Hi gang - I was looking at the feat "Vital Sacrifice" which includes the below text. I have seen variations of this mechanic on other abilities across the system.
"The damage you take to gain a blood boon can’t be reduced in any way."
Basically, you take a d6 of damage self-inflicted and then use it to give yourself a boon later.
I believe they are saying that you can't reduce the actual application of that d6 of damage...correct? I only carry that damage until I am healed by other in-game means?
If I take the d6, and then the cleric hits me with cure wounds...I can still heal up to full, right? There isn't anything about waiting until I long rest to recover that damage, so I assume normal healing will erase it as long as its AFTER the damage was taken.
Yes, you’re right. Resistance and immunity or any other damage reduction you may have doesn’t apply to the initial d6 of damage, but you can still heal the damage you took - it doesn’t reduce your maximum health.
Yes. This is saying that you take the damage and it can not be reduced by any means. For example, if you had Warding Bond cast on you:
"While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage."
The "resistance to all damage" would NOT apply to the damage inflicted by this feat. Basically, whatever you do, you have to take the d6 of damage. However, this damage can be healed as usual by any of the usual available mechanisms ... healers kit or feat, healing spell, hit dice, long rest. You can't prevent taking the damage but there is no constraint on fixing it up afterward.
Hi gang - I was looking at the feat "Vital Sacrifice" which includes the below text. I have seen variations of this mechanic on other abilities across the system.
"The damage you take to gain a blood boon can’t be reduced in any way."
Basically, you take a d6 of damage self-inflicted and then use it to give yourself a boon later.
I believe they are saying that you can't reduce the actual application of that d6 of damage...correct? I only carry that damage until I am healed by other in-game means?
If I take the d6, and then the cleric hits me with cure wounds...I can still heal up to full, right? There isn't anything about waiting until I long rest to recover that damage, so I assume normal healing will erase it as long as its AFTER the damage was taken.
Yes, you’re right. Resistance and immunity or any other damage reduction you may have doesn’t apply to the initial d6 of damage, but you can still heal the damage you took - it doesn’t reduce your maximum health.
I can’t remember what’s supposed to go here.
Is Vital Sacrifice from one of Matt Mercer's new books?
Yes. This is saying that you take the damage and it can not be reduced by any means. For example, if you had Warding Bond cast on you:
"While the target is within 60 feet of you, it gains a +1
bonus to AC and saving throws, and it has resistance to all damage."
The "resistance to all damage" would NOT apply to the damage inflicted by this feat. Basically, whatever you do, you have to take the d6 of damage. However, this damage can be healed as usual by any of the usual available mechanisms ... healers kit or feat, healing spell, hit dice, long rest. You can't prevent taking the damage but there is no constraint on fixing it up afterward.
Awesome, thanks!