Just want to make sure since I haven't played much and the question came up. A few of us decided arcane, but to ask here too.
I don't think the arcane/divine divide exists in 5E. Why do you need to know? Is there a game mechanic somewhere where it crops up?
All Sorcerers, Divine Soul or not, can learn spells which may also be Cleric spells. Divine Soul Sorcerers add the entire Cleric spell list to the Sorcerer spell list for themselves, which is the only difference. So all Sorcerers can learn and cast Mending, which is both a Sorcerer spell and a Cleric spell. A Divine Soul Sorcerer can learn and cast Guidance, which is both a Sorcerer spell for them and a Cleric spell. Does that answer your question?
Further to what quindraco said, the spells themselves are not divine/arcane and some belong to many spell lists, however all sorcerers are arcane casters and their sub-class denotes the fuel they use to cast their arcane spells.
Eg. Dragon Sorcs have a dragon source, but they are in no way beholden/reliant etc to the source and just use the spark to fuel the spells they know, which are considered arcane.
What has already been said but I would add that the source of the spells for a cleric is the god they worship, i.e. their faith and devotion allow them to cast those spells.
A divine soul powers their spells via something innate inside them created by either divine blood or some sort of divine interaction. They don't have to have any faith at all in order to cast those spells.
I don't think the arcane/divine divide exists in 5E. Why do you need to know? Is there a game mechanic somewhere where it crops up?
I wasn't sure if there was a divide or not since I hadn't really played that much. In a server there was a place where arcane magic didn't work, so they decided the divine spells were arcane rather than divine magic and wouldn't work, which was fine by me, it made for some interesting roleplay.
Later I mentioned the session to someone else and had mentioned that just because it was a part of it, and they stopped me and said that didn't make sense, and so that person tells me it should work because it's divine. I don't really care either way to be honest, but I wanted to know more about the ruling and if I'd missed something along the way. It won't change anything, I'm just curious and confused, haha. The guy telling me it doesn't make sense actively plays multiple different games and two versions of DnD, so they could also be confused for all I know.
What has already been said but I would add that the source of the spells for a cleric is the god they worship, i.e. their faith and devotion allow them to cast those spells.
A divine soul powers their spells via something innate inside them created by either divine blood or some sort of divine interaction. They don't have to have any faith at all in order to cast those spells.
Ooohhh that makes a lot of sense too. Thanks!
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Just want to make sure since I haven't played much and the question came up. A few of us decided arcane, but to ask here too.
I don't think the arcane/divine divide exists in 5E. Why do you need to know? Is there a game mechanic somewhere where it crops up?
All Sorcerers, Divine Soul or not, can learn spells which may also be Cleric spells. Divine Soul Sorcerers add the entire Cleric spell list to the Sorcerer spell list for themselves, which is the only difference. So all Sorcerers can learn and cast Mending, which is both a Sorcerer spell and a Cleric spell. A Divine Soul Sorcerer can learn and cast Guidance, which is both a Sorcerer spell for them and a Cleric spell. Does that answer your question?
Further to what quindraco said, the spells themselves are not divine/arcane and some belong to many spell lists, however all sorcerers are arcane casters and their sub-class denotes the fuel they use to cast their arcane spells.
Eg. Dragon Sorcs have a dragon source, but they are in no way beholden/reliant etc to the source and just use the spark to fuel the spells they know, which are considered arcane.
What has already been said but I would add that the source of the spells for a cleric is the god they worship, i.e. their faith and devotion allow them to cast those spells.
A divine soul powers their spells via something innate inside them created by either divine blood or some sort of divine interaction. They don't have to have any faith at all in order to cast those spells.
I wasn't sure if there was a divide or not since I hadn't really played that much. In a server there was a place where arcane magic didn't work, so they decided the divine spells were arcane rather than divine magic and wouldn't work, which was fine by me, it made for some interesting roleplay.
Later I mentioned the session to someone else and had mentioned that just because it was a part of it, and they stopped me and said that didn't make sense, and so that person tells me it should work because it's divine. I don't really care either way to be honest, but I wanted to know more about the ruling and if I'd missed something along the way. It won't change anything, I'm just curious and confused, haha. The guy telling me it doesn't make sense actively plays multiple different games and two versions of DnD, so they could also be confused for all I know.
Ooohhh that makes a lot of sense too. Thanks!