I'm running a campaign wherein some of my PCs are considering learning some new tool proficiencies. I have a question about what Xanathar's Guide refers to as "workweeks". I know a workweek is 5 days, but if you're training to gain a new proficiency, does 1 day of training equal an entire day (like a 9-5 job) or can it be ruled as more of a part-time activity?
I suppose this is all down to the mood of the individual DM, but my issue is that in my campaign there is a pretty big ticking time bomb of an overarching threat, which limits how much downtime my PCs can logically take, but I don't want to clamp down on their fun.
Any suggestions would be really helpful, thank you!
For a day to count it has to be 8 hours of work...that’s the default rule. So a workweek is 5 days at 8 hours per day. A DM may be more lenient than that but that is the baseline
I'm running a campaign wherein some of my PCs are considering learning some new tool proficiencies. I have a question about what Xanathar's Guide refers to as "workweeks". I know a workweek is 5 days, but if you're training to gain a new proficiency, does 1 day of training equal an entire day (like a 9-5 job) or can it be ruled as more of a part-time activity?
I suppose this is all down to the mood of the individual DM, but my issue is that in my campaign there is a pretty big ticking time bomb of an overarching threat, which limits how much downtime my PCs can logically take, but I don't want to clamp down on their fun.
Any suggestions would be really helpful, thank you!
A workweek can vary from setting to setting. In the Forgotten Realms, a week is 10 days. Using the math from XGE and comparing it to the PH, this seems to be the baseline assumption.
Learning a new language or training with new tools is best served as a downtime activity. You don't want to track individual days. Don't worry about how many days per week are spent working. Worry about the number of weeks.
I’d say don’t make it easy for them and fudge your timeline Just be sure they know about the time element and let them make their choices. Could be they think they’ll need that skill to have a better chance to win so they need to weigh their options. The one bit of slack I might cut them is not forcing the whole that once. Train a week here, a week there and eventually it will add up.
I suppose this is all down to the mood of the individual DM, but my issue is that in my campaign there is a pretty big ticking time bomb of an overarching threat, which limits how much downtime my PCs can logically take, but I don't want to clamp down on their fun.
The faster route is to get enough levels to be able to take a Feat, and then take the feat that grants a tool proficiency (as well as other things).
I suppose this is all down to the mood of the individual DM, but my issue is that in my campaign there is a pretty big ticking time bomb of an overarching threat, which limits how much downtime my PCs can logically take, but I don't want to clamp down on their fun.
The faster route is to get enough levels to be able to take a Feat, and then take the feat that grants a tool proficiency (as well as other things).
Possibly, but it also depends on the campaign. Downtime is downtime. It's performed between adventures. Yes, the character could take the Skilled feat. But maybe they don't wish to. In a longer campaign, one that spans years of their characters' lives, it doesn't make sense if they have the gold to spend.
I suppose this is all down to the mood of the individual DM, but my issue is that in my campaign there is a pretty big ticking time bomb of an overarching threat, which limits how much downtime my PCs can logically take, but I don't want to clamp down on their fun.
The faster route is to get enough levels to be able to take a Feat, and then take the feat that grants a tool proficiency (as well as other things).
Possibly, but it also depends on the campaign. Downtime is downtime. It's performed between adventures. Yes, the character could take the Skilled feat. But maybe they don't wish to. In a longer campaign, one that spans years of their characters' lives, it doesn't make sense if they have the gold to spend.
I was responding in relation to a "time sensitive campaign", not more generally :-)
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Hello!
I'm running a campaign wherein some of my PCs are considering learning some new tool proficiencies. I have a question about what Xanathar's Guide refers to as "workweeks". I know a workweek is 5 days, but if you're training to gain a new proficiency, does 1 day of training equal an entire day (like a 9-5 job) or can it be ruled as more of a part-time activity?
I suppose this is all down to the mood of the individual DM, but my issue is that in my campaign there is a pretty big ticking time bomb of an overarching threat, which limits how much downtime my PCs can logically take, but I don't want to clamp down on their fun.
Any suggestions would be really helpful, thank you!
For a day to count it has to be 8 hours of work...that’s the default rule. So a workweek is 5 days at 8 hours per day. A DM may be more lenient than that but that is the baseline
Cool, thanks for clarifying! I love a lot of the rules in Xanathat's but the text can be very dense
A workweek can vary from setting to setting. In the Forgotten Realms, a week is 10 days. Using the math from XGE and comparing it to the PH, this seems to be the baseline assumption.
Learning a new language or training with new tools is best served as a downtime activity. You don't want to track individual days. Don't worry about how many days per week are spent working. Worry about the number of weeks.
I’d say don’t make it easy for them and fudge your timeline Just be sure they know about the time element and let them make their choices. Could be they think they’ll need that skill to have a better chance to win so they need to weigh their options. The one bit of slack I might cut them is not forcing the whole that once. Train a week here, a week there and eventually it will add up.
The faster route is to get enough levels to be able to take a Feat, and then take the feat that grants a tool proficiency (as well as other things).
Possibly, but it also depends on the campaign. Downtime is downtime. It's performed between adventures. Yes, the character could take the Skilled feat. But maybe they don't wish to. In a longer campaign, one that spans years of their characters' lives, it doesn't make sense if they have the gold to spend.
I was responding in relation to a "time sensitive campaign", not more generally :-)