So campaign is set in a "custom" world, albeit one with a heavy Forgotten Realms influence.
I had this idea that the PCs could basically choose whatever deities they wished to follow, and that those deities would certainly exist, but that only certain deities would have a public presence in the campaign setting. (By which i mean they would have temples, and significant numbers of followers, and so on.)
Hence, it might be frequent that an NPC might be the only follower of a deity on the continent, with the other followers being "some distant land" that the party would probably never visit.
All the PCs would still have the same "normal" levels of contact with the deities themselves, even the ones who felt like a fish out of water. The deities just wouldn't all have the same "social presence".
What are the obvious mechanical difficulties of running a campaign like this?
Mechanical difficulties? None. All the cleric's features should work as normal unless you really want them not to. In spelljammer, being outside of your deity's sphere (basically solar system) is when clerics start running into issues like slots not recharging, but there is also a spell for that.
Narrative difficulties? Maybe. A god's power comes from its worshippers, and its information comes from its places of worship. If there are no temples to a god on a continent, then its ability to acquire information especially outside of its portfolio (area of expertise) is extremely limited (possibly to within a mile of the cleric itself). Only an issue if the cleric uses a spell to ask the God for guidance or you plan to use the God to point them at story.
So campaign is set in a "custom" world, albeit one with a heavy Forgotten Realms influence.
I had this idea that the PCs could basically choose whatever deities they wished to follow, and that those deities would certainly exist, but that only certain deities would have a public presence in the campaign setting. (By which i mean they would have temples, and significant numbers of followers, and so on.)
Hence, it might be frequent that an NPC might be the only follower of a deity on the continent, with the other followers being "some distant land" that the party would probably never visit.
All the PCs would still have the same "normal" levels of contact with the deities themselves, even the ones who felt like a fish out of water. The deities just wouldn't all have the same "social presence".
What are the obvious mechanical difficulties of running a campaign like this?
Thanks.
Mechanical difficulties? None. All the cleric's features should work as normal unless you really want them not to. In spelljammer, being outside of your deity's sphere (basically solar system) is when clerics start running into issues like slots not recharging, but there is also a spell for that.
Narrative difficulties? Maybe. A god's power comes from its worshippers, and its information comes from its places of worship. If there are no temples to a god on a continent, then its ability to acquire information especially outside of its portfolio (area of expertise) is extremely limited (possibly to within a mile of the cleric itself). Only an issue if the cleric uses a spell to ask the God for guidance or you plan to use the God to point them at story.