idea). Though not sure how I would combine them, maybe just do an average of everything. 2d6 damage, dc 13 save and then ignore poison resistance and allow the application of the poison condition along with having it be part of the attack action…. Just a thought to try to make things easier?
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Random question for all. I was wondering how you would play a Grung with the poison skin trait(2d4 damage DC 12 con save applied as part of attack action) who also had the poisoner feat(2d8 damage, gain poisoned condition, DC 14 con save applied as bonus action). What would be the rulings for attacks with piercing weapons? Would it be stacking or could it be something where you could combine the two (concentrating the Grung natural poison?)
My ruling would be that poison from Poisoner's Kit and Poisonous Skin are two different poisons, one manufactured and the other organically produced.
Unarmed strikes and other melee attacks, shove or grapple with direct skin contact would cause the target to make a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can also instantly apply Poisonous Skin poison to any piercing weapon as part of an attack with that weapon. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage, ignoring resistance to poison damage.
You can coat a weapon in Poisoner's Kit poison as a bonus action. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn, ignoring resistance to poison damage.
That was where I was leaning, so for efficiency would you only have them roll one saving throw or a separate one for each type of poison. Either way I think it would be more of a hassle to play. But interesting idea was if you could concentrate your own poison and combine the two abilities together.
Thanks.
The feat would still allow you to ignore resistance to poison damage from Poisonous Skin.
That’s a great point and might make it worth it by itself. Thanks
I would embrace the idea that your character has specialized in Poisoning people and grant you a DC 14 for the poisonous skin also! Neither Poisonous Skin nor the Poisoner feat are particularly powerful, so I as DM would reward the player for having built around this. Concerning stacking poison: Since those are different types of poisons, and there are no clear rules for this, I would call for a separate saving throw for both types of poison and let them deal damage separately.
As I have DMed before as well I like the idea of making it easier, the idea of having to roll multiple saves and multiple extra damages for each type of poison seems to be a pain, I would think of combining the two (like you said to reward the build idea). Though not sure how I would combine them, maybe just do an average of everything. 2d6 damage, dc 13 save and then ignore poison resistance and allow the application of the poison condition along with having it be part of the attack action…. Just a thought to try to make things easier?