Im gonna to use Crown of Madness in my campaing as part of story.
The party si thrown in situation when they had to help villagers to defend their homes, but the leader will turns against them as hidden enemy will use Crown of Madness and voice projection to mess with village defence, confus villagers and turn tham agains players.
I like that effect "While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes." but in this context, what happen if players actually try to get the crown off his head?
I guess its up to me as DM, but in that case - do you have some suggestion? I would like to give it some function and prevent "nothing happen" or "its just spectral thing" situation while i would like keep that crown itselfs as i plan to describe it in some creepy way
As a DM, I would not let the charmed person touch the crown at all, they are charmed.
If a friend of the charmed person were to attempt to physically grab the crown and pull it off, I would give the charmed person advantage on their Wisdom save at the end of the charmed person's turn.
I would make the friend roll a to hit and then a strength check. They would need to make the to hit check, but the strength check would be meaningless unless they rolled a 1, in which case I would say the charmed person laughs at them.
The crown isn't really a tangible object, it's just a visual representation of the effects of the spell. As there's no mention of a method of removing it in the spell description, there's no way to simply interact with the crown and end the effect. Spells describe their end conditions if they have them, and aside from them and features that explicitly say they end spells, there's no way to undo the effects.
Since it's made of thorns, you can have them take 1d3 piercing damage for trying to remove it by hand. It won't work, but they'll still take the damage.
Since it's made of thorns, you can have them take 1d3 piercing damage for trying to remove it by hand. It won't work, but they'll still take the damage.
As it's an enchantment spell rather than a conjuration, I'd say that psychic damage is more in keeping with the theme.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Im gonna to use Crown of Madness in my campaing as part of story.
The party si thrown in situation when they had to help villagers to defend their homes, but the leader will turns against them as hidden enemy will use Crown of Madness and voice projection to mess with village defence, confus villagers and turn tham agains players.
I like that effect "While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes." but in this context, what happen if players actually try to get the crown off his head?
I guess its up to me as DM, but in that case - do you have some suggestion? I would like to give it some function and prevent "nothing happen" or "its just spectral thing" situation while i would like keep that crown itselfs as i plan to describe it in some creepy way
You might be better off homebrewing a magic item that has a tangible crown of madness-like effect, rather than having the villain use the actual spell
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Im gonna to use Crown of Madness in my campaing as part of story.
The party si thrown in situation when they had to help villagers to defend their homes, but the leader will turns against them as hidden enemy will use Crown of Madness and voice projection to mess with village defence, confus villagers and turn tham agains players.
I like that effect "While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes." but in this context, what happen if players actually try to get the crown off his head?
I guess its up to me as DM, but in that case - do you have some suggestion? I would like to give it some function and prevent "nothing happen" or "its just spectral thing" situation while i would like keep that crown itselfs as i plan to describe it in some creepy way
As a DM, I would not let the charmed person touch the crown at all, they are charmed.
If a friend of the charmed person were to attempt to physically grab the crown and pull it off, I would give the charmed person advantage on their Wisdom save at the end of the charmed person's turn.
I would make the friend roll a to hit and then a strength check. They would need to make the to hit check, but the strength check would be meaningless unless they rolled a 1, in which case I would say the charmed person laughs at them.
The crown isn't really a tangible object, it's just a visual representation of the effects of the spell. As there's no mention of a method of removing it in the spell description, there's no way to simply interact with the crown and end the effect. Spells describe their end conditions if they have them, and aside from them and features that explicitly say they end spells, there's no way to undo the effects.
The spell Crown of madness makes a twisted crown of jagged iron appears on the target's head, but doesn't say it do anything when touched.
I would rule that it cannot be removed while the enchantment last.
Plague and Ace have it correct. The crown cannot be removed unless the spell said it could.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Since it's made of thorns, you can have them take 1d3 piercing damage for trying to remove it by hand. It won't work, but they'll still take the damage.
As it's an enchantment spell rather than a conjuration, I'd say that psychic damage is more in keeping with the theme.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You might be better off homebrewing a magic item that has a tangible crown of madness-like effect, rather than having the villain use the actual spell
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Thanks for all input.
For story-telling purposes i will go with "as you try to reach the crown, it starts spin and its thorns starts to dig into head of its weaver".
If they persist i will let tham take dmg in second attempt (round) and in third i will make caster to roll concentration check.
The context is that hidden NPC cast it on another NPC to, in combination with other trics, frame PCs as wrong-duers in scenario.
So PCs will ahve to either defuse situation somehow, success in some checks to find reall caster, fight with locals or flee in direction of...plot :D