So, I feel like the Sorcerer's gonna get a Gish subclass at some point, so my OCD nerd-brain has fixated on what that could be. I would love to see a twist on a melee character that focuses on melee spellcasting. Since there aren't many actual melee attack spells (shocking grasp and flame blade are among the few), it turns ranged attacks into melee with a bonus for being squishy hanging out in the danger zone.
This is overpowered for sure, so I'm looking for some help scaling it back somewhat. I think the level 14 ability is both necessary (since so much of the build eats sorcery points) and overpowered. Then again, when you're near the end of Tier 3, you should start to be overpowered. I didn't include any health, armor (beyond shield), or too much in the way of resistances so the power level is balanced. You can be a tank, but you're still made of glass.
The Concept
So, I feel like the Sorcerer's gonna get a Gish subclass at some point, so my OCD nerd-brain has fixated on what that could be. I would love to see a twist on a melee character that focuses on melee spellcasting. Since there aren't many actual melee attack spells (shocking grasp and flame blade are among the few), it turns ranged attacks into melee with a bonus for being squishy hanging out in the danger zone.
This is overpowered for sure, so I'm looking for some help scaling it back somewhat. I think the level 14 ability is both necessary (since so much of the build eats sorcery points) and overpowered. Then again, when you're near the end of Tier 3, you should start to be overpowered. I didn't include any health, armor (beyond shield), or too much in the way of resistances so the power level is balanced. You can be a tank, but you're still made of glass.
I built it in homebrew creations here: https://www.dndbeyond.com/subclasses/883006-battle-soul-sorcerer
The Rundown
Needs
Aside from general thoughts, and scaling, I kinda want to include a damage-based melee metamagic. And that level 14 is... strong.