Would it be possible to play a character that was two people?
Forgive me if this has been asked but I have looked and only found a lot of people asking online whether you can play DnD with only two people which is... pretty much the exact opposite of what I was wondering.
What I'm imagining would probably be stuff like a shared health pool (So the tough one better protect the squishy), shared actions (Except possibly movement), having to note down which person has each item etc. so that it's not an overwhelming advantage, but still probably having two stat lines (Which is a pretty overwhelming advantage).
I'm not sure why anyone would want to do this, but still, the idea is in my head. Have you ever seen someone do something similar? Can you think of a way it would work thematically, a multiclass where the parts work together in a way as you could explain it as two people working together?
In pathfinder, there's a summoner class that pretty much makes this possible. You pick the body shape of your summon (humanoid) and pick out their features based on "evolution points".
I played from level 9 -17 as a homebrew conversion of this class in 5e. I was essentially 2 characters all the time (the summoner and the "Eidolon").
My DM and I did some editing to this to make it more balanced (mainly switching it to a half caster and editing its spell list) But I played it every weekend for over a year and it was by NO means OP. In fact, in combat I was quite often overshadowed slightly. But the RP and uniqueness to playing 2 characters was prolly the most fun I've had in DnD!
Edit: You may have to manually copy/paste link, the hyperlink acted funny
The best way I can think of to play two creatures at once is to use a subclass that gives you a summoned ally like battlesmith artificers, beastmaster rangers (are only good with tashas cauldron of everything changes) and wildfire druids. They give a ally that scales as you level up and are designed to work together with the main pc - the wildfire spirit can teleport with other people and the steel defender can deflect attacks.
I don't think there's any current rules that do exactly as you suggest with one character split in two so the DM would have to homebrew rules for it. I think that the best split multiclasses would be a martial and a spellcaster, with the ability scores chosen to be opposite to the other characters so they can do different things and cover for each others weaknesses. An example of this is a fighter and a wizard; the wizard would have low strength and high intelligience while the fighter has a high strength but low intelligience.
You could possibly reskin 1 character as 2. Always have them occupy the same space, share the same stats (though you can say one is the muscle and the other brain or whatever), etc.
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Would it be possible to play a character that was two people?
Forgive me if this has been asked but I have looked and only found a lot of people asking online whether you can play DnD with only two people which is... pretty much the exact opposite of what I was wondering.
What I'm imagining would probably be stuff like a shared health pool (So the tough one better protect the squishy), shared actions (Except possibly movement), having to note down which person has each item etc. so that it's not an overwhelming advantage, but still probably having two stat lines (Which is a pretty overwhelming advantage).
I'm not sure why anyone would want to do this, but still, the idea is in my head. Have you ever seen someone do something similar? Can you think of a way it would work thematically, a multiclass where the parts work together in a way as you could explain it as two people working together?
In pathfinder, there's a summoner class that pretty much makes this possible. You pick the body shape of your summon (humanoid) and pick out their features based on "evolution points".
I played from level 9 -17 as a homebrew conversion of this class in 5e. I was essentially 2 characters all the time (the summoner and the "Eidolon").
This is the base for the homebrew: https://www.dandwiki.com/wiki/Summoner,_Variant_(5e_Class)
My DM and I did some editing to this to make it more balanced (mainly switching it to a half caster and editing its spell list) But I played it every weekend for over a year and it was by NO means OP. In fact, in combat I was quite often overshadowed slightly. But the RP and uniqueness to playing 2 characters was prolly the most fun I've had in DnD!
Edit: You may have to manually copy/paste link, the hyperlink acted funny
The best way I can think of to play two creatures at once is to use a subclass that gives you a summoned ally like battlesmith artificers, beastmaster rangers (are only good with tashas cauldron of everything changes) and wildfire druids. They give a ally that scales as you level up and are designed to work together with the main pc - the wildfire spirit can teleport with other people and the steel defender can deflect attacks.
I don't think there's any current rules that do exactly as you suggest with one character split in two so the DM would have to homebrew rules for it. I think that the best split multiclasses would be a martial and a spellcaster, with the ability scores chosen to be opposite to the other characters so they can do different things and cover for each others weaknesses. An example of this is a fighter and a wizard; the wizard would have low strength and high intelligience while the fighter has a high strength but low intelligience.
You could possibly reskin 1 character as 2. Always have them occupy the same space, share the same stats (though you can say one is the muscle and the other brain or whatever), etc.