Hello, so I made a lightfoot hafling rogue and multiclassed as a monk when I hit level 9. I'm now a level 12 and took 3 levels in monk. I chose assassin for my rogue archetype and then for monk, Way of the shadows. I looked at all my stats at level 12 and I see that I have a +15 in my stealth skill. I took proficiency in stealth and also expertise in it as well per being a rogue. My question is if a rogue should have that high in stealth. My dm thinks I'm too op and may nerf some of my stealth. My attacks are not overpowered at all.
At level 12, you should have: +3 (Assumed starting Dex) +1(4th ASI) +1 (8th ASI) +4 (Proficiency) +4 (Expertise) for a total of +13 to your Stealth.
Not certain why your particular stealth is +15, but it's close enough that it doesn't really matter.
Per the DMG (pg 36), the tiers of play are:
Tier 1: Levels 1-4 - Local Heroes
Tier 2: Levels 5-10 - Heroes of the Realm
Tier 3: Levels 11-16 - Masters of the Realm
Tier 4: Levels 17-20 - Masters of the World
Your rogue is optimized for a particular skill, and at your current level of play, you should be coming into full bloom in your area of specialization. You should also start encountering enemies with supernatural abilities that can compensate for your strengths. For example, alternative senses that render stealth irrelevant, magical traps, or simply enough fire power to blanket an area and force you to reveal yourself.
No single skill should be powerful enough to derail a campaign. At this level, your major opponents should be influential and clever enough to anticipate either your party or opposition of your strength in general.
Note: Rolling well, or even rolling a Natural 20, doesn't guarantee success. Environmental factors can apply circumstance penalties or even make success impossible.
At level 13, your proficiency increases to +5 which will give you a total of +15 with a 20 dexterity.
Your character so far only has 2 ASIs - one at rogue 4 and another at rogue 8 since the character is a level 9 assassin rogue/ level 3 shadow monk.
As for stealth, you can only hide if there is something to hide behind. You can't hide when visible to a creature at all unless the DM decides the NPC is distracted and never looks in your direction for some reason. So your high stealth modifier makes it difficult for you to be noticed when the circumstances are good for it but that doesn't happen all the time. In addition, if you are with the rest of your party then it is the stealth of the group that matters and not how good the rogue is. Finally, being stealthy does not guarantee surprise. Enemies need to be completely unaware of a threat in order to be surprised. If the enemies are alert, looking around, paying attention then you will have advantage on attacks because they don't know you are there but you won't have surprise.
Hello, so I made a lightfoot hafling rogue and multiclassed as a monk when I hit level 9. I'm now a level 12 and took 3 levels in monk. I chose assassin for my rogue archetype and then for monk, Way of the shadows. I looked at all my stats at level 12 and I see that I have a +15 in my stealth skill. I took proficiency in stealth and also expertise in it as well per being a rogue. My question is if a rogue should have that high in stealth. My dm thinks I'm too op and may nerf some of my stealth. My attacks are not overpowered at all.
At level 12, you should have: +3 (Assumed starting Dex) +1(4th ASI) +1 (8th ASI) +4 (Proficiency) +4 (Expertise) for a total of +13 to your Stealth.
Not certain why your particular stealth is +15, but it's close enough that it doesn't really matter.
Per the DMG (pg 36), the tiers of play are:
Tier 1: Levels 1-4 - Local Heroes
Tier 2: Levels 5-10 - Heroes of the Realm
Tier 3: Levels 11-16 - Masters of the Realm
Tier 4: Levels 17-20 - Masters of the World
Your rogue is optimized for a particular skill, and at your current level of play, you should be coming into full bloom in your area of specialization. You should also start encountering enemies with supernatural abilities that can compensate for your strengths. For example, alternative senses that render stealth irrelevant, magical traps, or simply enough fire power to blanket an area and force you to reveal yourself.
No single skill should be powerful enough to derail a campaign. At this level, your major opponents should be influential and clever enough to anticipate either your party or opposition of your strength in general.
Note: Rolling well, or even rolling a Natural 20, doesn't guarantee success. Environmental factors can apply circumstance penalties or even make success impossible.
Edited: For "Maths"
Thank you very much. I am still new to playing as a rogue and was unsure why that skill was so high at that level.
I'm not sure why your stealth is quite that high.
If you have 20 dex then that is +5
Your proficiency at level 12 is +4
Expertise is an additional +4
This is a total of +13.
At level 13, your proficiency increases to +5 which will give you a total of +15 with a 20 dexterity.
Your character so far only has 2 ASIs - one at rogue 4 and another at rogue 8 since the character is a level 9 assassin rogue/ level 3 shadow monk.
As for stealth, you can only hide if there is something to hide behind. You can't hide when visible to a creature at all unless the DM decides the NPC is distracted and never looks in your direction for some reason. So your high stealth modifier makes it difficult for you to be noticed when the circumstances are good for it but that doesn't happen all the time. In addition, if you are with the rest of your party then it is the stealth of the group that matters and not how good the rogue is. Finally, being stealthy does not guarantee surprise. Enemies need to be completely unaware of a threat in order to be surprised. If the enemies are alert, looking around, paying attention then you will have advantage on attacks because they don't know you are there but you won't have surprise.
Thank you so much for the explaination